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If you first did well and now do worse, it might be that you have become stuck in habits instead of working with what you randomly get offered.
Your first focus is always "how am i gonna keep my people fed". And yes gathering is no less than farming. In my most recent game i lived of pickled eggs. I had 3 large egg nodes. I didn't even use them all. Really, gathering is actually better than farming. Your workers produce more goods per minute. (with the large camp and large nodes)
Usually all you need at the start is a single woodcutter, camps to take the starting resources, a couple of houses and a crude workstation. Work with what you're offered, not just in terms of local resources but also blueprints, cornerstones and settlers
2: Look at how you can use the resources at your disposal to cover the needs of your settlement.
The most important needs are food, shelter and fuel for the hearth. Everything else should really just go towards completing orders and gaining reputation in whatever way possible.
3: Maybe reevaluate your Embarkation picks.
If (almost) all of your settlements fail early, it could have something to do with what you bring.
when you do have a dangerous glade event you can't solve right away, check what its consequence is. sometimes you can get away with letting it go off once. you still have to find a solution, but there's way less pressure
if the consequences are something that's going to ruin your game, you want to solve the event before doing anything else. usually the easiest way to do that is to call a trader (or just pop dangerous glades when you have a trader in the settlement). if one trader doesn't have what you need - don't hesitate to call another one. you could also check if you have any solve resources in revealed caches - the stacks they have are almost always enough to cover a dangerous glade event. you could also make the resources yourself. have an event that requires scrolls and a building that can make them? it's super easy to pop out a few for a solve
You mention that you have no idea of what to focus on in each settlement, and the answer is there is no answer. What is in the glades is randomly generated each time and can be heavily influenced by the biome you're in (for example, mushroom forests tend to have a lot of coal and copper ore for mining and rare fertile soil, which leans heavily towards tool production for gaining reputation from crates and events). It is perfectly normal to wait 5-10 minutes before choosing your first blueprint to see what resources are becoming available to you in the starting small glades. And it is absolutely advisable to hold off on accepting orders until you've gotten some blueprints and are reasonably sure you have at least a chance of fulfilling the order.
Once we've explored a bit, it's somewhat normal to then start choosing blueprints for two or three production lines and hoping we'll be able to unlock the later stages for them later through reputation, glade events or buying from merchants. Randomized blueprint choices can be cruel sometimes though, but even if we never get a building which can let us use flour, we can still sell it or package the grain and trade for tools to gain reputation from crates, or trade for something that raises our citizen's resolve long enough to gain more reputation for another shot at a blueprint we can use.
As for the dangerous glades, they're kind of a pain in the early game before we unlock trade routes for more efficient money and racial bonuses that can help immensely at the start. You definitely want to have a town that is up to the point where it can start making planks, bricks and fabric before opening dangerous glades. It's also a good idea to acquire some tools or stone from merchants, city unlocked racial bonuses or embarkation choices, since those come up somewhat often in dangerous glade solutions as well.
-impatience is actually good (it lowers hostility) and prestige not so important. Therefore rushing blueprints is not that necessary. You can also try to explore more aggressivly and also open crates with useful resources. Sometimes crates contain perks
-you can delay dangerous glade events! If you get an impatience point for a delayed even, its not so bad(see point above). An event which spawns bloodflowers is even farmable! Removing bloodflowers costs you food, but gives resources and maybe even perks.
If the first 2 dangerous glades (important tip: don't open small ones unless necessary) then think about what you can do with the large nodes.
No. Never reroll to search for something Only reroll when you really can't work with what you have been offered. Copper bars aren't even a must-have. You can also try to create crystalized dew. And even if you can't maky any of those, there are still other ways to win.
This is interesting, since dangerous glade events (especially on lower dificulties) aren't that hard. Open dangerous glades near the end of a storm so you have enough time. Turn off coal and oil consumption in the heart since you might need those for events. Look around the map, maybe a cache or other event contains the items you need. You can also wait a bit with picking orders. Some might have the items you need as a reward.
The biggest thing is DO NOT lower the impatience until later - you need it to balance out hostility. This means do not turn in orders - at all - for years. You should be able to get resolve to give you rep - use caches to get complex food or trade for complex food/raincoats and boost one species for a while and that should get you a point or two of rep early from resolve, but even that you don't want to rush too much.
Open only a couple small glades then open dangerous glades at the end of the storm and make sure you have supplies typically needed for a dangerous event - tools, luxury items, stone or resin, etc.
Once you can wrap your mind around the fact that the impatience bar HELPS you and that the orders are more bonuses rather than the main way to win, you'll start playing differently and better.
The citadel unlocks all help and there are a lot of good ones, but the idea of impatience being a good thing is an important one to understand.
Instead of holding off completed orders for years (and postpone blueprints) you can simply call in the trader 4 times in a row. This way you can fill more than half of the impatience bar within one year.
Spending a few minutes looking at all the additional resources and abilities I can get with upgrades really opened my eyes to how primitive I play. It now makes more sense why I am dying more when knowing how feeble I currently am compared to the majority. All the embark options, added blueprintes, trade routes, racial bonuses, HUMANS SEEING A FERTILE SOIL PATCH AT THE BEGINNING.... Looks like i'll be playing a whole different game once i unlock it all.
The lack of completing even just 2-4 orders in the first 3 storms is leaving my settlements with low pops and with no valuable rewards to then use in events or gather/construction.
I also made a noob discovery about being able to control resolve by un-assigning workers for jobs. I was normally just tanking the hostility and using the hearth like a caveman. After experiments I've lost a lot less people.
The dangerous glade events, when combined with my poor resolve management, order selection, and so on were typically lose lose decisions. If I ignored them the debuff was typically impatience every 10 minutes. If I had the materials for the low tier zugzug option it negatively impacted my resolve, and with my lack of management skills caused at minimum 2-3 people to leave in the 5 minutes it takes.
Anyways thanks for the people that offered advise, If you came here also looking for answer hope this helped.