Against the Storm

Against the Storm

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Opochtli Dec 18, 2023 @ 3:52pm
Comfort bonuses, need some light
I'm trying to figure out how to max this thing, only thing I understand so far is that you get a comfort bonus from having specific races working at the buildings they like, but I get so much variations, at one point i had it maxed out 5/5 but then it drops to +2 and so on. Does having a nice city, like paved roads and decorations help? I know houses doesn't do anything, I have them all living in their respective race houses and it doesn't increases.
Originally posted by el Darkness:
Comfort bonus is a separate thing, it comes from your folks working in a place they like. I may be off with numbers (I do not remember if max comfort bonus is +5 or +6), but consider this:

You have 1 Lizard, you make him work in the Hearth, Lizards like to work in warm places, it makes them feel comfortable, Hearth is a warm place. Since all your Lizards work in comfortable places, they will get maximum benefit from it that is +5 Resolve. If later on 4 more Lizards come to your Settlement, their average comfort bonus will drop from +5 to +1 because now as a whole it is being split between 5 Lizards, not 1. If you build small Hearth and make another Lizard work there, it will increase to +2. But when more Lizards come it may drop again.
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Showing 1-15 of 17 comments
ska.one Dec 18, 2023 @ 4:07pm 
If only 3 of your 14 beavers have their complex needs met, the resolve effect will be minimal. If you mouse over the resolve meter it tells you the scores, the sources of the scores, and how many people are affected by the luxury goods/complex foods for each race.

I don't think roads and decorations do anything for resolve, unless you've taken a cornerstone/perk that says they will (and I don't know any off the top of my head but I'm kind of new to this game myself).
Opochtli Dec 18, 2023 @ 4:14pm 
will have to understand what that ''complex needs'' mean, when I moused over the resolve bar, it didn't really made me understand what was going lmao. is complexe needs all their possible resolve bonuses? like humans would be porridge/houses/religion etc., so to have the comfort bonus maxed out you need all 8 or 9 of the bonuses?
Last edited by Opochtli; Dec 18, 2023 @ 4:15pm
Olleus Dec 18, 2023 @ 4:16pm 
What the UI shows you is the "average" resolve per race. If you have 10 Lizards, and move one of them into a building with a comfort bonus that individual will have +5, but that's only +0.5 on average and so might not be visible.

To answer your other questions, click on the arrow next to the race portraits, and mouse over each icon. The tool tips will explain all resolve sources. Also check the perks / cornerstones on the bottom of the screen for all active modifiers.

The game's UI does give all information you need almost all the time. But you have to look for it.
Last edited by Olleus; Dec 18, 2023 @ 4:17pm
ska.one Dec 18, 2023 @ 4:21pm 
Originally posted by Opochtli:
will have to understand what that ''complex needs'' mean, when I moused over the resolve bar, it didn't really made me understand what was going lmao. is complexe needs all their possible resolve bonuses? like humans would be porridge/houses/religion etc., so to have the comfort bonus maxed out you need all 8 or 9 of the bonuses?

Yes, by complex needs I meant the prepared foods they like, the special housing, the cloaks and luxury goods they have access to that they like, and the services they have access to (like religion). You have it right. As Olleus stated, the arrow to the right of the portrait expands the bars and shows which items for each race are being satisfied at the moment.
Opochtli Dec 18, 2023 @ 4:23pm 
Originally posted by Olleus:
What the UI shows you is the "average" resolve per race. If you have 10 Lizards, and move one of them into a building with a comfort bonus that individual will have +5, but that's only +0.5 on average and so might not be visible.

To answer your other questions, click on the arrow next to the race portraits, and mouse over each icon. The tool tips will explain all resolve sources. Also check the perks / cornerstones on the bottom of the screen for all active modifiers.

The game's UI does give all information you need almost all the time. But you have to look for it.

I know all of that, it's just the comfort bonus, so to have it maxed out +5 I need all my 10 lizards to be working and living in a place they like? (like lizard houses and smokehouses) or is it the food too? I understand the bonuses for each races and always try to go for them but it's little green guy over the red hostility guy in the UI that says comfort bonuses.
Last edited by Opochtli; Dec 18, 2023 @ 4:25pm
Olleus Dec 18, 2023 @ 4:26pm 
Originally posted by Opochtli:
Originally posted by Olleus:
What the UI shows you is the "average" resolve per race. If you have 10 Lizards, and move one of them into a building with a comfort bonus that individual will have +5, but that's only +0.5 on average and so might not be visible.

To answer your other questions, click on the arrow next to the race portraits, and mouse over each icon. The tool tips will explain all resolve sources. Also check the perks / cornerstones on the bottom of the screen for all active modifiers.

The game's UI does give all information you need almost all the time. But you have to look for it.

I know all of that, it's just the comfort bonus, so to have it maxed out +5 I need all my 10 lizards to be working and living in a place they like? (like lizard houses and smokehouses)

They don't work in houses. The house resolve bonus (+3 for any housing, with an extra +3 for race specific housing) is separate. But yes, if you want all your lizards to have the resolve bonus for working in a warm place, they all have to be working in a warm place...

As for decorations, it doesn't give resolve directly. But you need some to upgrade the hearth through its 3 tiers, the first of which gives a global resolve bonus (which stacks with multiple hearths).

You say you know all this, but you have a very confused understanding of much of it. The game is complex at the start. That's why I recommend again that you hover the cursor over everything on the screen and carefully read it all.
Last edited by Olleus; Dec 18, 2023 @ 4:28pm
Opochtli Dec 18, 2023 @ 4:34pm 
Originally posted by ska.one:
Originally posted by Opochtli:
will have to understand what that ''complex needs'' mean, when I moused over the resolve bar, it didn't really made me understand what was going lmao. is complexe needs all their possible resolve bonuses? like humans would be porridge/houses/religion etc., so to have the comfort bonus maxed out you need all 8 or 9 of the bonuses?

Yes, by complex needs I meant the prepared foods they like, the special housing, the cloaks and luxury goods they have access to that they like, and the services they have access to (like religion). You have it right. As Olleus stated, the arrow to the right of the portrait expands the bars and shows which items for each race are being satisfied at the moment.

So comfort bonus is a global average of all that? like special housing, claoks, foods and everything raises your global comfort bonus up to +5? I'm trying to tell the other guy I know how all of the basic bonuses for each races work, it's just the positive effects(green guy) that i'm confused about
Olleus Dec 18, 2023 @ 4:35pm 
No, all of those things are separate.
harken23 Dec 18, 2023 @ 6:06pm 
The bonus for complex food is bigger than the bonus for living in their species house v a regular shelter.
The author of this thread has indicated that this post answers the original topic.
el Darkness Dec 18, 2023 @ 9:42pm 
Comfort bonus is a separate thing, it comes from your folks working in a place they like. I may be off with numbers (I do not remember if max comfort bonus is +5 or +6), but consider this:

You have 1 Lizard, you make him work in the Hearth, Lizards like to work in warm places, it makes them feel comfortable, Hearth is a warm place. Since all your Lizards work in comfortable places, they will get maximum benefit from it that is +5 Resolve. If later on 4 more Lizards come to your Settlement, their average comfort bonus will drop from +5 to +1 because now as a whole it is being split between 5 Lizards, not 1. If you build small Hearth and make another Lizard work there, it will increase to +2. But when more Lizards come it may drop again.
Last edited by el Darkness; Dec 18, 2023 @ 9:42pm
The Grand Mugwump Dec 18, 2023 @ 10:34pm 
When you unlock rainpunk technology, there will be further ways to increase the comfort of workers in workshops with rainpunk engines.
Olleus Dec 19, 2023 @ 3:32am 
Just in case there's any remaining confusion: look at the UI here and the tool tip box that says "comfortable" (cursor is on the green icon which lists all generic positive modifiers)
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680759
I have 5 Lizards, 3 of them are working in a building with the heat effect, so I get +3 resolve on average for lizards.


Compare it with these tool tips that describe other resolve sources from placing the cursor on the other icons
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680679
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680632
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680594
Last edited by Olleus; Dec 19, 2023 @ 4:26am
Opochtli Dec 19, 2023 @ 8:09am 
Originally posted by el Darkness:
Comfort bonus is a separate thing, it comes from your folks working in a place they like. I may be off with numbers (I do not remember if max comfort bonus is +5 or +6), but consider this:

You have 1 Lizard, you make him work in the Hearth, Lizards like to work in warm places, it makes them feel comfortable, Hearth is a warm place. Since all your Lizards work in comfortable places, they will get maximum benefit from it that is +5 Resolve. If later on 4 more Lizards come to your Settlement, their average comfort bonus will drop from +5 to +1 because now as a whole it is being split between 5 Lizards, not 1. If you build small Hearth and make another Lizard work there, it will increase to +2. But when more Lizards come it may drop again.

thank you for finally answering my question lol
el Darkness Dec 19, 2023 @ 8:27am 
You are welcome.
TripSin Dec 19, 2023 @ 8:54am 
This is how I understand it to be (though I'm no expert so could be wrong):

Having a villager placed in a place they are comfortable provides that specific villager increased resolve (usually +5). Each individual villager has their own resolve value (stupidly, the game doesn't let you see this number), but the effective resolve value you actually get is the average resolve of all the villagers of that species. So, hypothetically, if you have two human villagers with one human at 2 resolve and the other at 4 resolve, then your resolve for humans ends up being 3.

Say you then take one of those two humans and put them in a brewing spot. Your new resolve numbers for the two humans becomes either 7 and 4 or 2 and 9. In either case, your new effective (average) resolve for humans changes from 3 to 6 (I'm assuming the game rounds up from 5.5).

Houses do contribute to resolve as well. But the resolve benefit from housing, complex foods, and services work a little differently. For housing needs, there are two types - general housing need and species-specific housing need. You can get a total of +3 resolve from each. The actual number you get is dependent on the proportion of species that are housed. So if you have 1/3rd of the species housed that's +1 for the species' resolve, +2 for 2/3rds housed, and +3 for every human housed.

So say you have 9 humans total with 3 humans in Human Houses and 6 homeless. You would get +1 resolve for having 1/3rd of them housed and another +1 resolve since that 1/3rd are in human-specific housing.

So it's easier to get the full +3 resolve bonus if you have fewer humans since you don't need as many houses. However, once you hit the resolve threshold for a species to begin gaining reputation points, the rate at which you gain reputation points depends on how many of that species you have. So your reputation gain rate will be lower if you only have 2 humans at 30 resolve compared to having like 20 humans at 30 resolve.
Last edited by TripSin; Dec 19, 2023 @ 8:56am
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Date Posted: Dec 18, 2023 @ 3:52pm
Posts: 17