Against the Storm

Against the Storm

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Talon Rose Sep 4, 2023 @ 1:42am
Overall most useful race (Discussion)
HOY.

Basically, what do you think is a cornerstone species, and why?
We all know Harpies are great in hearths and we know why, or that having humans in farms is neat for that potential double yield, but I think the real MVP class in this game is the Beaver clan.

Wood is your basic starting block. It builds the basic stuff you need, refines into moderate stuff you *must* use, it is used in trade for slight padding, for fuel, for bonus fuel.
Beavers being able to some times get double wood is pretty good in my eyes. While they're arguably not too useful for much else, them being really helpful with such a core thing is what makes them the most useful race in my eyes.

Optional bonus discussion : "Worst" race and why?
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Showing 31-42 of 42 comments
BloodyPork Sep 7, 2023 @ 11:18am 
Harpies is easily the best no contest. Best hearthkeeper and easy to please. Like it's no brainer. They like jerky, very efficient easily made complex food.

Fox is great, being able to clear dangerous event faster is huge. Also easy to please.

Beavers is good in mutated trees map as they get higher yield from those, generally is just good really because you always need wood and carpentry.

Humans only good with lots of fertile soil. Hearthkeeper ability useless unless in few situations which queen impatience might be an issue.

Lizards is good in swamp with low fertility and lots of food gathering. Their hearthkeeper ability is only resolve +1 but it's actually good if you only need that 1 point, and they can be the extra hearthkeepers too.

If I have to rank them overall in most situation I'd say
Harpies > Fox > Beavers > Humans > Lizards.

Like all you need is some tea and treatment facility for Harpies and Fox to carry you to resolve reputation victory. With Beaver forester hut for tea ingredient these 3 perfect team.
Last edited by BloodyPork; Sep 7, 2023 @ 11:25am
Ryvaku Sep 7, 2023 @ 5:13pm 
Before the new races were added after Harpy.
Beaver, Lizard, and Human are my favorites and probably still are.
Genyl Sep 10, 2023 @ 3:20pm 
I find most races are very close so hurrah for the devs for usch a good balancing. If I had to choose though:

1) Foxes are my favourite for the reasons stated. Just to add something: They need crystallized dew for the housing, which is difficult to get. However they can eat porridge, which I find easy to produce. They have the long break interval, low demands and medium decadence, so they are a good source of repo points , specially in the beginning when you need a couple of blueprints. Their drawbacks: die easily of hunger , low base resolve and low resiliancy can be managed. And their hearthkeep ability and quick glade events are incredible. There are some very nasty events that you want to finish asap

2) Harpies: Amazing hearthkeep bonus and overall very good. The hearthkeep bonus is more important than the starting bonus, as it will be active all game. Good source of reputation with low demands

3) Humans: The hearthkeep bonus is actually good at the start when the harpy/fox one is not so useful.Impatience can be a problem sometimes. Good for farming and finding farmland to stablish a food production

4)Lizards: I find the resolve bonus by building more important than the specialization. And the lizards are comfortable in many buildings, most notably hearths and the blightpost. They also eat jerky which is easy to produce. But they have good hunger tolerance which is wasted benefit, if you leave any race unfed, you run into resolve issues.

5) Beaver: In theory great for lumbering which is critical. But the speciazliation bonus is only 10% extra production. And you still have to carry the stuff back so not a big deal really. Specialization is only really useful while gathering (limited charges) or farming (limited fields per season).


I don't mind any combination. If you have humans+beavers, you may have repo generation problems, but you can favour the third species and have less resolve issues. If you have fox+harpy+lizards, you can quickly generate a few repo points, which is very useful to get some early blueprints.
BenTheVaporeon Sep 10, 2023 @ 5:07pm 
depends on the map, although as a whole i find harpies the most useful as they double your carrying capacity and gain rep pretty fast, provided you don't let hostility get to high to fast

foxes are a bit to powerful in my mind, they get tons of rep points and aren't effected by non storm hostility, makeing them gather a good amount of late term points

in not in the royal woodlands, i find beavers to be really helpful, provided its not with humans and lizards, they make it so you aren't running so short on wood

humans and lizards are the "weak" ones in my mind, even if they have their benefits, like showing were the farm grass is, especially on marshland maps were you can use its distance to know when its not worth unlocking the farm, or the greenhouse/clay pit, as i have a hard time saying no to them


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if i have hapries, they are always my main firekeeper unless i have lizards and the bonus helps, i sometimes change them
in the storm

although harpies aren't as good if paired with lizards and foxes as making clothing isn't as worth it, and they then risk being too low in the storm
Hariman Sep 10, 2023 @ 7:15pm 
Originally posted by BenTheVaporeon:
depends on the map, although as a whole i find harpies the most useful as they double your carrying capacity and gain rep pretty fast, provided you don't let hostility get to high to fast

foxes are a bit to powerful in my mind, they get tons of rep points and aren't effected by non storm hostility, makeing them gather a good amount of late term points

in not in the royal woodlands, i find beavers to be really helpful, provided its not with humans and lizards, they make it so you aren't running so short on wood

humans and lizards are the "weak" ones in my mind, even if they have their benefits, like showing were the farm grass is, especially on marshland maps were you can use its distance to know when its not worth unlocking the farm, or the greenhouse/clay pit, as i have a hard time saying no to them


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if i have hapries, they are always my main firekeeper unless i have lizards and the bonus helps, i sometimes change them
in the storm

although harpies aren't as good if paired with lizards and foxes as making clothing isn't as worth it, and they then risk being too low in the storm


I've found foxes to be extremely fragile, if you don't have good food production going.

Harpies are iffy, and only having some harpies makes clothing production rather easy.

Beaver and humans together is a pain.

Lizards are... badgood. They eat up a LOT of food, but they also provide a hardy backbone to the settlement that's not easy to knock out, provided they DO have food.
BenTheVaporeon Sep 12, 2023 @ 5:54am 
i think part of the reason i like harpies other then the firekeep bonus is that with their starting ablity, its easy to get rep points early on with favoring and that helps get your first blueprints, lizards actualy are good for a single point, just harder for a lot

a different post reminded me that the 'best' setup for a seal is differenet as the win condtion isn't the same
Harpies #1, no question. Easy to please, +5 to carry capacity globally bonus yield on many important recipes

Fox and Human tie for #2. Human's are better on soil heavy maps I think, makes it easy to meet everyone's food needs consistently, but there or plenty of map types where fox are the better choice, especially with the increased event times from prestige.

Beaver #3 I know most people dislike them, but the chance for extra lumber is helpful when you get hard RNG'd out of superior fuel options and if you get a carpenter's building it can be a really solid source of extra Amber. Obviously the worst hearth choice but that's hardly a deciding factor for the low end picks.

Lizard #4 Sorry poor lizards, don't know what to say, I guess they're nice when you get a leatherworker's setup. But most niches that lizards can fill, human's fill better. Probably the only time I might take lizards over humans is on Marshlands, and that's only because I tend to see more eggs and meats than any other node there, but even still, it's a rare choice to make and I would only do it if it was lizards+harpies over Humans+random
Kyresti Sep 13, 2023 @ 8:36am 
Depends on the situation.

My A-tier: At this point it's prolly tied between harpies and foxes. They both got some pretty potent hearth bonuses (Tho if I'm having even a little bit of trouble finding grass or the right nodes I'll usually opt for foxes). Also pretty easy to rep-farm for having relatively simple needs (at least early-game). And let's be real, species houses only account for up to 3 resolve max. It's an easy gain for harpies, sure (especially if beelining clothes), but foxes already lose so little to hostility that it's a would-be-nice afterthought for them. And yes I know, with foxes you really gotta watch food in the early game, but it's worth it later.

B-tier: Humans and beavers. Higher base resolve means they're easier to keep around if I get a bunch of bad rolls early-game. Both of them have pretty situational hearth uses (maybe beavers are better for oil economies and glade-hunting?). But that said, they excel greatly at food and wood/luxury chains respectively. This can both save you from food/fuel problems when things go wrong, and turn you into a trading powerhouse when things go right.

C-tier: Lizards. Don't get me wrong, they're great for meat and industry, but the only times you really need to favor that are marshlands and maybe, MAYBE sealed forest. Their hearth bonus is extremely situational, and their slow resolve decay is a life saver... up until Viceroy. Then it won't even come close to outlasting a storm. Their needs aren't terrible, and they can rep-farm pretty decently too, but at the end of the day they don't really carry or synergize. Oh, their starvation resistance is nearto useless as well because if they're close, they're already taking such a heavy resolve hit that you're probably losing them in droves and seeing your other people die anyway.

(That said, I almost never pick a caravan for species. It's almost always whoever has the most people (I like quick setups) and the most precious goods, especially extra parts.)
Last edited by Kyresti; Sep 13, 2023 @ 8:45am
Slatepaws Sep 13, 2023 @ 9:04am 
to be honest after a few more play through's. I'd have to actually say beaver's are the worst as they've never gone 'blue bar' so to speak. while hapries go up to a close second next to foxes.
Dunal Sep 13, 2023 @ 9:57am 
Originally posted by Slatepaws:
to be honest after a few more play through's. I'd have to actually say beaver's are the worst as they've never gone 'blue bar' so to speak. while hapries go up to a close second next to foxes.
Rep gain through resolve for a good part of the game is mostly accomplished through favouring a single race (or two) at a time. Beavers/Humans are useful to support this since you can disable consumption or tank the -5 resolve to optimise resolve on other species. So they're good to have as a third species, though may not be ideal to have together (since you'd usually want two species to gain rep with before late game). While they aren't good for rep gain themselves, they make it easier for others.

Ideal species would generally be two of Harpy/Lizard/Fox and then Human/Beaver as your third. Humans being great at loss prevention, with Beavers excelling in faster games (due to trading perks).
马小褂 Sep 13, 2023 @ 4:42pm 
Originally posted by Dunal:
Beavers/Humans are useful to support this since you can disable consumption or tank the -5 resolve to optimise resolve on other species. So they're good to have as a third species, though may not be ideal to have together (since you'd usually want two species to gain rep with before late game). While they aren't good for rep gain themselves, they make it easier for others.
https://imgur.com/a/f3il9Yy
i happend to have 3 beavers+humans games in a row and it seems to me that they make up a pretty reliable team together. humans can tank a full -8 hunger penality while beavers can tank some of it, so i just slightly desync them and watch when they rest carelly then starve all humans and most of the beavers. by manually starving them, i could easily save ~40 food for one year which helps a lot for early food issue.

its definitely not the ideal setup to get super fast y5 wins, but still good enough for y6 wins. and the early game is more chill since you just never worry about the food issue with the starve control.
Last edited by 马小褂; Sep 13, 2023 @ 4:44pm
Ragnaman Sep 14, 2023 @ 9:02am 
Lizard, I cant build my megapolis with 100+ pop without Lizards churning food.
Humans come next because they are like Lizards but for vegans.
Beavers next, because without them I always run low on wood, altho who needs em when you got oil.

Everyone else is a meme for min-maxers to "win" i guess. Me, I like building a big city.

Nothing stops a grain superpower :emofdr:
https://steamcommunity.com/sharedfiles/filedetails/?id=2980502858
https://steamcommunity.com/sharedfiles/filedetails/?id=2980502937
Last edited by Ragnaman; Sep 14, 2023 @ 9:07am
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Date Posted: Sep 4, 2023 @ 1:42am
Posts: 42