Against the Storm

Against the Storm

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Yuri Bezmenov May 20, 2023 @ 10:12am
Is there some system to automatically tell my villagers to not cut wood during the storm?
Title says all
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Showing 1-15 of 17 comments
Kyresti May 20, 2023 @ 12:20pm 
Unfortunately no. There really should be, though.
Guurt May 20, 2023 @ 12:21pm 
No.

Your options are

1) Use shift to remove all workers from the building, so they can do something else

2) change the building's settings so no work is done

Generally, the best option if you don't want them cutting during storm is have them do something else useful rather than just sitting around doing nothing
Yuri Bezmenov May 20, 2023 @ 12:36pm 
I see. There should be an option to do establish a similar condition like a schedule, "if certain weather happens, all work in X building must be ceased" or something.
Last edited by Yuri Bezmenov; May 20, 2023 @ 12:38pm
Wintersend May 20, 2023 @ 8:33pm 
Manually switch around. You can technically tell woodcutters to cut marked trees only. Simply not cutting trees during storm if you leave woodcutters assigned doesn't do much. Hostility is based on slotted woodcutters, not if they are doing anything.

As for schedule, in 99% of cases that's not relevant for anything other than woodcutters or is so variable that automation doesn't really help.
Ragnaman May 21, 2023 @ 8:56am 
Originally posted by Yuri Bezmenov:
Title says all
there is a setting for woodcutters to not open glades, but I would kill for a setting that: "all woodcutters stop being woodcutters during storm, and go back to being woodcutters when storm is over".

Honestly though, the entire "woodcutters give hostility penalty" feature needs to go, its stupid. Whoever came up with this idea has never played this game for more than 10 minutes himself.
Why not have hostility penalty for miners or gatherers then ? Nyeeegh :Dogeface:

Implementing a "schedule" feature, just because game has glaring design problem of woodcutter job management being annoying is just creating a solution for an artificial problem. The solution is to fix the root cause of the problem not apply a patch for it.
Last edited by Ragnaman; May 21, 2023 @ 9:08am
Guurt May 21, 2023 @ 9:29am 
It is very rare that I want ALL my woodcutters to stop cutting wood. Lots of times I only want 1 or 2 to stop for a portion of the storm. I would never use a setting that stops them all automatically as it would rarely be a good setting.
Wintersend May 22, 2023 @ 12:19am 
Originally posted by Ragnaman:
there is a setting for woodcutters to not open glades, but I would kill for a setting that: "all woodcutters stop being woodcutters during storm, and go back to being woodcutters when storm is over".

Honestly though, the entire "woodcutters give hostility penalty" feature needs to go, its stupid. Whoever came up with this idea has never played this game for more than 10 minutes himself.
Why not have hostility penalty for miners or gatherers then ? Nyeeegh :Dogeface:

Implementing a "schedule" feature, just because game has glaring design problem of woodcutter job management being annoying is just creating a solution for an artificial problem. The solution is to fix the root cause of the problem not apply a patch for it.

I mean, the hostility is quite literally the hostility of the forest itself not wanting us us there. If you had an insect on you you'd be unhappy and put a lot more effort into getting rid of a mosquito or wasp than something like a fly buzzing around. The other resources happen to be in the forest, but aren't the forest itself. Besides, it can be said the whole mechanic is artificial since forests aren't actually intelligent and able to become actively less pleasant because there are more of you and in fact they become less bad so population should decrease hostility.

Mechanically you already are penalized just for having other workers like miners and gatherers just off of population penalties. It's just the forest cares more about the one job who's entire point is actively attacking the forest.
Ragnaman May 22, 2023 @ 6:48am 
Ok cool, because lore, we must have annoying design, alrighty then. And why only Trees (Perennial plants) ? Why not have hostility for other workers who cut down stuff to get fiber ?
Last edited by Ragnaman; May 22, 2023 @ 6:50am
el Darkness May 22, 2023 @ 8:43am 
Originally posted by Ragnaman:
Ok cool, because lore, we must have annoying design, alrighty then. And why only Trees (Perennial plants) ? Why not have hostility for other workers who cut down stuff to get fiber ?
Oh yeah, let's also add Hostility for miners, mining disturbs wilderness right? Oh and complex food production, it is unnatural to process food into more (different) food. We could add hostilirt to all occupations our folks can take, not only Woodcutters, this way we can gain hostility for population TWICE!

Really? I understand managing your workforce may be tedious, but there is no need to seek problems where there is none to be found. Against the Storm was made because some skilled people (with enough dedication) had a vision for a game and decided to make it into reality. Instead of criticising whatever you can find you can try to enjoy something, trust me, enjoying things is worth more than hating/trolling.

And yeah, games with lore (and mechanics that support lore) are better (for me) than games without lore (or mechanics that contradict lore).
Last edited by el Darkness; May 22, 2023 @ 8:43am
Ragnaman May 22, 2023 @ 8:46am 
Originally posted by el Darkness:
Oh yeah, let's also add Hostility for miners, mining disturbs wilderness right? Oh and complex food production, it is unnatural to process food into more (different) food. We could add hostilirt to all occupations our folks can take, not only Woodcutters, this way we can gain hostility for population TWICE!
So you do agree that fiddling woodcutters on/off is annoying design, glad we are on the same page.
Yuri Bezmenov May 22, 2023 @ 9:16am 
Guys, I just wanted to ask if you could automatically tell villagers to not cut off trees during a storm. No need to cause a future flame war.
seally25 May 22, 2023 @ 2:51pm 
The closest thing we have for this suggestion that's already in the game is turning on auto-pause when storm/drizzle season starts and dismiss/assign the woodcutters yourself (I'll pretend the "no pause" modifier doesn't exist for now).

I actually don't dismiss woodcutters during the storm unless I'm "encouraged" to by game mechanics. How many woodcutters I dismiss during storm, if any, tends to differ by the circumstances, not to mention the fact that I may decide to reassign those woodcutters to other jobs. I wouldn't trust an auto-dismiss/reassign system to know how I intend to approach this each game year, so I probably wouldn't utilize such a feature if one existed.

One thing the game could do is make it easier to select woodcutter camps and/or a more visible reminder that I don't currently have any woodcutters assigned (so I don't forget to put them back during drizzle). It also can take a while to select the camps once you have more glades open, and pressing "right" while hovering over the woodcutter camp in the build menu is not something that's registered in my muscle memory quite yet.
el Darkness May 22, 2023 @ 5:08pm 
I do not recall any mechanism to auto unassign Woodcutters for any reason (like storm coming). I also think it would not be the best setting to turn on, but on the other hand I would love to see a setting in which you can set preferences on how to distribute your population among buildings you have.

I.e. you have Carpenter that is used only to make Tools. When you do not have Planks and Bars for Toolmaking the Carpenter is unassigned. When the game detects you have materials to start production, it will assign Carpenter to do his task for as long, as set parameters are met (you have enough materials, and Tool limit is not reached).

I have no idea how much work that would take, maybe it is not worth the effort, but I will keep dreaming of such feature. :)
Micromanaging can be bothersome in bigger settlements.
gwelty May 22, 2023 @ 6:17pm 
Originally posted by seally25:
I actually don't dismiss woodcutters during the storm unless I'm "encouraged" to by game mechanics. How many woodcutters I dismiss during storm, if any, tends to differ by the circumstances, not to mention the fact that I may decide to reassign those woodcutters to other jobs. I wouldn't trust an auto-dismiss/reassign system to know how I intend to approach this each game year, so I probably wouldn't utilize such a feature if one existed.
Yes, any auto-dismiss system wouldn't be sensitive to what you *really* need to do when the storm starts: unassign just enough woodcutters to not trigger the next level of hostility.

I would be really disappointed if they just removed the 'woodcutters increase hostility' system. It's such a savage difference from how the other workers affect hostility, and it makes sense lore-wise. You are murdering these trees, they're not coming back, and the forest knows it. Gathering resources *from* living things is one thing. Destroying the trees themselves is another. I like the high penalty that woodcutters generate.
Pizlenut May 24, 2023 @ 8:02am 
imo... since this seems to be a thing. Howl'about add an upgrade to the lumber camp called "Storm Safety" or whatever and once upgraded you can assign workers with a left or right click or some kind of toggle to tag them to dismiss themselves individually without actually leaving the building (ghosted out) and remain as unofficial builders until the end of the storm when they are automatically toggled back.

This retains the lore and the original concept while also adding a way to have it automated for a cost.
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Date Posted: May 20, 2023 @ 10:12am
Posts: 17