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Seals just don't feel fun. They don't. They're in hard to cu areas that just pile on RNG and slog.
Yeah they present me with a goal and I want to achieve it, i don't mind the difficulty, it's just that the whole rogue like aspect for this type of strategy game just doesn't feel good togheter. They would need to add save points or make it alot more wild making each runs feel very unique, if not it's just a long slog that feels pretty much the same to go back to the seal after a dozen hours.
So I will not say anything about "this is the very nature of rogue like"
So, this topic is about you rant about your lose.
No problem. People need release stress and a place to vent.
Just make sure you learn and improve
Edit : You are so wrong about Roguelike nature with this aspect of strategy game being wrong.
You just like a person who can't enjoy durian then call "durian is disgusting".
If you feel the gameplay feel like a chore, maybe you can try maximum 1 settlement per day.
This way, you can keep the gameplay feeling fresh for a long time.
Myself only do around 2 per week. I admit the game difficulty at Prestige 15+ take a toll at me. But I certainly don't blame game. I ask myself to improve.
I don't mind losing against the seal, I don't mind having to try several time, I actually like the challenge, but having to back track all the way back to it just isn't fun, it's wasted time.
Especially near P20, you need around 100+ years of effort.
I kinda hope got at least 1 "second chance to retry"
I'm glad we can agree on that, haven't gotten to that level yet, I can't imagine the hardwork. Would really like a way to shake things up, I do really like the game, but something doesn't feel right about that.
New attempts let you try and get more royal resupplies on your way to the seal. I agree that the modifiers and where they spawn can feel limiting, but the whole point of Roguelikes is having to play with the hand you're dealt.
Seals test you on basically every game aspect, are you finishing your maps in decent time so the cycle lasts long enough? How many modifiers can you beat before you get to the seal? If the game just let you redo them for free a solid half of what their intended challenge is supposed to be is just gone.
I don't think this is a "rogue lite's just aren't for you" issue.
Against the storm has a giant but subtle difference from most more normal rogue like/lites.
That is that in against the storm, the game is built around the assumption that you will win most of the time, where as normally, they are built around the assumption that you will fail most of the time.
What this means, is unlike in most roguelites, actually losing feels a lot worse, because most of the time you'll win, and losing is a rare failure. Normally, that is reversed, and losing is normal, and the times you make it to the end are rare successes.
Yes, once you get good at them, or get a lot of meta-progression, you might begin to consistently get to the end, but that's a state that you achieve over time, it's not how the game starts out (unless you are just generally really good at games).
So, for Against the storm, failing to complete the seal would feel particularly bad, compared to failing a run in hades/slay the spire/monster train, because it's not just the one run you've failed, but the set of runs, and you weren't expecting to fail.
So it's going to feel more like lost progress, like having a game freeze after grinding, but before you can save, in an RPG.
Now, you haven't actually lost much, just the ~15% bonus resources or w/e, and having the 8 extra years on the next set of runs. So I don't think anything needs to change with the game.
All that said, I think the settlements on the way to the seal shouldn't be thought of as part of a grind to get to the seals, but as the main part of the game. The seal maps are just meant to be a bit of spice at the end. But yes failing seals is going to hurt, more than failing in a rogue like normally should, though it feels a bit like you've lost more than you really have.
I like that idea
Exatcly how I feel too, sometimes I get unlucky and get no modifiers 2-3 maps and a row and it's just... why? Why am i doing this? Even the modifiers aren't that special beside the reward that is nice.
Since Hades came up in your message, I want to add one more big difference. If we talk about equivalents, Smoldering City is the dark mirror, a settlement is a battle room, and the seal node is the boss room. I think everyone here would agree that a settlement commonly takes above an hour of real time to finish, so you see the big difference by now.
In Hades, if you die to a boss you'd probably just go "Eh, I'll get back there in a jiffy and try again." since each battle room can be won within seconds and a full run usually doesn't take an hour. In ATS if you lose a seal node it will take days or even weeks to get back there and try again (Depending on the seal tier and how much free time you got). So a defeat in a seal node feels significantly more crushing than losing a run in most other roguelike/lite games.