Against the Storm

Against the Storm

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Blood Flower is too strong
Losing 2 food every 6 seconds is stupid, especially on the highest difficulty. If there's a single one spawning, fine, but 3-4 every storm season is so devastating. Have the devs tested this mechanic and see how dumb it actually is?
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Showing 1-15 of 16 comments
koboldlord Jun 2, 2023 @ 7:11pm 
If you get that particular forest mystery, you just don't use farm fields. Greenhouse is okay. Just treat those fields as dead tiles unless you have a truly massive stack of bonus perks piled up. Farms are nice, but they're not essential to winning.

This particular forest mystery is a nasty one, but it's also a difficulty cost 2 mystery so you don't have a lot of budget left for other horrible forest mysteries.
DG Jun 2, 2023 @ 7:18pm 
You can also tear up your farm fields at the start of the storm and rebuild them in the next drizzle phase, if you want to use farms despite this mystery.
Ariakan Jun 2, 2023 @ 7:29pm 
When i roll foxes i let flowers spawn if i have stable food supply and don't rely on complex food too much, they drop stuff upon clearing and often it is much more valuable than food lost. Like one flower gave me 2 ancient tablets, that was pog.
Last edited by Ariakan; Jun 2, 2023 @ 7:30pm
Philly4eva Jun 2, 2023 @ 10:15pm 
An easy way to play around the storm event is to sacrifice enough wood to drop down a hostility level. Then instantly stop the sacrifice to go up to the hostility level again. This way the timer of spawning a flower resets, making them never spawn.
Clawyer Jun 3, 2023 @ 2:32am 
Originally posted by Philly4eva:
An easy way to play around the storm event is to sacrifice enough wood to drop down a hostility level. Then instantly stop the sacrifice to go up to the hostility level again. This way the timer of spawning a flower resets, making them never spawn.
That sounds like a bug to me..
Originally posted by Clawyer:
Originally posted by Philly4eva:
An easy way to play around the storm event is to sacrifice enough wood to drop down a hostility level. Then instantly stop the sacrifice to go up to the hostility level again. This way the timer of spawning a flower resets, making them never spawn.
That sounds like a bug to me..

It isn't. There are a few such storm penalites that only take effect when the storm begins.
DG Jun 3, 2023 @ 6:20am 
Originally posted by Vegetable Vampire:
It isn't. There are a few such storm penalites that only take effect when the storm begins.

The blood flower didn't used to work that way. I tried digging the fields up before the start of the storm and then building fields near the end of the storm. This worked the first time but on the second occasion the blood flower spawned quite quickly, suggesting the timer didn't reset in a simple manner.
Wintersend Jun 3, 2023 @ 7:17am 
That's because that's different than what is being suggested.

The sacrifice suggestion is drop hostility below but leave the fields, then let hostility rise again immediately to reset the timer.

Destroying the fields still leaves the event up, and ostensibly checking for when it can trigger.
Ragnaman Jun 3, 2023 @ 5:37pm 
You should have seen what it was like to get 2 cage glade events in row at start of the game, a year ago :emofdr:
Last edited by Ragnaman; Jun 3, 2023 @ 5:38pm
Blorem Jun 3, 2023 @ 10:35pm 
Blood Flower in general is way too strong and punishing for something that you have literally 0 control over, and it is NOT balanced out at all by the fact that you get some items back after clearing it.

Almost every person I have seen play this game complains about the blood flower sapping a ♥♥♥♥♥♥♥♥ of their food, and it's REALLY bad if you get one early on too.
Meta Jun 3, 2023 @ 11:06pm 
If your complex food production / food production is solid enough blood flowers don't matter. I had to deal with 6 of them at once due to the forbidden glade temple event I could not start in time. It sapped all of my food for around 5 minutes but nobody starved to death due to lots of food being in production storages I could grab as soon as the flower timers were dealt with.
Originally posted by Animelored:
Blood Flower in general is way too strong and punishing for something that you have literally 0 control over, and it is NOT balanced out at all by the fact that you get some items back after clearing it.

Almost every person I have seen play this game complains about the blood flower sapping a ♥♥♥♥♥♥♥♥ of their food, and it's REALLY bad if you get one early on too.

What do you mean "zero control"? You can destroy the bloodflowers, and it is not like bloodflowers are the only glade event that can end your run. A drainage mole can be even more devastating, because it requires a ton of resources. After all, if you don't want to take risks, you can only open small glades.
Meta Jun 4, 2023 @ 5:21am 
I think people overvalue the problem of running out of food. Yes, it's bad for morale and if they dont eat for several break cycles they will die. However, if you have setup some food production with storage this wont happen. Save raw/produced food in your buildings storage but dont deliver it by removing people before its being delivered. Treat the blood flower problem and then immediately after you are done assign people again so they deliver all the stockpiled food for people to eat before they die.
Spacesuit Spiff Jun 4, 2023 @ 1:39pm 
Originally posted by Deez:
I think people overvalue the problem of running out of food. Yes, it's bad for morale and if they dont eat for several break cycles they will die. However, if you have setup some food production with storage this wont happen. Save raw/produced food in your buildings storage but dont deliver it by removing people before its being delivered. Treat the blood flower problem and then immediately after you are done assign people again so they deliver all the stockpiled food for people to eat before they die.
I'm not really thrilled with the event being balanced around this exploit. It's... playable, but feels bad
Ragnaman Jun 4, 2023 @ 3:35pm 
blood flower is a blessing once you have thousands of food tho :emofdr:
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Date Posted: Jun 2, 2023 @ 6:33pm
Posts: 16