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Either you fix the farm placement or you come up with something else, the farmers are doing what's intended, there is no "Shared field" all fields are open for farmers.
I can have 15+ fields and they only work on that field, if you have 2 different farm buildings on the same plot, that's on you.
And I am talking early game here, where you fight for securing enough food, evey farm tile is precious.
I'm still not understanding your point here. I never have any problems if I put a farm and plantation down by the same fields. The workers will plant wheat and berries, wherever they choose, and harvest wheat and berries, whatever order they choose. They are not idle unless there's some other reason for them to be idle. If there are more goods to be harvested than the workers can manage then sure it might be random which specific fields are left behind, but that's not the same as idle workers.
So, what is the problem, exactly?
In my experience human farmes can cover 5-6 maximum, lizards/harpies 4-5.
Each farmer knows nothing more than the current task, just like all the other workers. They will not know whether there are any more farms, how your farms cover the fields, whether there other farmers, or what tasks your other farmers can do.
I admit I have not counted this myself, but rely on a streamer that is featured for doing videos for the game. Those are the numbers he gave, and I have just assumed they are correct. Will update with the streamers name shortly.
Edit: Wally1169 is the streamer's name. Will try to find the video where he mentions it.
Edit 2: https://www.youtube.com/watch?v=UMjVIcTkCww&list=PL9YKWZMX7BD94oUDJP3KrVHX1mVDAuYC5&index=3&ab_channel=Wally1169
At around 29 minutes in, he says "each farmer can plant probably around eight or nine fields" so I was off by one, actually. As I said, I have not counted it myself.
I am telling you with reasonable distance to hearth and warehouse (within 7 tiles to each) two human farmers cannot cover more than 12 fields, usually 10, depending on break timings. They will either fail to plant more, or, more likely, fail to harvest all.
Harpy/Lizard 10 max.
I checked a few minutes of that video, it seems to be basic gameplay and the guy just talks whatever. He probably means the whole farm (2 workers) can do 8-9.
By all means test it, you will see.
Anyway, the topic was a simple ask to make famers behavior the same as campers, if possible. If not, whatever, its not gamebreaking and i will simply ignore the potential a larger farm field gives, rather than try workarounds.
The information is presented as slightly misguided. Farmers can PLANT up to 8-9 fields (if humans, which is ideally what you want), but the harvesting is slower. If you actually watch the farms during clearance end, you'll see quite a few plots will be left if you don't have any harvesting perks. That's what people are complaining about.
Woodcutters do not cut any random tree. They go to closest marked first, and then from closest to furthest. How have you not noticed that. Although making farmers go to the closest field first wouldn't really fix OP's complaint, as it would only shave a total of 5-10 seconds per season