Against the Storm

Against the Storm

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Double_A Nov 7, 2023 @ 1:29pm
what does the red or green lock symbol mean next to your set minimum count in your warehouse?
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Showing 1-14 of 14 comments
Clawyer Nov 8, 2023 @ 4:17am 
You can set a general (maximum) limit for the production of a resource in the recipes window. This general limit will be active by default for all buildings able to produce that resource.

When the lock is red the general limit is active. Clicking the lock or changing the limit by entering a number or clicking the arrow buttons will change the limit to not be active for this building. This building will then only look at the number entered, even if you change the general limit.

When the lock is green this building has its own limit active. Clicking the lock will reset the limit for this building to the general limit of that resource.

Be aware that a limit of 0 means that no limit is active, not, that the production is disabled.
Versutia Dec 16, 2023 @ 1:58am 
Engineer_Gaming talks about the warehouse, not the production buildings.

I too wonder, what that green lock means. Does anyone know? Is it a general blocking of depleting a resource or does it de-/activate the min. limit?
Halabec Dec 20, 2023 @ 6:03pm 
Yeah, I think it's pretty clear what production limits are in the Recipes tab. However, I am also unsure what "Min." and the lock symbol mean specifically in the Warehouse. It seems to make sure a minimum is held and not used for production, but for which uses? What does the lock do?

I'd love to be able to set a reserve of one unit, such as Wood to 50, to guarantee that 50 Wood are available for the Hearth. But I also want any units above 50 are available for making Planks (and that Plank production pauses if Wood stock gets below 50.) I'm not even sure if this is possible in the game given these Warehouse limits, but that's what I'd like to figure out.
Leisurely Luke  [developer] Dec 25, 2023 @ 7:00am 
Originally posted by Halabec:
However, I am also unsure what "Min." and the lock symbol mean specifically in the Warehouse. It seems to make sure a minimum is held and not used for production, but for which uses? What does the lock do?
If you lock a certain number of resources in the Warehouse, it will prevent production buildings from using the reserved goods. This is useful if you want to reserve goods for e.g. glade event requirements or Order requirements.

This will not prevent the reserved goods from being eaten, used in glade events, or delivered by completing Orders. You can learn a bit more by hovering the cursor over "i" icon in the Warehouse panel.

If the lock is green, it means the warehouse won't reserve the goods. If it's red (/orange), the goods will be reserved. The number near the lock is remembered for convenience. I hope this helps!
Last edited by Leisurely Luke; Dec 25, 2023 @ 7:01am
Halabec Dec 25, 2023 @ 7:52am 
Sooo.. if they're locked in they warehouse, are they used for the Hearth (which as its own consumption control)?
BT Dec 25, 2023 @ 8:14am 
Thanks I was wondering what it did
Leisurely Luke  [developer] Dec 28, 2023 @ 6:26am 
Originally posted by Halabec:
Sooo.. if they're locked in they warehouse, are they used for the Hearth (which as its own consumption control)?
This only prevents production buildings from using the reserved goods. They can still be eaten by villagers, burnt in the Hearth, delivered with Orders, used for completing glade events, etc. So, as you noted, if you don't want certain fuel to be burned in Hearth, you need to disable it in the Hearth panel.
BT Dec 28, 2023 @ 1:32pm 
Originally posted by Leisurely Luke:
Originally posted by Halabec:
Sooo.. if they're locked in they warehouse, are they used for the Hearth (which as its own consumption control)?
This only prevents production buildings from using the reserved goods. They can still be eaten by villagers, burnt in the Hearth, delivered with Orders, used for completing glade events, etc. So, as you noted, if you don't want certain fuel to be burned in Hearth, you need to disable it in the Hearth panel.
Pretty sure the answer is yes but can they be used for builders?
Leisurely Luke  [developer] Dec 31, 2023 @ 5:32am 
Yup, villagers will ignore the warehouse reserve when constructing buildings.
BT Dec 31, 2023 @ 7:45am 
Originally posted by Leisurely Luke:
Yup, villagers will ignore the warehouse reserve when constructing buildings.
Thanks that’s so useful as a feature
Halabec Dec 31, 2023 @ 8:54am 
I'm assuming this information isn't in the ingame help because I couldn't find it. An image description and explanation of the warehouse control with these nuances would be very useful to add
BT Dec 31, 2023 @ 9:07am 
Originally posted by Halabec:
I'm assuming this information isn't in the ingame help because I couldn't find it. An image description and explanation of the warehouse control with these nuances would be very useful to add
There is a brief explanation if you hover the i but it does not go into the exact details.
Leisurely Luke  [developer] Dec 31, 2023 @ 9:11am 
Originally posted by Halabec:
I'm assuming this information isn't in the ingame help because I couldn't find it. An image description and explanation of the warehouse control with these nuances would be very useful to add
When you hover over the "i" icon in the Warehouse panel, the tooltip will display information about tracking goods and warehouse reserve. It mentions that the reserve limit only applies to production buildings, but you're right that it doesn't list constructing buildings as a scenario ignored by the limit. We'll consider adding it there too!
Abbylean Mar 13 @ 1:17am 
Originally posted by Leisurely Luke:
Originally posted by Halabec:
I'm assuming this information isn't in the ingame help because I couldn't find it. An image description and explanation of the warehouse control with these nuances would be very useful to add
When you hover over the "i" icon in the Warehouse panel, the tooltip will display information about tracking goods and warehouse reserve. It mentions that the reserve limit only applies to production buildings, but you're right that it doesn't list constructing buildings as a scenario ignored by the limit. We'll consider adding it there too!
The Hearth also isn't listed as an exception - which, unlike the parts in the tooltip and construction, I wasn't sure about until I found this discussion. Having the Hearth known as an exception means that the minimum reserve is a useful tool to prevent your Blight Outposts (or other buildings, but it's been the Blight Outposts that manage to cause issues without having to combine with penalties) from consuming all of your fuel, preventing you from running out of fuel that way, as I have a few times, which, in turn, makes it much easier to build Blight Outposts, and therefor make rain engines and deal with certain (forbidden only, I'm pretty sure) events.
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