Against the Storm

Against the Storm

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Ser Prinny Dec 11, 2023 @ 2:43am
I never bothered building a 2nd Hearth and opened a Forbidden Glade due to game mechanics.
The game Hostility system punishes you for taking your time, and punishes you for cutting more spaces. I wanted to built a 2nd Hearth, but the fact that you cant overlap the radius and it has to be the very edge of the nearest dangerous glade is frustrating.
Cutting trees is also slow and i wish there's a toggle to cut trees faster but generate no resource, or give me a bomb to blow up an area for construction.

Is there something i'm missing here?

Edit: Oh yeah incase you guys asked I've only managed to win Viceroy difficulties finishing on 4th year for my fastest record. Prestige 1 is too scary for me atm.
Last edited by Ser Prinny; Dec 11, 2023 @ 6:33am
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Showing 1-15 of 18 comments
arjensmit79 Dec 11, 2023 @ 2:45am 
Before deciding what glade to open, i hover with the hearths to see where i can build it and favor opening a glade where i have ample space to do so.

Otherwise indeed, you need to move the woodcutter there and lose a minute or 2 before you can build the hearth. Also not a huge problem usually. More often i have to wait until i removed the glade event anyway, cutting a few trees in the meantime is no problem. Note that you can delete other resource nodes that are in the way. Just not trees.

Being able to remove trees quick and easy would really make things a lot easier in the game. It would allow for that perfect timing of opening glades. It would make it easy to open very remote glades in late game for finding caches. It would basically make it possible to access any glade on the map whenever you want to by just deleting out a 1tile wide path. It would make the game so much easier that it would probably need to be balanced by making the game harder in another way.
Last edited by arjensmit79; Dec 11, 2023 @ 2:51am
jagholin Dec 11, 2023 @ 3:30am 
I ve never felt the hostility to be as punishing as you claim. Sure, it will increase after you open some glades, but resolve penalty from hostility is offset by building Hearths and upgrading them to lvl1. Most forest mysteries either have negligible impact or are manageble. Not to mention there are many ways to lower hostility either permanently or temporary for the storm season.
Genyl Dec 11, 2023 @ 5:29am 
Do you use a single woodcutters camp? I always build two camps at the start and later prob a third if no coal

Both clearing up space and hostility are a mechanic in itself. You have to build hearths but you need to clear the space first (and you need to open a dangerous glade first possibly, so need materials to clear the event). so cutting trees is another thing to the to -do list. Having not enough resources to do all that you want to do is what strategy is about.

Hostility management is key to success. You have to find the right pace of building your settlement slowly, but not too slowly so hostility doesn't pile up
schnappkatze Dec 11, 2023 @ 5:38am 
Originally posted by Ser Prinny:
Cutting trees is also slow and i wish there's a toggle to cut trees faster but generate no resource, or give me a bomb to blow up an area for construction.

One trick to do it more quickly is to only cut small "tunnels" between glades, just one tile wide. That way a woodcutter cuts to the next glade fairly quickly.
Ser Prinny Dec 11, 2023 @ 6:19am 
Originally posted by arjensmit79:
Otherwise indeed, you need to move the woodcutter there and lose a minute or 2 before you can build the hearth. Also not a huge problem usually. More often i have to wait until i removed the glade event anyway, cutting a few trees in the meantime is no problem. Note that you can delete other resource nodes that are in the way. Just not trees.

Yeah should've just delete those resource nodes for room.

I guess my biggest gripe about the game is I wanted to expand and make bigger cities and discover more events and game contents but when played too optimally the game would've ended by then.

And I always sell those 5 starting firebottles and some gear parts for more initial resources without consequences in the future.
Ser Prinny Dec 11, 2023 @ 6:23am 
Originally posted by jagholin:
I ve never felt the hostility to be as punishing as you claim. Sure, it will increase after you open some glades, but resolve penalty from hostility is offset by building Hearths and upgrading them to lvl1. Most forest mysteries either have negligible impact or are manageble. Not to mention there are many ways to lower hostility either permanently or temporary for the storm season.

The hostility meter kinda telling me subconsciously to avoid increasing it at all cost, too high means i'm doing things wrong is what i've always felt. Maybe I should've treat it as something minor like you said.

Not to mention the game kinda incentivises you to do things as quickly as possible most of the time after i've lost plenty of settlements.
Last edited by Ser Prinny; Dec 11, 2023 @ 6:27am
arjensmit79 Dec 11, 2023 @ 7:07am 
Originally posted by Ser Prinny:
And I always sell those 5 starting firebottles and some gear parts for more initial resources without consequences in the future.

Dont do that !

I don't know your current experience and thoughts about the game ending before you expand, but i can assure you, building extra hearths is extremely important. 2 extra hearths is the standard, you want to build them as soon as you have 16/24 population (8 per hearth). In rare cases you get to build 3, sometimes you only get to build 1.

Depending on the difficulty level, your hearths cost 2 or 3 firebottles. So see how many you will need and only sell any excess. Similar, gears are very important, only sell some if you know exactly what you are going to build, how many gears you are needing for that and how many you will still get from completing orders.
Unimportant Dec 11, 2023 @ 7:16am 
Originally posted by arjensmit79:
Originally posted by Ser Prinny:
And I always sell those 5 starting firebottles and some gear parts for more initial resources without consequences in the future.

Dont do that !

I don't know your current experience and thoughts about the game ending before you expand, but i can assure you, building extra hearths is extremely important. 2 extra hearths is the standard, you want to build them as soon as you have 16/24 population (8 per hearth). In rare cases you get to build 3, sometimes you only get to build 1.

Depending on the difficulty level, your hearths cost 2 or 3 firebottles. So see how many you will need and only sell any excess. Similar, gears are very important, only sell some if you know exactly what you are going to build, how many gears you are needing for that and how many you will still get from completing orders.
This. Only sell them if you know you won't need them/have ways to get more of them.

I still believe the pros of building extra hearth outweigh cons. With it you can take in extra villagers which is valuable, gain buffs, lower hostility etc. Plus I feel like 1/3 of ny games have order requiring me to build a second hearth.
Last edited by Unimportant; Dec 11, 2023 @ 7:26am
Hariman Dec 11, 2023 @ 11:00am 
Originally posted by arjensmit79:
Originally posted by Ser Prinny:
And I always sell those 5 starting firebottles and some gear parts for more initial resources without consequences in the future.

Dont do that !

I don't know your current experience and thoughts about the game ending before you expand, but i can assure you, building extra hearths is extremely important. 2 extra hearths is the standard, you want to build them as soon as you have 16/24 population (8 per hearth). In rare cases you get to build 3, sometimes you only get to build 1.

Depending on the difficulty level, your hearths cost 2 or 3 firebottles. So see how many you will need and only sell any excess. Similar, gears are very important, only sell some if you know exactly what you are going to build, how many gears you are needing for that and how many you will still get from completing orders.

I also keep one Firestone for use in a Geyser Pump, to save a person from having to work the level all day.


EDIT: Wildfire Essence? I think that's what the fire stones/fire bottles are.

Also gears become a premium item at later prestige levels.
Last edited by Hariman; Dec 11, 2023 @ 11:02am
madzai Dec 11, 2023 @ 11:57am 
Returning player opinion.

I had 100 hours in game a year ago, got to like prestige 10, i think. And i never understood how people manage to win that fast. I don't even have an achievement for finishing a run before year 5.

I agree that Hostility is way overturned as a mechanic - it's the only thing that matters, impatience is as toothless as it is. Everything else is direct effect of hostility. I remember meta was not opening any small glades at all and it still works it seems (aside from places like Royal Forest, where you sometimes cannot play without opening small ones).

Originally posted by jagholin:
I ve never felt the hostility to be as punishing as you claim. Sure, it will increase after you open some glades, but resolve penalty from hostility is offset by building Hearths and upgrading them to lvl1. Most forest mysteries either have negligible impact or are manageble. Not to mention there are many ways to lower hostility either permanently or temporary for the storm season.

Dunno, maybe on low difficulty this works. Some mysteries simply cannot be offset by additional Hearths or any reasonable amount of bonuses (busted cornerstone combinations happens, but it's RNG). You can survive by using various stuff like burning coal (and this is why getting Kiln is so OP), but on average you can't bank your survival on "i just roll good cornerstones and blueprints". General strategy should be as much RNG-proof as possible. And it's called "do not rise hostility at all costs".
Last edited by madzai; Dec 11, 2023 @ 11:58am
arjensmit79 Dec 11, 2023 @ 12:30pm 
Its depending on difficulty level. On settler-veteran, nothing is an issue. Neither impatience nor hostility. Hostility becomes a bit of an issue when the multiplier becomes 3. Impatience starts to matter at the highest prestige levels when you only lose half a point for every point of reputation you gain and you gain half an impatience when a citizen leaves or dies.
The game really is best balanced at P20.
Myrkana Dec 11, 2023 @ 12:34pm 
Originally posted by Ser Prinny:
Originally posted by arjensmit79:
Otherwise indeed, you need to move the woodcutter there and lose a minute or 2 before you can build the hearth. Also not a huge problem usually. More often i have to wait until i removed the glade event anyway, cutting a few trees in the meantime is no problem. Note that you can delete other resource nodes that are in the way. Just not trees.

Yeah should've just delete those resource nodes for room.

I guess my biggest gripe about the game is I wanted to expand and make bigger cities and discover more events and game contents but when played too optimally the game would've ended by then.

And I always sell those 5 starting firebottles and some gear parts for more initial resources without consequences in the future.

I do wish they made a sandbox mode. Something with a huge world, make it customizable with different options and let us just go build a huge city or something.

I wouldnt even care if it let you have resources or anything to advance, just let me screw around and build a nice looking city instead of having all my decorations piled together in a corner :p
Last edited by Myrkana; Dec 11, 2023 @ 12:34pm
АlphaWhelp Dec 11, 2023 @ 12:51pm 
Originally posted by Myrkana:
I do wish they made a sandbox mode. Something with a huge world, make it customizable with different options and let us just go build a huge city or something.

I wouldnt even care if it let you have resources or anything to advance, just let me screw around and build a nice looking city instead of having all my decorations piled together in a corner :p

You can do that by choosing to continue after winning. Eventually you'll run out of resources and your population will be in the hundreds and even with enormous piles of stacked speed and production boosts you'll not be able to feed them all. The game isn't particularly well balanced for that kind of stuff. Here's my screenshot from like year 35.

https://steamcommunity.com/sharedfiles/filedetails/?id=3111785011

Fun fact if you find a treasure stag and there's no dangerous glade, it just vanishes lol.

I would like an alternate mode that was a little more RTS-y myself.
Myrkana Dec 11, 2023 @ 1:14pm 
Originally posted by АlphaWhelp:
Originally posted by Myrkana:
I do wish they made a sandbox mode. Something with a huge world, make it customizable with different options and let us just go build a huge city or something.

I wouldnt even care if it let you have resources or anything to advance, just let me screw around and build a nice looking city instead of having all my decorations piled together in a corner :p

You can do that by choosing to continue after winning. Eventually you'll run out of resources and your population will be in the hundreds and even with enormous piles of stacked speed and production boosts you'll not be able to feed them all. The game isn't particularly well balanced for that kind of stuff. Here's my screenshot from like year 35.

https://steamcommunity.com/sharedfiles/filedetails/?id=3111785011

Fun fact if you find a treasure stag and there's no dangerous glade, it just vanishes lol.

I would like an alternate mode that was a little more RTS-y myself.
yea but I wish I could go into it without the impatience. I end up with jumbled towns due to keeping up with the game lol
Ash//Fox Dec 11, 2023 @ 1:54pm 
So far I've just never felt building a second hearth is worth the trouble. I always arrange my settlement in a + shape with 4x8 rectangles in each direction for housing, and production buildings around and I've never run out of space. If you plan smart the only reason to build a 2nd hearth is for orders and honestly it's better to just take any other challenge if you can most of the time.
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Date Posted: Dec 11, 2023 @ 2:43am
Posts: 18