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I don't think roads and decorations do anything for resolve, unless you've taken a cornerstone/perk that says they will (and I don't know any off the top of my head but I'm kind of new to this game myself).
To answer your other questions, click on the arrow next to the race portraits, and mouse over each icon. The tool tips will explain all resolve sources. Also check the perks / cornerstones on the bottom of the screen for all active modifiers.
The game's UI does give all information you need almost all the time. But you have to look for it.
Yes, by complex needs I meant the prepared foods they like, the special housing, the cloaks and luxury goods they have access to that they like, and the services they have access to (like religion). You have it right. As Olleus stated, the arrow to the right of the portrait expands the bars and shows which items for each race are being satisfied at the moment.
I know all of that, it's just the comfort bonus, so to have it maxed out +5 I need all my 10 lizards to be working and living in a place they like? (like lizard houses and smokehouses) or is it the food too? I understand the bonuses for each races and always try to go for them but it's little green guy over the red hostility guy in the UI that says comfort bonuses.
They don't work in houses. The house resolve bonus (+3 for any housing, with an extra +3 for race specific housing) is separate. But yes, if you want all your lizards to have the resolve bonus for working in a warm place, they all have to be working in a warm place...
As for decorations, it doesn't give resolve directly. But you need some to upgrade the hearth through its 3 tiers, the first of which gives a global resolve bonus (which stacks with multiple hearths).
You say you know all this, but you have a very confused understanding of much of it. The game is complex at the start. That's why I recommend again that you hover the cursor over everything on the screen and carefully read it all.
So comfort bonus is a global average of all that? like special housing, claoks, foods and everything raises your global comfort bonus up to +5? I'm trying to tell the other guy I know how all of the basic bonuses for each races work, it's just the positive effects(green guy) that i'm confused about
You have 1 Lizard, you make him work in the Hearth, Lizards like to work in warm places, it makes them feel comfortable, Hearth is a warm place. Since all your Lizards work in comfortable places, they will get maximum benefit from it that is +5 Resolve. If later on 4 more Lizards come to your Settlement, their average comfort bonus will drop from +5 to +1 because now as a whole it is being split between 5 Lizards, not 1. If you build small Hearth and make another Lizard work there, it will increase to +2. But when more Lizards come it may drop again.
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680759
I have 5 Lizards, 3 of them are working in a building with the heat effect, so I get +3 resolve on average for lizards.
Compare it with these tool tips that describe other resolve sources from placing the cursor on the other icons
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680679
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680632
https://steamcommunity.com/sharedfiles/filedetails/?id=3117680594
thank you for finally answering my question lol
Having a villager placed in a place they are comfortable provides that specific villager increased resolve (usually +5). Each individual villager has their own resolve value (stupidly, the game doesn't let you see this number), but the effective resolve value you actually get is the average resolve of all the villagers of that species. So, hypothetically, if you have two human villagers with one human at 2 resolve and the other at 4 resolve, then your resolve for humans ends up being 3.
Say you then take one of those two humans and put them in a brewing spot. Your new resolve numbers for the two humans becomes either 7 and 4 or 2 and 9. In either case, your new effective (average) resolve for humans changes from 3 to 6 (I'm assuming the game rounds up from 5.5).
Houses do contribute to resolve as well. But the resolve benefit from housing, complex foods, and services work a little differently. For housing needs, there are two types - general housing need and species-specific housing need. You can get a total of +3 resolve from each. The actual number you get is dependent on the proportion of species that are housed. So if you have 1/3rd of the species housed that's +1 for the species' resolve, +2 for 2/3rds housed, and +3 for every human housed.
So say you have 9 humans total with 3 humans in Human Houses and 6 homeless. You would get +1 resolve for having 1/3rd of them housed and another +1 resolve since that 1/3rd are in human-specific housing.
So it's easier to get the full +3 resolve bonus if you have fewer humans since you don't need as many houses. However, once you hit the resolve threshold for a species to begin gaining reputation points, the rate at which you gain reputation points depends on how many of that species you have. So your reputation gain rate will be lower if you only have 2 humans at 30 resolve compared to having like 20 humans at 30 resolve.