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I feel your pain.
Also, it kinda sucks that all food is pretty much manufactured by Lizards, so if you dont have lizards, then not going porridge is just ruining the game round.
If you get the scaling increase for grain harvest or roots/herbs, you can just break the game with biscuits tho.
And as always "there's a cornerstone for that" ... in this case the "bake 10 pies: get 10 jerky" cornerstone which can stuff your warehouse full of food before you know it. Of course there's a cornerstone for everything, so that's not saying much.
I usually manage pickled goods by having the food things and then getting containers through cornerstones or caches. I get pickled goods quite often, maybe 40% of games or so, but I almost never actually produce the containers. If you produce containers pickled goods are potentially a bigger blueprint combo. Make container material > Make Container > Make Food > Combine Container and Food. If you're doing waterskins making the container material might be two buildings, getting feed for the ranch and then making leather.
But I'm actually able to get enough free containers almost every single game. If I go for Pickled Goods it's usually a mid game choice aimed at getting resolve, not at feeding people.
The thing about containers > if there's clay on the map for pottery, there isn't any stone, and you almost definitely need the clay for bricks. If you can fuel a ranch, you usually want it to make meat and eggs, not leather. If you have metal, there's higher value things than barrels you can do with it, like tea, training gear, pipes and tools.
You can also fill it a lot of gaps by planning ahead when the trader comes. A stack of barrels off a trader doesn't cost very much and turns into a lot of pickled berries. Likewise, flour is pretty cheap. You don't need 100% coverage to stretch your food supply.
I rarely make pies though.
If porridge seems easy then it might be too easy and it's the porridge that's out of balance. If some players prefer biscuits to pies then they might just prefer the races that like biscuits rather than the races that like pies.
What do you mean by "prefer races"? Players have little control over the set of races in the settlement.
Biscuits kind of make the difference where it matters. They are pretty much interchangeable with pies, except for Beavers and Lizards, and who cares about Lizards' resolve? Moreover, the other alternative to feed Beavers is pickled goods which are much harder to produce.
jerky for example is 'not food > food > more food'.
Early-mid game solving food is a necessity. So I'm not going to try to get an exodia combo together.
Then in mid-late I shift focus to stuff that wins. From the posts here I'm getting the impression that this becomes a bit player specific. I tend to try and go for luxury production, but I usually just trade myself to victory by year 9 or 10. I just buy stuff from the bottom bar with the perks/blueprints/cornerstones from the traders until I win somehow, and it always works. I've only lost when I played the biome wrong (not managing wood right in the coral forest, thinking I'm going to farm instead of gather in the marshes, etc.) or when I didn't consider a dangerous glade event right (oh whoops, I should've stopped producing food while I did that one...)