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You may need two Woodcutter camps and roads or warehouse depending on its distance from the nearest warehouse.
When you unlock them, assign a few dedicated haulers to the warehouse and maybe buy some better roads and upgrades like better carry weight (making a harpie the fire keeper will give everyone a +5 carry weight buff)
Also if you draw a single line of trees to be cut, there’s only room for one at a time to work, maybe have a 2 wide highlight
Also, some bigger trees are much tougher and act like a resource node and can take a while to chop though. If you are not sure by it’s visual, click the base of it and it will have an x/y amount left to cut down before it’s gone, it’s quicker to chop around these sometimes
Its a good habbit to try and do that as much as possible to all dangerous glades around you. Do it in year 1 and keep doing it later.
Advantages:
-You can make use of stags
-You can make good use of cornerstones that allow you to see the glade contents
-You can quickly open glades to find caches when you get some tools.
Of course that still doesn't mean you'll catch every stag, but you may get some.
I've seen uncut lines of trees between two sections of my base not block villagers from wandering between the sections repeatedly before. Likewise the will walk through a tree to get to one they want to cut if it is not surrounded by uncut trees. As long as there is one tree around it cut, it can be cut by N woodcutters at the same time where N is the amount of cuts needed to cut it down. N can be 20 in seal levels.
Covered glades are different. If they don't block pathing entirely, they incur such a high pathing cost I've never seen anyone walk through one to get to the other side, even if it would be shorter than taking the long route.