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Hope it continues like this, because I had the same feeling with Darkest Dungeon 1 and I dropped it at 30h, right before veteran dungeons, because of repetitiveness.
Also yeah, put the difficulty up a bit, it’s gets more engaging
Other than that, I guess this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2996908138
Love this comment and wanted to share another I found awhile back that reminded me of yours!
I remember at one point Rob was very dismissive about Age of Wonders 3, saying that Endless Legend was the only good 4X (apart from Civ series probably) and saying AoW3 is not close. And it's objectively wrong! AoW3 is one of the best 4X games ever, and I'd argue the only one (before AoWPF at least) that realized the player dream of tactical combat inside of an empire-building game. Even Total War series is not as good with balancing it (maybe 3K is close). AoW3 was perfectly playable in auto-resolve multiplayer mode but opened up a whole new layer with tactical combat.
Another thing that podcast made me think about is how many of the later 4X games dismiss progress. In Civilization, Beyond Earth, Galactic Civilizations, fantasy Stardock 4X Fallen Enchantress, even Stellaris - and you observe grand changes. You're not just a bigger empire with bigger ships but is not recognizable. In Beyond Earth or Stellaris you all transform to robots and maybe live in ringworlds, in Fallen Enchantress the very fabric of earth bends under your command and your troops are now wearing magical full plate. But in Endless series or Age of Wonders it's just numerical increments, you don't change the world. Even if Legend/Space tech description talks about some grand change - you play recognizably the same guys as you had on turn 1. Cultural or biological identity of all of those people is far more important than any technological advancement. It's not Star Trek but rather Star Wars or Dune space medieval stasis. Not sure if this says anything about the state of our current culture or its just a trend that today players value difference in starting factions more than potential variety of development.
What may be cool is more cosmetic stuff in the skill tree scattered around or an entirely new column just for cosmetics.
If you want to have some extreme longevity, having multiple skins for each building, all available with the meta resources from either the skill tree or a vendor in the city for skins would add to the time played.
I played FTL and beat the flag ship, so what is the purpose?
I play Slay The Spire and I beat the boss, so what is the purpose?
I finish Curse Of The Dead God, it said I become Champion Of Death, then I click the game it still play like before I become Champion of Death, so what is the purpose?
I finish Armored Core 6 all 3 ending, what is the purpose?
They all provide gameplay for me
If you review this thread, all the advises are to give it time and play in harder difficulties. I've never received these kind of advises for any other game.
Try to advance difficulty, unless you get the feeling that game becomes too hard, if that is the case play a bit on lower difficulty, buy upgrades, improve strategy and then you can go for higher difficulty again. Or dont, play at level that works best for you.
I guarantee that you haven't "finished" Hades. You haven't even reached the end of the story, not to mention the actual Epilogue.
people can consider the game beaten after 1 escape. there's nothing wrong with that
Perhaps devs will add something like a story, but the goal is to ensure safety of the Smoldering City throughout the storms. It is unending goal. I do know that some people may find it boring, but I really enjoy it. On the other hand I spend more than a 1000h in DOTA2 where you actually do the same thing each game, you fight against other team. Now that got repetitive. Of course it is a different kind of game.
I do not know if you will like AtS or not in the near future, but I hope you will remember your time in this game as pleasantly as possible. Wish I could tell you something more, but honestly, I do not know what to tell.