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Prep: As with any settlement, I consider more villagers > everything to be a general rule. I usually go for the envoy that has the most peeps and the extra villagers bonus. Then I'll also get stones for caches (and if prestige 7+ any extra embarkation points on food probably).
Early game blueprints you're looking mainly for building materials and complex foods then you start to look more for luxury goods and services as game progresses.
Woodcutting hostility is different for seals. You want to only cut the big trees with lots of charges for your supply of lumber and only cut the other trees as needed to get to glades or occasionally make space for buildings. Press F then hold shift while clicking to designate which trees are to be cut. Then choose the appropriate setting in the wood camps (only cut marked trees).
Level 1 seal: I'm personally not a fan of making a bunch of packs (though I should probably try it out) so I usually just go for the caches one. Gotta make sure not to open any of them until you find the seal first, though.
Make sure you're building a beacon and using that if you aren't already. That can go up like year 2 or 3.
You can actually just write down exactly what is the mission you get , or what challenges you face give you the trouble the most.
I should have gone more into my strategy sorry.
So I usually do try and go for a path that gives me the most followers, however I aim for getting humans and small farms going as fast as I can so I can start a production of oil/flour asap (for food/fuel resources). Early blueprints go for are usually A small farm (or other farm building if I didn't choose it under embarkation menu), resources (Lumber Mill high priority), any large resource camps if I see the nodes available.
I usually try and find the seal asap to see what I'm aiming for.
In my playthroughs I don't think I've really looked at the kind of trees I'm cutting down, I'll need to keep an eye for that.
Average seals run problems are high hostility during storms. as much as I try to calm down my villagers, the hostility keeps getting the better of me one way or another. The beacon tower helps prolong them leaving, but once those uses run out, my people are quick to abandon ship.
I've been trying a method during normal runs where I hold on the complex foods and services until the storm starts, so that way they can get their best resolve during that time, but I keep getting beat by the storm hostility T o T
I'm not sure what else I can provide, but please let me know what could help with this!
I also usually ignore the plague of death since it comes later in the run. I usually already have 3 glades open by the time that plague hits and new arrivals bring 4+ villagers anyway. the hostility from 2 dangerous glades is not worth it + the events will distract you from the seal. just let them die and work on the seal
Another example, mechanical heart, which requires you have 8 engines installed, pairs well with esseance of corruption that requires you burn cysts and have water in engines.
Finally there's reputation through resolve, fufilling services, keeping high resolve. Personally I find that line to require a little to much to go right with your rolls but if you can get reputation with resolve consitantly enough to get 5 points you probably already have the other options done to a degree which would mean you would only need to do the first one which is the easiest of them all since you just need to pop 3 caches.
I think I have a hard time since I've been not keeping an eye on what all i'm cutting, and then each storm just gets worse and worse until the queen squishes me.
Yoooo, I legit thought it was randomized, I didn't realize I could plan this much ahead of time!
I'm gonna try these hints out thank you!!!
use the highlighter for chopping. default keybinding is F, shift+F will shrink the highlighter so you can select individual trees. when not opening glades, just park your woodcutters by a clump of big trees and highlight them
Thanks y'all! I really appreciate it!!