Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is the essence of the game. What you say is like "poker is an ok game, but those random cards thats ♥♥♥♥, otherwise OK game"
You need to combine the puzzle pieces to something that works. There are no wrong blueprints. And farmland is just 1 of the options. Gathering is just as viable as farming.
On the left are your 3 races. Click on the panel to expand it and you will see 8 things that can increase the resolve for each race.
Yeah, sadly most blueprints are endgame or unconnected product factories that are either totally unneeded or useless. Until I can get some decent farm and ranch, food always is a problem. Even entertainment buildings never get the buildings producing the stuff for them.
I state it again. This is the essence of the game. Its not a vanilla city builder. Its a rogue-lite. Surviving and even thriving with what you get is the challenge this game is about.
I can assure you all those "unneeded or useless" blueprints would be the tools for an experienced player to win this game in one satisfying way or another. Dont forget the trader. Nothing is unneeded or useless as you can always trade it with trader. Espescially on the lower difficulties, you can do perfectly well (and win in 3 years) without ever even producing one bite of food.
I would argue that every map is winnable if you play optimally, but playing optimally is imo not that fun. Yes I could abuse trade routes and traders, juggle workers to manage break times, hold orders, cut towards but not open glades, and the numerous other tricks to make it through, but that doesn't make for a very enjoyable process for me personally.
I like the game, and I'd say a majority of the maps you play are balanced enough that you'll get through without playing optimally, which is great. But things can get a little silly and frustrating when you just can't assemble production chains no matter what you do.
It would be nice to have at least some weighting of choices tbh, i.e. if you pick a production chain building you have ever so slightly better chances to find related buildings... But I know it's not gonna happen.
If you don't wanna lose games because of bad RNG, simply don't go beyond the prestige level that halves the value of everything. If you have trader access at base values you can win any game, period (even if it takes a while).
It is very common for experienced players to have a 100% winrate on p20. And playing optimally is the difference between winning in 5 years or 7 years.
And that is actually more of an issue than a good thing. You suggest making the game offer what you need. That would remove the bit of challenge there is in the game. The chance to lose is what makes a game a game. Otherwise its like watching a movie or reading a book.
I also didn't suggest that the game just gives you what you need (you can already do that through save-scumming if you so choose), just to have slight weights. I'm not talking about you getting offered the whole ale chain on the next pick because you picked a brewery or something. Just that you have a higher chance across multiple BP's to eventually find a coherent chain.
Also you're literally contradicting your first statement, you can't claim it would remove any challenge if "It is very common for experienced players to have a 100% winrate on p20".
And no, chance to lose doesn't make a game a game. Apart from the fact that games exist to have fun, or at least enjoy your time (and that games without a lose condition have been around for quite a while now) you're making the bold claim that making it more likely for production chains to appear instantly removes all lose conditions which is utterly absurd. Maybe to the people that already have 100% win-rate on p20, but for the absolute majority of people, winning is far from guaranteed.
I know you're a good player at this game, but that can also be a problem with looking at things from the perspective of a normal player. I'm sure for example that you're gonna be happy about the new mode, but for most people that's not gonna be anything reasonable.
PS:
I also am not sure why that's the part of my post you quoted, considering that's the one part directly addressed at the OP just to remind them that the trader below P10(?) makes all maps winnable by default.
While doing that, push for a win. If you make it past year 8 then you'll probably need a farm. For wins in year 5/6, farms aren't needed.
Condescending but fine
I already figured out ways to memorize and combine small perks to balloon into extreme trade values such as holding off on exploring glades until a lucky reroll lands me a super bonus and then I open up safe glades like popcorns and get gigatons of exploration subsidies.
My only problem lies when truly the starting buildings are absolute garbage, or cornerstones become like "Derp every 30 barrel (something I wont produce for long) gives some smol resource lol" and I run out of rerolls.
Other than that, I appreciate the devs made some buildings work less than efficient on side products like a kiln also making biscuits or some other non-brick stuff (which is *best feature of the game*)
What truly pisses me off are missions with impossibly nonexistent product deliveries that not even traders can supply like tablets, or "Have 20 resolve on harpies oh wait your harpies are leaving haha lol" missions
Ranch is garbage. trite, contrived, mediocre. stop leaning so heavily into the Ranch and you will instantly have more fun and easier games
Lizards need meat, man. A lizard's gotta eat.
I do it as last resort once harvestable meat runs out. I know renewable production lines are not meant to be good as the game is exploratory but yeah. I always get a lot of lizards.
Let's just say I'm a XCOM RNG level cursed person throughout my life.
Though yes, the game can be quite repetitive and can be reallllyyy miserable if you don't get good buildings (or aren't willing to cheese it).