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Dangerous or Forbidden glade events may also offer reputation.
There is also a very powerful Legendary Cornerstone reward that provides an alternative way of achieving Reputation by selling goods by the name of Trade Hub. Good luck!
Usually I finish at year 6 or 7, but this one I went into year 8. Also had a second world map modifier which made my hearth ranges smaller. I think for like the first 4 or 5 years I had barely any reputation points at all. But once services pipelines finally get set up and I'm accumulating gold to buy tools in addition to making my own, then the reputation started to pour in.
The trade hub cornerstone is strong in that it lets you get reputation for selling (including selling amber), but I didn't get that.
I've since gotten a bit more aggressive about my early game and I expect that an aggressive play could get the resources to gain enough coin to force a few early rep points off of the caches...one or two of the right annual cornerstones might also make a big difference.
Other than that it is distinctly easier with having the species houses unlocked, and if those are still a thing, some of the default service buildings, since that frees up blueprint slots to produce luxury goods. Beyond that a bit of luck with the right cornerstones can make this a lot easier if you get some that give you trade focused rep points.
So look for ways to obtain tools to get your first cach sent to the queen. You may just produce value in whatever way possible and buy the tools for the trader since you have very few blueprints and thus are not likely to be producing tools. Opening caches is a great source of value, so open a couple (like 2 or 3) dangerous glades, see what cache has the best tradable value (like tablets!) and use that to trade for tools to send the others to the queen. When you sent the first few cashes, you have blueprints and a lot of gold and the ball gets rolling. Of course as you open those glades and solve the events, give special priority to the option that gives you a reputation point.
Its nice to have a complete tools production chain from copper mine to tool, but it really is the tools recipe itself that its all about. After all, you get gold for sending the caches to the queen and metal/dew bars are frequently sold by traders. Its quick, easy and profitable to just buy the bars, turn them into tools, get the gold and repeat. You need only like 3 guys for this.
If you play P10 or higher, its getting more difficult and you'll have to add in some extra value. Producing any kind of boxes could help. As well of course producing gold from trade routes.
Also, 18 points of reputation from caches is rather much as you'd need to open pretty much the entire map, which is a hostility problem. So you will want to combine the caches with the resolve. The caches are more likely good for your first few points to unlock some blueprints. Then with those you can start working on resolve.
After you got your game going and unlocked a bunch of blueprints, instead of opening glades and sending caches right away, you may want to hoard some tools while delaying the opening of glades until you have enough tools and resolve that you know you can push for the win within less than 13 minutes so you open all the glades, forbidden ones prefered and take the caches before the events trigger. That way you dont need to deal with the added hostility from those glades all the time.
When looking for caches, avoid small glades like the plague.