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The very general gist is you need to gain enough reputation (bottom left bar) to win and move on without getting full impatience (bottom right bar). If you're really not getting it, probably worth to watch a let's play or something of someone plaything through a settlement.
(the game isnt actually that hard, there's just a huge knowledge gap)
The tutorial is....... sorta helpful, but almost in the same way that a guide on how to use a keyboard would be useful, its not going to be the whole picture.
faceslam it
whats the worst that can happen, you lose?
the game's fun is in the climb and the learning curve, if someone just gives you the winning formula from the getgo they're cheating you out of a lot of what you paid for, thats just skipping to the end
The game is definitely fun.
It is kind of like that, but its also a lot more complex. You aren't always going to have the resources you need, and worse, you won't always have, or use, the blueprints you end up choosing early on, which can tilt the game rapidly towards a loss. You have to carefully manage your settlement's happiness alongside their survival while keeping the impatience in mind and always moving reputation forward.
As you progress, you'll have to sacrifice some things for others, and I think the favored species mechanic is the easiest example to show that. At first, I thought it was just to satisfy "keep _ at _ happiness" quests but its also useful in preventing your entire settlement from leaving during storms. You may lose 2\3rds, but you won't lose 3\3.
Anyway, its got a long learning curve. You start off trying to reach the glowing marks on the big map, but if you always playing settlements on easy you won't ever have enough points to activate them so you'll restart a lot until you can move up to normal\hard\etc. My advice is to not rush it, do the tutorials if that's helpful to you, and just be ready to lose maps a lot. If it helps, every success will grant you points that can help you progress back in the main city through upgrades that will slow impatience, grant access to greater starting equipment, etc. so its really a long haul type game.
Cheers!
I remember at the very start, I couldn't get my first building on the map because it took me an embarrassing amount of time to figure out how to select it from the pop-up menu, so you're not alone at feeling a bit lost.
Like if it's a heavy meat, eggs, insects map I won't spec into herbalist stuff or wine/ale. I'll focus on making the things I need to keep food up and trade goods flowing.
Can't say I found the tutorial confusing - it was pretty detailed and informative. I did find the many recipes and their variations a bit overwhelming at first.
Speaking of "what you should be doing". You have to figure it out yourself since there are plenty of ways to win each map. YOu need to understand what you are working with and figure out how to win with the resourses you have.
Do you want to (can you) fulfill all orders?
Do you want to (can you) get a truckton of reputation through high resolve?
Do you want to (can you) get your reputation by sending al cashes to the citadel and complete the glades for reputation when you can?
The game can't choose your path for you. And it specifically tells you during the tutorial that there is always a way. And that's the main feature of the genre.
I said it earlier but you can hit escape in a biome and it shows you what resources to expect and how much fertile soil there is (None, average, abundant) to know if you should spec into farming with cornerstones and blueprints.
Hit space bar, pause the game and use the recipe section. It is very useful and it shows you exactly what recipes that resource can be used in and if you have the building for it already, it will also show you that building. There's a lot of small things built in to help until you can memorize things.
I'll typically not choose any blueprints until I open my first dangerous glade to know where I'm going with the whole situation. Saves time and resources.