Against the Storm

Against the Storm

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Zheppon Apr 12, 2023 @ 1:24pm
Whats building you guys all ways pick this day ?
I know this question have been asked in the pass but i wonder if the answer still the same or different now with the new update, thanks in advance
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Showing 1-15 of 19 comments
Lil brekky Apr 12, 2023 @ 1:42pm 
it depends on many things, but off the top of my head,

workshop (generic, direct upgrade to workstation)
greenhouse (constant food production using a resource thats always available)
carpenter (can recycle its own planks into tools)

These ones because they have a constant use for material that is generally abundant (fiber):
ranch
druid hut

Can't argue with 2 coal/wood. said coal can then be sent back to the kiln for jerky:
kiln

Honorable mentions to smokehouse and, surprisingly, cellar. I almost never make wine with cellar; just happy to cover 2 complex food recipes at once.
Zheppon Apr 12, 2023 @ 2:11pm 
nice, finally something to think about kinda hard choosing the blueprint when you are offered all of it by smuggler
Lil brekky Apr 12, 2023 @ 2:52pm 
Originally posted by RedLadaPepper:
nice, finally something to think about kinda hard choosing the blueprint when you are offered all of it by smuggler

ah yeah. I usually use the smuggler to get some 3* recipe, or simply a recipe for something I need but don't have. kind of a different logic from my list
Samseng Yik Apr 12, 2023 @ 9:11pm 
Learn to appreciate what RNG provide in rogue-ish game.
So this is how I do
1) Depend the embarking group I choose, I will choose the delivery line for the luxury item 3/min. If certain service building use this kind of item. Yes I can take.
2) At least 1 or 2 gathering camp if they collect at least 2 resource in current biome
3) Building that make plank, silk/brick is depend on the race of citizen. If a lot harpy I will go for make silk higher priority.
4) Complex food that can made from current biome and fit the race. A lot meat ? Jerky lets go. A lot grain? Biscuit Pie lets go.
5) Service building that give hostility counter, tavern resolve boost also work, or any that can use supply line item.
6) a farm or rain water utilizing building on farm tile.
Mew Apr 12, 2023 @ 10:01pm 
When is the update as in timezones?
LotusBlade Apr 12, 2023 @ 10:27pm 
One of the most usefull buildings is Greenhouse, since you can use mushrooms for tons of stuff or even sell them. And there is no seasonal limitations like normal farms have, 3 workers spaces, fast production. If able to find proper geyser to feed it, constructing 2-3 Greenhouses is great deal, which pretty much by itself can win you a game on Prestige-2 and below. Food is major issue in this game and having infinite source is a big YES.

Clay Pit is another trade option, but it makes no food.

It vastly depends on first cornerstone you get. If there is something that gives +2 to a resource production — focus that resource, whatever it is. Then try to turn it into better resource and/or pack for selling.
TheoreticalString Apr 12, 2023 @ 11:05pm 
There's nothing I always pick, context is important, but here's the buildings I have the most trouble turning down:

Carpenter - Planks are the most used building material, and going from 8->5 is great. Build time is also 25% faster. So early game it provides planks, mid-late it provides tools. Just a fantastic building.

Butcher - The Jerky/Skewers chain is great. This can turn meat into jerky, jerky into skewers. What's not to love here? Oh right, in a pinch it can produce oil, which is fuel. And it gets a bonus from Lizards.

Advanced Rain Collector - Rain Collector is so bad. Advanced Rain Collector is more than twice as good. If I don't have geysers, this fuels all of my rain engines. Especially now with Porridge, it's hard to pass up.

Greenhouse - Mushrooms are the best food in the game. Herbs are fine too. Only caveat is it gets worse without humans, but this building is just solid. 12 mushrooms/minute base, which can go into flour, get pickled, or go on skewers. Mushroom boosting Cornerstones work very well with it too.
Samseng Yik Apr 13, 2023 @ 12:02am 
Actually carpenter use 3 wood to create 2 plank.
Can anyone tell me why mushroom is better food than other ?
I never study much about mushroom
Clawyer Apr 13, 2023 @ 3:10am 
Mushrooms can be eaten raw. Mushrooms can be used in most of the more complex foods. You can put them on a skewer, you can make flour out of them which makes cakes and cookies, you can even pickle them. The only food you cannot make out of them is jerky I think?
You can even use mushrooms for wine.
You will, of course, need to pair the mushrooms with something else in order to make complex food.

One could argue that roots fulfill these criteria nearly as well but while you can farm mushrooms in the greenhouse roots come from seasonal farms. In one biome you can also get mushrooms from the trees which makes gathering them easier.

In the end it will depend on what species you have and what other sources for food you can gather. I would not call mushrooms superiour, but they combine well with almost every other food source.
Last edited by Clawyer; Apr 13, 2023 @ 3:13am
Spacesuit Spiff Apr 13, 2023 @ 9:39am 
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WanderingQuill Apr 13, 2023 @ 10:40am 
In previous versions, where tools were essential, carpenter was an always pick (unless past the mid game) as it makes the essential planks and also makes tools in the same building.

With the changes, less so, but I do want a building that makes planks as one of my earliest grabs.

The other building that I always pick (unless again, toward the end of the playthrough) is greenhouse. With an automaton on a drizzle geyser, and a couple humans, the greenhouse not only provides tons of food constantly -- but it also can provide herbs which can be used in a variety of recipes. so it's a win-win
Zheppon Apr 13, 2023 @ 12:44pm 
nice, it seems greenhouse is kinda a lot pick for most peps but like samseng said it prob depend on the biome but most of you guys list is true all the building you mention is what i usually pick but recently i kinda appreciate to have workshop building early since it cover a lot of range stuff needed.
Snobby Hobo Apr 13, 2023 @ 3:35pm 
I only completed the game on Viceroy so don't take my take too seriously, but I never skip the Kiln. It just completely eliminates the fuel problem for the duration of the entire game as coal burns thrice as long as wood does. On top of that it has Jerky available, which is easy to enable almost every game.
Lil brekky Apr 13, 2023 @ 3:39pm 
Originally posted by Incredibly average:
I only completed the game on Viceroy so don't take my take too seriously, but I never skip the Kiln. It just completely eliminates the fuel problem for the duration of the entire game as coal burns thrice as long as wood does. On top of that it has Jerky available, which is easy to enable almost every game.

Yeah. Kiln is one of those ones where I ask myself, "Is there a reason NOT to take it?" Sometimes there is... sometimes.
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Date Posted: Apr 12, 2023 @ 1:24pm
Posts: 19