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I generally build one or two eventually, but really not until I have a geyser or two on line.
If you're at P3, then I'm surprised, with the storm length, the you don't get > 100% corruption from blight.
As for the rest...
At p3 you have enough pipes to do geyser+automaton+engine, at the cost of a hearth (you lose 1 of your 4 wildfire). But you mention selling your wildfire anyway.
At p6 you need 2 extra pipes for this, but you don't lose the wildfire anymore.
Wildfire sells for a couple of amber, but a 25% production bonus from the rain engine can easily be more than that. If you're making something high value, like packs of goods, then any double is huge. Luxury packs at P3, for instance, sell for 1.5 amber. A 25% chance improvement on doubling basically makes them about 1.85 amber. Make the recipe 10 times and you've gotten your wildfire money back. You've also spent less time with the worker doing it (50% production speed)
I don't know the optimal rain, but I usually set the left dial to 2, for bonus production. I rarely set it to 3, and rarely do the resolve bonus - unless that resolve is pushing me over a threshold (in which case it's great!)
But yeah, I think they're worth it (WITH a geyser)
Dunno about the rain collector versions though. Advanced rain collector is maybe worth it, but I wouldn't want to spend the BP on it(it was nice the one time I ever tried it though)
However, if you enhance the end of a more complicated production chain like Tools, Pie, Biscuits and use the middle setting with 25% chance for double production, that effectively enhances the entire chain. I have not done math on this, but i believe that is very much worth it.
I only ever do it with a geyser though.
Huh, surprised me. It's been a long time since I played P3 (it's not a breakpoint on seal rewards so I usually pick p2 or p11 assuming the goal doesn't have to be higher)
On P11 it's 10 cysts for >300% so there's no way around a blightpost (unless you're going to win on Y3 I suppose)
Thanks for the correction/clarification.
rainpunk is very good. complex food production should always be piped if you have a geyser. tools, metal and trade packs production should ideally be piped, too. early piped workshop trivializes building mats. blight doesn't come close to outweighing 50% prodrate and 25% prodcrit. and I haven't even talked about saunas.
still, building a blight post and fuel is a small price to pay for rainpunk imo
But I win before Storm VI almost all the time on those difficulties, so I can ignore it completely. But even if I don't, there's a big difference between having to invest in a blight post plus fuel plus worker time in Clearance VI, and having to do it in Clearance III (or as soon as the first rain engine comes online after that).
Yeah, that makes sense. Do you use a worker in a Geyser, or an automaton? I find the latter very useful because Geysers might not be near the hearth or connected to my roads so any villager there wastes a lot of time.
I use automation if i can. I try to pick orders that reward me with a fire essence. I want 2 hearths first, then an extra 1 or 2 to automate geysers. In the rare case i can't automate it, i will still use the geyser, but it might be a little later if i'm too strapped for workforce.
Have to say, i am now playing P6 and this creates the same doubt you describe. Blight can be ignored entirely if you use no water, so the use of water comes at the extra cost of having to burn. I still do it though and usually burn only 1 storm, then disassemble the blight post again.
rainpunk also unlocks another layer of resolve manipulation - extremely good for the early resolve-based timed orders. in fact these timed orders are the main argument for building a rain collector year 1.
trivial case: on cursed woodlands, yellow water (ew) can be used to pay for ghost chests