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well technically speaking on their own berries both contribute to 4 complex foods: Biscuits, Pie, Pickles, Skewers. Grain goes directly into Porridge and can get processed into Biscuit and Pie, so 3 in total. not saying Grain is bad.
I guess the cost is that it’s pretty dedicated to only one line of complex foods, like you said.
Don’t know if that’s stupid to disable veggies though, I guess you can re-enable if you get too much flour.
don't bother with grain bags if you are going to use the farm to proc it. you only get +1 after 2 years, and you get like 15 grain year 3 with it. the perk is great with wheat nodes, not small farm.
Then it is a win
That said, if I have a choice I always pick 2 such buildings whenever possible (one time Zhorg was selling both the farm and plantation prints and I bought both).
Usually you want farm + plantation or farm + herb garden.
Herb garden + plantation is somewhat redundant... usually herb garden alone is enough but plantation is better for pickles.
Greenhouse, of course (mushrooms + herbs) contains everything one needs--shame we cannot embark with it.
Early game best complex foods to multiply your raw food are either jerky or porridge, farm can make porridge. Also grain is a good source of amber, either through pack of crops (Humans are good at that), Flour -> Pack of Trade Goods is insane value. Even just flour usually gets good price through trade routes.
Big downside of farm (and upside of plantation) is that you can't make pack of provisions from grain.
Also i wouldn't bother with making "advanced" complex foods if only 1 species likes them, and humans don't like skewers and pickled goods. So i would need to dodge harpies to consider pickled goods or roll exactly foxes + lizards to consider skewers.
With humans in caravan you are guaranteed that at least one flour based complex food will be liked by 2+ species
If i recall well a single farm tile can produce 6 grain. So you can actually get +2 to after your first year already. So it works on farms well too. But if you have additional wheat nodes, all the better, your farm's will thrive like this:D
I always take plantation if there is a choice. It just is too good.
- Berries are very good for complex foods.
- 10 Berries equals 2 dew cornerstone
- Often you can get +1 berry as cornerstone reward from order or buy from trader
- is good to feed your ranch
- is good to feed your weavers:)
- both of the stuff are 2 star products!
But a haunted herb garden tops all:D
Oh it does. My bad, for some reason i remembered the usual farming, harvest etc. stuff.
But i double checked now and you are right. Just too many cornerstones to remember:)
(I don't even unlock a few in the deeds part as they do not seem worth it.)
Both can get a +50% per tile cornerstone, and +1 wheat or +3 veggie bonuses show up plenty, so I think small farm wins if you can make flour. Humans boost that further, of course.
At lvl 16 I generally consider the farms too expensive in embarkation points. I definitely wouldn't take them without humans to find a field immediately but that's generally a year 2 or even 3 project for me even then.