Against the Storm

Against the Storm

Statistiche:
Cancelling Build Orders and Resource Consumption
Relatively new player. If I have a worker start to produce a good, say, Planks, and then realize I didn't want them to do that, can I regain the resources they were using if I can cancel the build, or do those resources just poof?

It *seems* like they just poof atm, but curious if I'm missing something.
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You always get the resources back on cancelling.
Do you know the mechanics by chance? Thought I'd tested pretty comprehensively and never saw the resources again. Do they go back to storage? Do they need picked up from the crafting station to be used elsewhere?
Messaggio originale di Melestav:
Do you know the mechanics by chance? Thought I'd tested pretty comprehensively and never saw the resources again. Do they go back to storage? Do they need picked up from the crafting station to be used elsewhere?
If you stop the the building process by removing the worker, the resources return to the building they're used in. Then you'd need to manually remove them from their inventory.
Every production building will have a tab for its inventory. Materials workers bring here will show up there but will not be counted as being a part of your warehouse inventory. To get them back into your warehouse inventory you have to click the X on them at the production building.

It's a very annoying system sometimes because you have to micromanage all the production buildings to not have materials lying around being used for nothing and you can't control how much materials the workers bring. If they want to bring 30 planks over for some reason, you can't stop that. And then when you need planks you may not know they're sitting in a production building and then you have to check all the buildings they could be at.

Camps also have an inventory for gathered materials, but to get these to the warehouse they have to be physically delivered by someone.
Ultima modifica da TripSin; 29 dic 2023, ore 21:53
Ahhh thanks, that explains it.
Local building storage is probably the single most unintuitive things in the game IMO. I wish they'd just abstract it away (for the non-camp buildings at least) and just have recipe time increase according to distance to nearest warehouse to compensate. All it does is obfuscate and force the player to occasionally play hide-and-seek to chase down a handful of planks or the like.


If resources can teleport between warehouses, and villagers never need to go to their houses to benefit from having them, I don't see why we need such a painful logistics system
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Data di pubblicazione: 28 dic 2023, ore 10:20
Messaggi: 6