Against the Storm

Against the Storm

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KD.AltQQ Sep 1, 2023 @ 8:16am
Thoughts on new seal forest win condition?
Some of the win conditions are pretty much undoable within the time frame to win. For example:

2 corruption, 2 loyalty and 2 empathy events completed for example; you are not guaranteed to get glades that even have empathy or corruption options (you can send caches to the citadel for loyalty). At LEAST this required 4 dangerous or forbidden glades opened and for you to be extremely lucky with the options,

Did the devs expect us to explore the whole map or something? Given that hostility is higher than normal maps due to the tree felling mechanism, this is suicidal.

300 of EACH type rainwater used and 30 cysts burnt (that's 900 units--yeah, not happening in any reasonable amount of time)


While on the other hand, some of them are laughably simple:

Reach lvl3 trading with 2 settlements for example.

Fulfill housing, complex and service needs (any) a number of times (pretty much almost guaranteed if you play normally)

Earn 6 rep points from resolve (again, guaranteed if you play normally).

Pretty much making some of the guardian part choices, not choices at all.

The last part in particular, to me, either one gets very lucky with guild house or prosperous settlement (requiring you to get all 3 races to a very high resolve for 5 WHOLE minutes--timer completely resets if one of them dips below the threshold; meaning that you need to wait one more whole year to try again), you'll have to take the 8 ancient tablets + 2 forbidden glades one--seems the only option.

Perhaps the 3 options for each part need to be rebalanced to be similar difficulty somewhat?
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Showing 16-30 of 32 comments
Skoll Sep 3, 2023 @ 12:31am 
Failed. Just before finishing the last task, dissatisfaction suddenly rose rapidly. Feels a bit unfair. It becomes fatal how luck-dependent the allocation of game elements is.
Last edited by Skoll; Sep 3, 2023 @ 12:40am
glitzerpaillette Sep 3, 2023 @ 10:44am 
Originally posted by KD.AltQQ:

Given that you are unlikely to get 50 units during drizzle 1, more like 8+ years. However, you have to use up the water before you can collect any further (tank capacity is limited). Having to use all 3 types of water is really a pain too... you might not get any 4-slot buildings which means water consumption is slow...

Although I suppose you could mass build field kitchens, crude workstations and makeshift posts and plop people in them who do not do anything but be comfortable... you'd still be quite limited by the pipes.

In theory, yes, but in order to mass build anything, you need a lot of wood, which I daren't cut once I'm already at hostility 5 and dreaming of keeping everybody very happy
koboldlord Sep 3, 2023 @ 11:20am 
Originally posted by KD.AltQQ:
Mind you, how many glades did you open? Normally the seal should not be more than 3 large glades away. You're almost always guaranteed to get 6 rep points for resolve before that happens.

In that particular run, I opened two smalls and two dangers to get to the seal. One of the dangerous glades was a bit of a diversion because there was a stag that gave me an empathy trigger, and I got a corruption trigger from the glade the stag ran to.

If you roll plague of fishmen, that's usually good for one of the harder triggers too.
Phagocytosis Sep 4, 2023 @ 3:53pm 
Where are you all even finding these victory conditions in the first place? All it tells me is to look for clues in nearby glades to find the seal; I found enough that I can pinpoint exactly where they all point to, but there's nothing there. What am I supposed to do next? Should I build something at the right spot? Do the Guidance Stones sometimes point in slightly the wrong direction so that I should explore some more glades around the point they all seem to point to?
Clawyer Sep 4, 2023 @ 4:34pm 
Originally posted by Skoll:
Failed. Just before finishing the last task, dissatisfaction suddenly rose rapidly. Feels a bit unfair. It becomes fatal how luck-dependent the allocation of game elements is.

Did you by chance take the cornerstone that supercharges impatience from year 8 on and reached year 8?
Clawyer Sep 4, 2023 @ 4:35pm 
Originally posted by Phagocytosis:
Where are you all even finding these victory conditions in the first place? All it tells me is to look for clues in nearby glades to find the seal; I found enough that I can pinpoint exactly where they all point to, but there's nothing there. What am I supposed to do next? Should I build something at the right spot? Do the Guidance Stones sometimes point in slightly the wrong direction so that I should explore some more glades around the point they all seem to point to?

This sadly is a bug that was hotfixed yet already started games were not fixed by that patch.
If you want another go you can send your savegame to the developers as mentioned in the hotfix-announcement.
Phagocytosis Sep 4, 2023 @ 5:39pm 
Originally posted by Clawyer:
Originally posted by Phagocytosis:
Where are you all even finding these victory conditions in the first place? All it tells me is to look for clues in nearby glades to find the seal; I found enough that I can pinpoint exactly where they all point to, but there's nothing there. What am I supposed to do next? Should I build something at the right spot? Do the Guidance Stones sometimes point in slightly the wrong direction so that I should explore some more glades around the point they all seem to point to?

This sadly is a bug that was hotfixed yet already started games were not fixed by that patch.
If you want another go you can send your savegame to the developers as mentioned in the hotfix-announcement.
I see! I missed that announcement. Thank you for the clarification. I already finished the game, so my save no longer has that game in it. But it's OK, I'll get 'em the next cycle. Appreciate the explanation.
Tsunami Sep 5, 2023 @ 8:21am 
I think the key to managing hostility on this map is by chopping mostly only the large trees (which have 20 charges). If you really want to micromanage it, you could try stop each one after exhausting 18 or 19 so not fell it at all. Sure, you'll need to chop some small trees to get access to glades but you can minimise this and so keep hostility down.
jwolfe Sep 5, 2023 @ 7:06pm 
-Crawls back in after my first Sealed Forest attempt-
OW.
Note to self: don't try and complete prestige 10 for the first time while in the Sealed Forest. Instead crank the difficulty down to the minimum allowed for the distance.

Was losing people left and right while Corruption maxed out on my Hearth twice even with frantically burning everything I could. Queen lost patience with me due to just how many people ran away while only getting the first of the victory conditions.

Yeah, Sealed Forest is a completely different experience than any other biome in the game.
[NNC]Torstor571 Sep 8, 2023 @ 2:31pm 
Did something similar like you: made my first attempt at prestige 19. But I brought 10 temp. embarking points, so I was prepared.
It was not easy, but quite doable. I prepared my town as normal and it really flourished- e.g. I kept 60 human resolve at the end and could have made 24 resolve or so. And yeah, the trick is to only chop the big trees. The hostility from trees was negligible compared to other factors. Interestingly, food was hard to come by, altough I had 4 farms.

I like the biome, music and idea. I also like the tower and find it balanced. But it was not the level of fun I wanted because there were some frustrating nuisances:
1. The first guardian part was a very high bar to take. I found the seal in year 2 and was able to finish this in year 5 (!!!). Getting 3 resolve from events or collecting 100-150 amber for trader cornerstones (or 8 engines with no blueprints to put them on) was just not doable for me. So i just had to wait without doing a lot progress.
2. I dont know what i have to prepare for. And you really have to go out of the normal playstyle to fulfill some of them. I was lucky after the first guardian part with the aforementioned 2corrupt/2royality/2empathy quest because i had already fulfilled it, but collecting stuff for the third part was just too complicated because i did not stored all the tools and parts. i wonder if the events are always the same for each step. if not, i would like to see what will come so i can prepare beforehand. Maybe even work on all guardian parts at the same time.
3. As last step, waiting 5 or so minutes for the resolve quest ticking through was boring since i knew I already won. I already had 18 rep. points and high resolve everywhere. i just had to wait out to finally finish the game. But cutting through to 2 new forbidden glades and fulfill them would also be tedious (mine were distributed bad and one was already discovered), and for preparing a completly new rain engine system (only used drizzle water) it was just to late in the game. If i would knew this one, maybe i would have prepared it (sadly it does not count blightrots already destroyed).
4. Sitting at max resolve, and even further increasing it, and not getting anything for it felt really bad. Please give us anything in return for a point- e.g. one charge of the support tower for every full resolve over 18, or a cornerstone. Combined with the long timers from the last quests above I had nothing to do anymore.
Averagedog Sep 9, 2023 @ 5:44am 
I think they need to make it ABUNDANTLY clear that when you submit the requirements for one part, the Requirements for the others WILL change.

Other than that, I barely won on veteran with less than .5 impatience left. It was a nailbiter especially since I was under the assumption the requirements in the first pool for what I needed to win. So I literally did EVERYTHING in the first pool before submitting one thing. ho boy lol. It really is a miracle I won.
Slatepaws Sep 10, 2023 @ 4:42am 
I don't know if this is a bug, but when i was doing a sealed forest city, the description of the seal says by completing a task needed to reforge a seal will grant you an epic(or some other synonym) cornerstone. Yet all i get is the normal cornerstone choices?
Clawyer Sep 10, 2023 @ 5:14am 
Originally posted by Slatepaws:
I don't know if this is a bug, but when i was doing a sealed forest city, the description of the seal says by completing a task needed to reforge a seal will grant you an epic(or some other synonym) cornerstone. Yet all i get is the normal cornerstone choices?

The "normal" cornerstone choices are either epic (purple first year and then every two years) or legendary (orange border, every 2nd year). Epic just tells you it's one of the former cornerstones. There are rare and .. uncommon? cornerstones as well, but you only get those from merchants. The developers have implemented the by now widely known rarity coloration.
马小褂 Sep 10, 2023 @ 10:24am 
I also have confused legendary with "normal" when i was new, since a lot of them seems to be worse than the epic ones so i just assumed they were just "normal" rarity.
I didn't enjoy the whole experience tbh. I felt very locked into what I could and couldn't do. Unlike other maps, I really felt it not getting a single plank recipe in my starters, or for the next couple years. Limited trees hurts.

The choices I think need a little clarity too. Upon my first encounter I didn't really know how it worked, so I working towards 2/3 goals on my screen currently. This led to me splitting my focus on 2 tasks, and once I finished the first was shocked to see the other I was working on vanish and be replaced by three new ones. Also, the "empathy" etc choices are silly, like I can plan around that. They barely show up as is. 8 ancient tablets as well, yeesh. I don't want to be opening up more glades to hunt them, even with an early cornerstone for them.

I think the idea is solid but execution needs work. Also less choices that make you use rainwater in engines. I very rarely use engines, I prefer to use water for recipes. I shouldn't be penalised for a playstyle.
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Date Posted: Sep 1, 2023 @ 8:16am
Posts: 32