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Your options are
1) Use shift to remove all workers from the building, so they can do something else
2) change the building's settings so no work is done
Generally, the best option if you don't want them cutting during storm is have them do something else useful rather than just sitting around doing nothing
As for schedule, in 99% of cases that's not relevant for anything other than woodcutters or is so variable that automation doesn't really help.
Honestly though, the entire "woodcutters give hostility penalty" feature needs to go, its stupid. Whoever came up with this idea has never played this game for more than 10 minutes himself.
Why not have hostility penalty for miners or gatherers then ? Nyeeegh
Implementing a "schedule" feature, just because game has glaring design problem of woodcutter job management being annoying is just creating a solution for an artificial problem. The solution is to fix the root cause of the problem not apply a patch for it.
I mean, the hostility is quite literally the hostility of the forest itself not wanting us us there. If you had an insect on you you'd be unhappy and put a lot more effort into getting rid of a mosquito or wasp than something like a fly buzzing around. The other resources happen to be in the forest, but aren't the forest itself. Besides, it can be said the whole mechanic is artificial since forests aren't actually intelligent and able to become actively less pleasant because there are more of you and in fact they become less bad so population should decrease hostility.
Mechanically you already are penalized just for having other workers like miners and gatherers just off of population penalties. It's just the forest cares more about the one job who's entire point is actively attacking the forest.
Really? I understand managing your workforce may be tedious, but there is no need to seek problems where there is none to be found. Against the Storm was made because some skilled people (with enough dedication) had a vision for a game and decided to make it into reality. Instead of criticising whatever you can find you can try to enjoy something, trust me, enjoying things is worth more than hating/trolling.
And yeah, games with lore (and mechanics that support lore) are better (for me) than games without lore (or mechanics that contradict lore).
I actually don't dismiss woodcutters during the storm unless I'm "encouraged" to by game mechanics. How many woodcutters I dismiss during storm, if any, tends to differ by the circumstances, not to mention the fact that I may decide to reassign those woodcutters to other jobs. I wouldn't trust an auto-dismiss/reassign system to know how I intend to approach this each game year, so I probably wouldn't utilize such a feature if one existed.
One thing the game could do is make it easier to select woodcutter camps and/or a more visible reminder that I don't currently have any woodcutters assigned (so I don't forget to put them back during drizzle). It also can take a while to select the camps once you have more glades open, and pressing "right" while hovering over the woodcutter camp in the build menu is not something that's registered in my muscle memory quite yet.
I.e. you have Carpenter that is used only to make Tools. When you do not have Planks and Bars for Toolmaking the Carpenter is unassigned. When the game detects you have materials to start production, it will assign Carpenter to do his task for as long, as set parameters are met (you have enough materials, and Tool limit is not reached).
I have no idea how much work that would take, maybe it is not worth the effort, but I will keep dreaming of such feature. :)
Micromanaging can be bothersome in bigger settlements.
I would be really disappointed if they just removed the 'woodcutters increase hostility' system. It's such a savage difference from how the other workers affect hostility, and it makes sense lore-wise. You are murdering these trees, they're not coming back, and the forest knows it. Gathering resources *from* living things is one thing. Destroying the trees themselves is another. I like the high penalty that woodcutters generate.
This retains the lore and the original concept while also adding a way to have it automated for a cost.