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In theory, yes, but in order to mass build anything, you need a lot of wood, which I daren't cut once I'm already at hostility 5 and dreaming of keeping everybody very happy
In that particular run, I opened two smalls and two dangers to get to the seal. One of the dangerous glades was a bit of a diversion because there was a stag that gave me an empathy trigger, and I got a corruption trigger from the glade the stag ran to.
If you roll plague of fishmen, that's usually good for one of the harder triggers too.
Did you by chance take the cornerstone that supercharges impatience from year 8 on and reached year 8?
This sadly is a bug that was hotfixed yet already started games were not fixed by that patch.
If you want another go you can send your savegame to the developers as mentioned in the hotfix-announcement.
OW.
Note to self: don't try and complete prestige 10 for the first time while in the Sealed Forest. Instead crank the difficulty down to the minimum allowed for the distance.
Was losing people left and right while Corruption maxed out on my Hearth twice even with frantically burning everything I could. Queen lost patience with me due to just how many people ran away while only getting the first of the victory conditions.
Yeah, Sealed Forest is a completely different experience than any other biome in the game.
It was not easy, but quite doable. I prepared my town as normal and it really flourished- e.g. I kept 60 human resolve at the end and could have made 24 resolve or so. And yeah, the trick is to only chop the big trees. The hostility from trees was negligible compared to other factors. Interestingly, food was hard to come by, altough I had 4 farms.
I like the biome, music and idea. I also like the tower and find it balanced. But it was not the level of fun I wanted because there were some frustrating nuisances:
1. The first guardian part was a very high bar to take. I found the seal in year 2 and was able to finish this in year 5 (!!!). Getting 3 resolve from events or collecting 100-150 amber for trader cornerstones (or 8 engines with no blueprints to put them on) was just not doable for me. So i just had to wait without doing a lot progress.
2. I dont know what i have to prepare for. And you really have to go out of the normal playstyle to fulfill some of them. I was lucky after the first guardian part with the aforementioned 2corrupt/2royality/2empathy quest because i had already fulfilled it, but collecting stuff for the third part was just too complicated because i did not stored all the tools and parts. i wonder if the events are always the same for each step. if not, i would like to see what will come so i can prepare beforehand. Maybe even work on all guardian parts at the same time.
3. As last step, waiting 5 or so minutes for the resolve quest ticking through was boring since i knew I already won. I already had 18 rep. points and high resolve everywhere. i just had to wait out to finally finish the game. But cutting through to 2 new forbidden glades and fulfill them would also be tedious (mine were distributed bad and one was already discovered), and for preparing a completly new rain engine system (only used drizzle water) it was just to late in the game. If i would knew this one, maybe i would have prepared it (sadly it does not count blightrots already destroyed).
4. Sitting at max resolve, and even further increasing it, and not getting anything for it felt really bad. Please give us anything in return for a point- e.g. one charge of the support tower for every full resolve over 18, or a cornerstone. Combined with the long timers from the last quests above I had nothing to do anymore.
Other than that, I barely won on veteran with less than .5 impatience left. It was a nailbiter especially since I was under the assumption the requirements in the first pool for what I needed to win. So I literally did EVERYTHING in the first pool before submitting one thing. ho boy lol. It really is a miracle I won.
The "normal" cornerstone choices are either epic (purple first year and then every two years) or legendary (orange border, every 2nd year). Epic just tells you it's one of the former cornerstones. There are rare and .. uncommon? cornerstones as well, but you only get those from merchants. The developers have implemented the by now widely known rarity coloration.
The choices I think need a little clarity too. Upon my first encounter I didn't really know how it worked, so I working towards 2/3 goals on my screen currently. This led to me splitting my focus on 2 tasks, and once I finished the first was shocked to see the other I was working on vanish and be replaced by three new ones. Also, the "empathy" etc choices are silly, like I can plan around that. They barely show up as is. 8 ancient tablets as well, yeesh. I don't want to be opening up more glades to hunt them, even with an early cornerstone for them.
I think the idea is solid but execution needs work. Also less choices that make you use rainwater in engines. I very rarely use engines, I prefer to use water for recipes. I shouldn't be penalised for a playstyle.