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For those games, retry will still use the pre-seeded random number.
I think ATS can use this. However the retry must re-randomized the whole map and resource again.
And this retry option can only earn through surviving 5 years and above.
To prevent player cheese and retry spam to get favorable layout
Nah, I think making the camps upgradeable to be able to use the larger nodes, and the blueprints either being removed or offering better versions than that would be best.
I wouldn't want a retry settlement button.
I want to take some of the more immersion breaking game aspects out.
And yes, I know that upgrades to the camps would be a major priority/almost always taken... but not always.
Then again, we have the mine, which is 100% "hit up a speed and autocart upgrade if you can at all", so there's precedent for it.
That's why I have 20+ reserve embarkation points going into the sealed forest on all runs... it would be a shame if something went wrong.
1 to 2 hours per settlement along the way. MAYBE less, if I get a 3 year low difficulty settlement, but maybe more for the later high difficulty settlements on the last legs of the trip there.
10+ settlements.
Also playing play while watching streams that I chat in, or in between cooking, and other things.
Even on 3x speed, it adds up pretty fast.
Also, all of this relies on NOT having a settlement or three that drags to 8 years or so due to bad glade event combinations, awful blueprint RNG, etc.
And for the record, "Well *I* don't experience this, so it unpossibles!!!!!" really doesn't help in an advice thread.
HOW you do that is what matters, not humble bragging about how well YOU do.
I've played fast low prestige games with hard modifiers near the City/Citadel, then increased difficulty only when heading out to the Seal.
That's how I got 3 year wins repeatedly, with the higher prestige games taking 5 years or longer.
I haven't had the desire to beat my head against a brick wall of playing ALL Prestige 20 games to get to the Seal... yet.
I got too much ♥♥♥♥ going on in my life.
>.> Throw enough money at me and I'd find a way to try it live while you watch and peanut gallery my gameplay. (I am mostly not serious about doing that.)
EDITED FOR A TYPO: (And also because I charge premium for my time.)
You need 12 p20 settlements to get 105 fragments (less if you take the fragments instead of other bonuses).
One year is 3 seasons, each season 4 minutes. So one year is 12 minutes. At 3x speed, it's 4 realtime minutes.
If we win in 7 years average, that's 28 mins per settlement. If you take 1 hour, that means you win in 14+ years. I don't think you have enough in-game years to reach the adamantine seal that way.
So 12 settlements would come to only 6 hours. 1 hour is much too long for a settlement (in my experience). Even when factoring in occasional pauses to think I fit around 2 settlements in one hour.
Even if I believe that, you describe a profoundly unusual style of play reserved for a meme map modifier which probably should not be expected of others. Ive directly observed 6~7 players ranging from casual to xcore and about 80 minutes is strongly the average length. You are an outlier for sure.
Because it takes me at least 5 minutes to set up at the start of a settlement, because of prioritizing buildings and figuring out where to place everything.
So... I tend to pause and analyze and math out buying stuff, which adds at least that much time to a run. So a good P20 settlement takes an hour, hour and a half. And that's if I'm NOT looking at discord/telegram/chatting on a stream, or cooking, or other things.
Also...
That's wonderful humblebragging, but what are the strategies you use to do that?
My mistake, and my apologies.
Color me surprised... so most people actually think for long periods playing? (I was under the impression from the discussions that on p20 the game is so easy it's just smooth sailing until the finish).
I had already been generous with the estimates above. If one wants to be precise, the seasons actually are 3 mins, 3 mins 30 secs, and 4 mins--so really it's shorter than 4 mins/season. So that extra minute and a half should be sufficient for the pauses (to look at routes, orders, etc., or to think). Actually, since it seems on average we finish in year 7, it's actually not 7 full years (21 seasons); it's something like 6+ years on average.
I'll say I get roughly 2 settlements in one hour. Wouldn't you think that if one is partially distracted with something else one should not complain that one's runs takes longer?
5 mins to choose a caravan is indeed long (I maybe take 5 seconds lol... maybe a minute if it's the sealed forest and I need to spend 20+ embarkation points. I just pick the caravan with the least lizards and the most people). Then I just take the items that just happen to be cheap for their price with the embarkation points.
My strategy is to simply have as few strategies as possible (I guess?) Make life simple; no roads--just plop important buildings close to the warehouses. Buy planks (and bricks). Send routes that give good price. A lot of time on the earlier years I'm just on auto-pilot (3 woodcutter camps to open every game, then a park and 3 shelters... open up dangerous glade, then 2nd warehouse next to glade event, then makeshift post or crude workstation as needed, then 2nd hearth with a park and 3 more shelters--trade post at the end of storm 1 if not earlier; I almost never vary from this build order).
...Five minute to SET UP THE SETTLEMENT, not choose a caravan.
Did I stutter?!
THERE.
Actual advice, instead of arrogance and condescension.
More of this.
This is exactly why they introduced seal contracts so you can have the option of doing very short seal runs and still experience the end game content level
My apologies; I did not mean to condescend--I am simply a bit amused at how different people's approaches are; myself, I used to spend a minute or so thinking whether the 28 coats or the 28 skewers were worth more, etc. but eventually I realized that there is no real way to tell (since we don't know the map and orders beforehand) and that this is unlikely to be the deciding factor, so you might as well just quickly pick one and go.
"Setting up" the settlement for me is just clicking on 3 woodcutter camps anyway--still takes 5 seconds probably. The decorations and housing can be moved and buildings (bad idea to build them early anyway) can be salvaged and rebuilt. So unless one builds roads (which are a pain to build and dismantle) one might as well just clump everything close to the main warehouse early game so we can use the villagers for something else more quickly.