Against the Storm

Against the Storm

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Hariman Aug 28, 2023 @ 10:02am
My biggest complaint:
-is that later seals take 15 to 20 hours just to get there, at minimum, making a failed run at them a major pain, because there's at least that much time to try again.

Discussions?

Thoughts?

The floor is yours.
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Showing 16-30 of 41 comments
Samseng Yik Aug 29, 2023 @ 9:33pm 
Some modern Rogue like/lite has a "Retry" function .
For those games, retry will still use the pre-seeded random number.

I think ATS can use this. However the retry must re-randomized the whole map and resource again.
And this retry option can only earn through surviving 5 years and above.
To prevent player cheese and retry spam to get favorable layout
Hariman Aug 29, 2023 @ 9:37pm 
Originally posted by Samseng Yik:
Some modern Rogue like/lite has a "Retry" function .
For those games, retry will still use the pre-seeded random number.

I think ATS can use this. However the retry must re-randomized the whole map and resource again.
And this retry option can only earn through surviving 5 years and above.
To prevent player cheese and retry spam to get favorable layout

Nah, I think making the camps upgradeable to be able to use the larger nodes, and the blueprints either being removed or offering better versions than that would be best.

I wouldn't want a retry settlement button.

I want to take some of the more immersion breaking game aspects out.

And yes, I know that upgrades to the camps would be a major priority/almost always taken... but not always.

Then again, we have the mine, which is 100% "hit up a speed and autocart upgrade if you can at all", so there's precedent for it.
KD.AltQQ Aug 30, 2023 @ 10:50am 
I don't know what you all are playing but it certainly doesn't take 15-20 hours (I presume you mean realtime hours) to get to the highest seal (adamantine)... But then again, if you play at 1x speed maybe... (I play at 3x speed)

That's why I have 20+ reserve embarkation points going into the sealed forest on all runs... it would be a shame if something went wrong.
Hariman Aug 30, 2023 @ 11:22am 
Originally posted by KD.AltQQ:
I don't know what you all are playing but it certainly doesn't take 15-20 hours (I presume you mean realtime hours) to get to the highest seal (adamantine)... But then again, if you play at 1x speed maybe... (I play at 3x speed)

That's why I have 20+ reserve embarkation points going into the sealed forest on all runs... it would be a shame if something went wrong.

1 to 2 hours per settlement along the way. MAYBE less, if I get a 3 year low difficulty settlement, but maybe more for the later high difficulty settlements on the last legs of the trip there.

10+ settlements.

Also playing play while watching streams that I chat in, or in between cooking, and other things.

Even on 3x speed, it adds up pretty fast.


Also, all of this relies on NOT having a settlement or three that drags to 8 years or so due to bad glade event combinations, awful blueprint RNG, etc.


And for the record, "Well *I* don't experience this, so it unpossibles!!!!!" really doesn't help in an advice thread.

HOW you do that is what matters, not humble bragging about how well YOU do.
Lil brekky Aug 30, 2023 @ 2:48pm 
105 frags/9 frags per run at p20 = 12ish. Winning in 1 hour seems extremely ambitious, but even being generous with 75 mins thats still 15 hours when everything goes perfectly.
Hariman Aug 30, 2023 @ 3:18pm 
Originally posted by Lil brekky:
105 frags/9 frags per run at p20 = 12ish. Winning in 1 hour seems extremely ambitious, but even being generous with 75 mins thats still 15 hours when everything goes perfectly.

I've played fast low prestige games with hard modifiers near the City/Citadel, then increased difficulty only when heading out to the Seal.

That's how I got 3 year wins repeatedly, with the higher prestige games taking 5 years or longer.

I haven't had the desire to beat my head against a brick wall of playing ALL Prestige 20 games to get to the Seal... yet.


I got too much ♥♥♥♥ going on in my life.

>.> Throw enough money at me and I'd find a way to try it live while you watch and peanut gallery my gameplay. (I am mostly not serious about doing that.)

EDITED FOR A TYPO: (And also because I charge premium for my time.)
Last edited by Hariman; Aug 30, 2023 @ 3:20pm
Lil brekky Aug 30, 2023 @ 4:30pm 
I was agreeing with you Hariman, and refuting... KQAQQ.dt or whatever that guys name is
KD.AltQQ Aug 30, 2023 @ 5:24pm 
Originally posted by Lil brekky:
105 frags/9 frags per run at p20 = 12ish. Winning in 1 hour seems extremely ambitious, but even being generous with 75 mins thats still 15 hours when everything goes perfectly.

You need 12 p20 settlements to get 105 fragments (less if you take the fragments instead of other bonuses).

One year is 3 seasons, each season 4 minutes. So one year is 12 minutes. At 3x speed, it's 4 realtime minutes.

If we win in 7 years average, that's 28 mins per settlement. If you take 1 hour, that means you win in 14+ years. I don't think you have enough in-game years to reach the adamantine seal that way.

So 12 settlements would come to only 6 hours. 1 hour is much too long for a settlement (in my experience). Even when factoring in occasional pauses to think I fit around 2 settlements in one hour.
Lil brekky Aug 30, 2023 @ 7:15pm 
You dont... pause the game...?

Even if I believe that, you describe a profoundly unusual style of play reserved for a meme map modifier which probably should not be expected of others. Ive directly observed 6~7 players ranging from casual to xcore and about 80 minutes is strongly the average length. You are an outlier for sure.
Last edited by Lil brekky; Aug 30, 2023 @ 7:17pm
Hariman Aug 30, 2023 @ 7:32pm 
Lil brekky: I second the questioning of "You dont... pause the game...?"

Because it takes me at least 5 minutes to set up at the start of a settlement, because of prioritizing buildings and figuring out where to place everything.


Originally posted by KD.AltQQ:
Originally posted by Lil brekky:
105 frags/9 frags per run at p20 = 12ish. Winning in 1 hour seems extremely ambitious, but even being generous with 75 mins thats still 15 hours when everything goes perfectly.

You need 12 p20 settlements to get 105 fragments (less if you take the fragments instead of other bonuses).

One year is 3 seasons, each season 4 minutes. So one year is 12 minutes. At 3x speed, it's 4 realtime minutes.

If we win in 7 years average, that's 28 mins per settlement. If you take 1 hour, that means you win in 14+ years. I don't think you have enough in-game years to reach the adamantine seal that way.

So 12 settlements would come to only 6 hours. 1 hour is much too long for a settlement (in my experience). Even when factoring in occasional pauses to think I fit around 2 settlements in one hour.

So... I tend to pause and analyze and math out buying stuff, which adds at least that much time to a run. So a good P20 settlement takes an hour, hour and a half. And that's if I'm NOT looking at discord/telegram/chatting on a stream, or cooking, or other things.


Also...

That's wonderful humblebragging, but what are the strategies you use to do that?
Hariman Aug 30, 2023 @ 7:33pm 
Originally posted by Lil brekky:
I was agreeing with you Hariman, and refuting... KQAQQ.dt or whatever that guys name is

My mistake, and my apologies.
KD.AltQQ Aug 31, 2023 @ 7:22am 
Originally posted by Lil brekky:
You dont... pause the game...?

Even if I believe that, you describe a profoundly unusual style of play reserved for a meme map modifier which probably should not be expected of others. Ive directly observed 6~7 players ranging from casual to xcore and about 80 minutes is strongly the average length. You are an outlier for sure.

Color me surprised... so most people actually think for long periods playing? (I was under the impression from the discussions that on p20 the game is so easy it's just smooth sailing until the finish).

I had already been generous with the estimates above. If one wants to be precise, the seasons actually are 3 mins, 3 mins 30 secs, and 4 mins--so really it's shorter than 4 mins/season. So that extra minute and a half should be sufficient for the pauses (to look at routes, orders, etc., or to think). Actually, since it seems on average we finish in year 7, it's actually not 7 full years (21 seasons); it's something like 6+ years on average.

I'll say I get roughly 2 settlements in one hour. Wouldn't you think that if one is partially distracted with something else one should not complain that one's runs takes longer?

5 mins to choose a caravan is indeed long (I maybe take 5 seconds lol... maybe a minute if it's the sealed forest and I need to spend 20+ embarkation points. I just pick the caravan with the least lizards and the most people). Then I just take the items that just happen to be cheap for their price with the embarkation points.

My strategy is to simply have as few strategies as possible (I guess?) Make life simple; no roads--just plop important buildings close to the warehouses. Buy planks (and bricks). Send routes that give good price. A lot of time on the earlier years I'm just on auto-pilot (3 woodcutter camps to open every game, then a park and 3 shelters... open up dangerous glade, then 2nd warehouse next to glade event, then makeshift post or crude workstation as needed, then 2nd hearth with a park and 3 more shelters--trade post at the end of storm 1 if not earlier; I almost never vary from this build order).
Last edited by KD.AltQQ; Aug 31, 2023 @ 7:55am
Hariman Aug 31, 2023 @ 8:22am 
Originally posted by KD.AltQQ:
Originally posted by Lil brekky:
You dont... pause the game...?

Even if I believe that, you describe a profoundly unusual style of play reserved for a meme map modifier which probably should not be expected of others. Ive directly observed 6~7 players ranging from casual to xcore and about 80 minutes is strongly the average length. You are an outlier for sure.

*Snip*

5 mins to choose a caravan is indeed long (I maybe take 5 seconds lol... maybe a minute if it's the sealed forest and I need to spend 20+ embarkation points. I just pick the caravan with the least lizards and the most people). Then I just take the items that just happen to be cheap for their price with the embarkation points.


...Five minute to SET UP THE SETTLEMENT, not choose a caravan.

Did I stutter?!



My strategy is to simply have as few strategies as possible (I guess?) Make life simple; no roads--just plop important buildings close to the warehouses. Buy planks (and bricks). Send routes that give good price. A lot of time on the earlier years I'm just on auto-pilot (3 woodcutter camps to open every game, then a park and 3 shelters... open up dangerous glade, then 2nd warehouse next to glade event, then makeshift post or crude workstation as needed, then 2nd hearth with a park and 3 more shelters--trade post at the end of storm 1 if not earlier; I almost never vary from this build order).

THERE.

Actual advice, instead of arrogance and condescension.

More of this.
Pinky And The Brain Aug 31, 2023 @ 10:51am 
Originally posted by Hariman:
Originally posted by AlexGK:
Its supposed to be difficult to do. I think its fine the way it is.

@#%$ing duh.

I'm not complaining about the difficulty of the seal itself.

It's the 15 to 20+ hour lead up to it that's the issue.

This is exactly why they introduced seal contracts so you can have the option of doing very short seal runs and still experience the end game content level
KD.AltQQ Aug 31, 2023 @ 10:56am 
Originally posted by Hariman:
Originally posted by KD.AltQQ:

*Snip*

5 mins to choose a caravan is indeed long (I maybe take 5 seconds lol... maybe a minute if it's the sealed forest and I need to spend 20+ embarkation points. I just pick the caravan with the least lizards and the most people). Then I just take the items that just happen to be cheap for their price with the embarkation points.


...Five minute to SET UP THE SETTLEMENT, not choose a caravan.

Did I stutter?!



My strategy is to simply have as few strategies as possible (I guess?) Make life simple; no roads--just plop important buildings close to the warehouses. Buy planks (and bricks). Send routes that give good price. A lot of time on the earlier years I'm just on auto-pilot (3 woodcutter camps to open every game, then a park and 3 shelters... open up dangerous glade, then 2nd warehouse next to glade event, then makeshift post or crude workstation as needed, then 2nd hearth with a park and 3 more shelters--trade post at the end of storm 1 if not earlier; I almost never vary from this build order).

THERE.

Actual advice, instead of arrogance and condescension.

More of this.

My apologies; I did not mean to condescend--I am simply a bit amused at how different people's approaches are; myself, I used to spend a minute or so thinking whether the 28 coats or the 28 skewers were worth more, etc. but eventually I realized that there is no real way to tell (since we don't know the map and orders beforehand) and that this is unlikely to be the deciding factor, so you might as well just quickly pick one and go.

"Setting up" the settlement for me is just clicking on 3 woodcutter camps anyway--still takes 5 seconds probably. The decorations and housing can be moved and buildings (bad idea to build them early anyway) can be salvaged and rebuilt. So unless one builds roads (which are a pain to build and dismantle) one might as well just clump everything close to the main warehouse early game so we can use the villagers for something else more quickly.
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Date Posted: Aug 28, 2023 @ 10:02am
Posts: 41