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When the lock is red the general limit is active. Clicking the lock or changing the limit by entering a number or clicking the arrow buttons will change the limit to not be active for this building. This building will then only look at the number entered, even if you change the general limit.
When the lock is green this building has its own limit active. Clicking the lock will reset the limit for this building to the general limit of that resource.
Be aware that a limit of 0 means that no limit is active, not, that the production is disabled.
I too wonder, what that green lock means. Does anyone know? Is it a general blocking of depleting a resource or does it de-/activate the min. limit?
I'd love to be able to set a reserve of one unit, such as Wood to 50, to guarantee that 50 Wood are available for the Hearth. But I also want any units above 50 are available for making Planks (and that Plank production pauses if Wood stock gets below 50.) I'm not even sure if this is possible in the game given these Warehouse limits, but that's what I'd like to figure out.
This will not prevent the reserved goods from being eaten, used in glade events, or delivered by completing Orders. You can learn a bit more by hovering the cursor over "i" icon in the Warehouse panel.
If the lock is green, it means the warehouse won't reserve the goods. If it's red (/orange), the goods will be reserved. The number near the lock is remembered for convenience. I hope this helps!