Against the Storm

Against the Storm

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First 30 games went well, but now i'm constantly losing.
I thought I had the early game basic strat down after a few dozen successful settlements but nah. I do the obvious 2 woodcutters, market, etc... but even on pioneer I lose within the first 20 minutes. What should i be focusing to rush to in the first 20 minutes? Should i full send gathering if the first 2 glades don't have fertile soil? should i be rerolling to make sure i get something to make copper bars? So tired of being stuck and wasting time failing (I don't care about the rougelike aspect, losing sucks).

My failed settlements end from a couple of reasons. Mostly by impatience from a lack of completing events, recently though it's been resolve so I don't know if I need to now focus on like weaving, and cooking. I'm almost always unable to complete dangerous glades as well and the negative effects have ended a few runs.
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arjensmit79 22 DIC 2023 a las 8:12 
20 minutes sounds like you may be playing at faster speed instead of pausing and contemplating your choises. If i lose, its after 3 hours.

If you first did well and now do worse, it might be that you have become stuck in habits instead of working with what you randomly get offered.

Your first focus is always "how am i gonna keep my people fed". And yes gathering is no less than farming. In my most recent game i lived of pickled eggs. I had 3 large egg nodes. I didn't even use them all. Really, gathering is actually better than farming. Your workers produce more goods per minute. (with the large camp and large nodes)
Última edición por arjensmit79; 22 DIC 2023 a las 8:15
WingedKagouti 22 DIC 2023 a las 11:01 
1: Don't try to force a specific build order or production chain.

Usually all you need at the start is a single woodcutter, camps to take the starting resources, a couple of houses and a crude workstation. Work with what you're offered, not just in terms of local resources but also blueprints, cornerstones and settlers

2: Look at how you can use the resources at your disposal to cover the needs of your settlement.

The most important needs are food, shelter and fuel for the hearth. Everything else should really just go towards completing orders and gaining reputation in whatever way possible.

3: Maybe reevaluate your Embarkation picks.

If (almost) all of your settlements fail early, it could have something to do with what you bring.
mostly willing 22 DIC 2023 a las 18:13 
Publicado originalmente por GrundleLobster:
My failed settlements end from a couple of reasons. Mostly by impatience from a lack of completing events, recently though it's been resolve so I don't know if I need to now focus on like weaving, and cooking. I'm almost always unable to complete dangerous glades as well and the negative effects have ended a few runs.
you don't stop impatience by completing events. you lower impatience by generating reputation. dangerous glade events rarely provide reputation. completing orders, high resolve, and popping caches with tools are way more reliable
when you do have a dangerous glade event you can't solve right away, check what its consequence is. sometimes you can get away with letting it go off once. you still have to find a solution, but there's way less pressure
if the consequences are something that's going to ruin your game, you want to solve the event before doing anything else. usually the easiest way to do that is to call a trader (or just pop dangerous glades when you have a trader in the settlement). if one trader doesn't have what you need - don't hesitate to call another one. you could also check if you have any solve resources in revealed caches - the stacks they have are almost always enough to cover a dangerous glade event. you could also make the resources yourself. have an event that requires scrolls and a building that can make them? it's super easy to pop out a few for a solve
Kryldost 22 DIC 2023 a las 19:16 
Always look at what your races need and pick your buildings accordingly. They all have specific needs that need to be fulfilled. There's a bit of calculating going on when you pick your buildings. Take a mental note of the map's resources as well, if you need ale get a farm or forager if grain is available in nodes. Grain is always useful though since most food uses it. Pick the 2 food that are easier for you to make and that can raise the resolve and you'll be on a roll. I started to avoid orders that asked for packs of goods, unless I get a building that has lowered cost for them. Those eat materials fast and can put you in a real bind. Also who you put in the main hearth can make a big difference, foxes are amazing for glade exploration, dwarves helps your lower your fuel consumption, human will affects how much impatience you generate, lizardman has a resolve boost and harpies raises the max resolve you can generate by 5.
Última edición por Kryldost; 22 DIC 2023 a las 19:16
JohnOldman 22 DIC 2023 a las 21:41 
You probably went into an exploration phase, and it is perfectly normal for your success rate to drop during that time. It means you are trying different things and learning, instead of tryharding for a win. It's temporary and you will come out on the other side with lots of experience and better win rates.
The Grand Mugwump 22 DIC 2023 a las 23:12 
It's virtually impossible to have all of our eggs in one basket, especially as we progress in the game and unlock more and more blueprints (from levels mostly) and game mechanics (from difficulty or city upgrades). You have the right idea about making a decision of whether to farm or not based on whether you can find fertile soil soon-ish. But I feel like your problem might be patience when choosing blueprints.

You mention that you have no idea of what to focus on in each settlement, and the answer is there is no answer. What is in the glades is randomly generated each time and can be heavily influenced by the biome you're in (for example, mushroom forests tend to have a lot of coal and copper ore for mining and rare fertile soil, which leans heavily towards tool production for gaining reputation from crates and events). It is perfectly normal to wait 5-10 minutes before choosing your first blueprint to see what resources are becoming available to you in the starting small glades. And it is absolutely advisable to hold off on accepting orders until you've gotten some blueprints and are reasonably sure you have at least a chance of fulfilling the order.

Once we've explored a bit, it's somewhat normal to then start choosing blueprints for two or three production lines and hoping we'll be able to unlock the later stages for them later through reputation, glade events or buying from merchants. Randomized blueprint choices can be cruel sometimes though, but even if we never get a building which can let us use flour, we can still sell it or package the grain and trade for tools to gain reputation from crates, or trade for something that raises our citizen's resolve long enough to gain more reputation for another shot at a blueprint we can use.

As for the dangerous glades, they're kind of a pain in the early game before we unlock trade routes for more efficient money and racial bonuses that can help immensely at the start. You definitely want to have a town that is up to the point where it can start making planks, bricks and fabric before opening dangerous glades. It's also a good idea to acquire some tools or stone from merchants, city unlocked racial bonuses or embarkation choices, since those come up somewhat often in dangerous glade solutions as well.
Última edición por The Grand Mugwump; 22 DIC 2023 a las 23:17
Kryldost 23 DIC 2023 a las 0:13 
You can also change the AI of woodcutters in the options and in the camp. I only let them open up glades if I marked them.
Nasabot 23 DIC 2023 a las 0:38 
I just started to play on P1 and the lessons I learned recently are these:

-impatience is actually good (it lowers hostility) and prestige not so important. Therefore rushing blueprints is not that necessary. You can also try to explore more aggressivly and also open crates with useful resources. Sometimes crates contain perks

-you can delay dangerous glade events! If you get an impatience point for a delayed even, its not so bad(see point above). An event which spawns bloodflowers is even farmable! Removing bloodflowers costs you food, but gives resources and maybe even perks.
"Donut☆ 23 DIC 2023 a las 2:40 
Publicado originalmente por GrundleLobster:
What should i be focusing to rush to in the first 20 minutes?
The first thing you want to do is securing a better production of building materials. (planks/cloth/bricks) Other than that, don't rush specific production chains. Choose the blueprint which is the most usefull overall instead of choosing the one that perfectly fits the production chain you have in mind. Keep in mind what biome you're playing on. Which resources aren't naturally available? Which large nodes might you encounter? If you're not sure, than open a dangerous glade first and check what nodes are available, which ruins, fertile soil etc.
Publicado originalmente por GrundleLobster:
Should i full send gathering if the first 2 glades don't have fertile soil?
If the first 2 dangerous glades (important tip: don't open small ones unless necessary) then think about what you can do with the large nodes.
Publicado originalmente por GrundleLobster:
should i be rerolling to make sure i get something to make copper bars?
No. Never reroll to search for something Only reroll when you really can't work with what you have been offered. Copper bars aren't even a must-have. You can also try to create crystalized dew. And even if you can't maky any of those, there are still other ways to win.
Publicado originalmente por GrundleLobster:
I'm almost always unable to complete dangerous glades as well and the negative effects have ended a few runs.
This is interesting, since dangerous glade events (especially on lower dificulties) aren't that hard. Open dangerous glades near the end of a storm so you have enough time. Turn off coal and oil consumption in the heart since you might need those for events. Look around the map, maybe a cache or other event contains the items you need. You can also wait a bit with picking orders. Some might have the items you need as a reward.
Tosin 23 DIC 2023 a las 4:23 
its just not ur type of a game. move on
Jesse 23 DIC 2023 a las 20:33 
There's a big switch in logic between what it seems like you should be doing and what you need to do as the game gets harder. I noticed this for myself and for a lot of players.

The biggest thing is DO NOT lower the impatience until later - you need it to balance out hostility. This means do not turn in orders - at all - for years. You should be able to get resolve to give you rep - use caches to get complex food or trade for complex food/raincoats and boost one species for a while and that should get you a point or two of rep early from resolve, but even that you don't want to rush too much.

Open only a couple small glades then open dangerous glades at the end of the storm and make sure you have supplies typically needed for a dangerous event - tools, luxury items, stone or resin, etc.

Once you can wrap your mind around the fact that the impatience bar HELPS you and that the orders are more bonuses rather than the main way to win, you'll start playing differently and better.

The citadel unlocks all help and there are a lot of good ones, but the idea of impatience being a good thing is an important one to understand.
gunman 24 DIC 2023 a las 17:27 
Publicado originalmente por Jesse:
The biggest thing is DO NOT lower the impatience until later - you need it to balance out hostility. This means do not turn in orders - at all - for years. You should be able to get resolve to give you rep - use caches to get complex food or trade for complex food/raincoats and boost one species for a while and that should get you a point or two of rep early from resolve, but even that you don't want to rush too much.

Instead of holding off completed orders for years (and postpone blueprints) you can simply call in the trader 4 times in a row. This way you can fill more than half of the impatience bar within one year.
GrundleLobster 25 DIC 2023 a las 5:37 
After doing a more in depth steam/reddit community reading I've found my problems to mainly be choosing terrible orders that work against each other, lack of upgrades (WHICH MAKE AN ENORMOUS DIFFERENCE), and a few other noob ass mistakes.

Spending a few minutes looking at all the additional resources and abilities I can get with upgrades really opened my eyes to how primitive I play. It now makes more sense why I am dying more when knowing how feeble I currently am compared to the majority. All the embark options, added blueprintes, trade routes, racial bonuses, HUMANS SEEING A FERTILE SOIL PATCH AT THE BEGINNING.... Looks like i'll be playing a whole different game once i unlock it all.

The lack of completing even just 2-4 orders in the first 3 storms is leaving my settlements with low pops and with no valuable rewards to then use in events or gather/construction.

I also made a noob discovery about being able to control resolve by un-assigning workers for jobs. I was normally just tanking the hostility and using the hearth like a caveman. After experiments I've lost a lot less people.

The dangerous glade events, when combined with my poor resolve management, order selection, and so on were typically lose lose decisions. If I ignored them the debuff was typically impatience every 10 minutes. If I had the materials for the low tier zugzug option it negatively impacted my resolve, and with my lack of management skills caused at minimum 2-3 people to leave in the 5 minutes it takes.

Anyways thanks for the people that offered advise, If you came here also looking for answer hope this helped.
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Publicado el: 22 DIC 2023 a las 8:04
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