Against the Storm

Against the Storm

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steeldog Apr 7, 2023 @ 2:34am
The more blueprint you open the difficultier surviving
at the very begin of settlment you need some basic buildings for basic needs, but instead of it you have to choose between sauna, temple, and clan's hall and so on...
so, wtf? this new blueprints should be an award, but really it a curse...
Last edited by steeldog; Apr 7, 2023 @ 4:00am
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Showing 1-15 of 118 comments
Samseng Yik Apr 7, 2023 @ 2:44am 
Think it another way
1) developer designed an "intended game"
2) Developer noticed, too much things at once will overwhelm new player, especially players who still learning the rope
3) Developer hide some blue prints, and only unlocked when player gain more level.

You don't really need specific building to complete something.
There are many new unlocked blueprint mix and match the recipes, such as a Plank actually exist in building that make food, or make tool, or much more others.
You don't just need the "Lumbermill" to make plank.

Also, if you are like a Dead Cell player who only "unlock 1 weapon because you only want to use that weapon foreverly" , then perhaps just this game is not design for you.
Last edited by Samseng Yik; Apr 7, 2023 @ 2:44am
Samseng Yik Apr 7, 2023 @ 2:47am 
Perhaps what you mean Monster Train and Slay The Spire is a trash because they do a same design.
Yet they are considered a legendary title.
A rogue-ish game designed for gameplay variation, and player shall always beef up adaptability skill in order to survive.
steeldog Apr 7, 2023 @ 3:50am 
Originally posted by Samseng Yik:
Think it another way
1) developer designed an "intended game"
2) Developer noticed, too much things at once will overwhelm new player, especially players who still learning the rope
3) Developer hide some blue prints, and only unlocked when player gain more level.

You don't really need specific building to complete something.
There are many new unlocked blueprint mix and match the recipes, such as a Plank actually exist in building that make food, or make tool, or much more others.
You don't just need the "Lumbermill" to make plank.

Also, if you are like a Dead Cell player who only "unlock 1 weapon because you only want to use that weapon foreverly" , then perhaps just this game is not design for you.
looks like you don't understand what i meant

i just saying that at first days you need some BASIC buildings for BASIC NEEDS. you don't need some temple, because you have no all necassary production chains. that's why all new special buildings added by new level making playing more difficult at the begin (the difficultiest stage) of town

PS by the way there is the strategy for all cases in game. it's production of tools which gives you possibility to open stashes for prestige
Last edited by steeldog; Apr 7, 2023 @ 3:56am
Cryten Apr 7, 2023 @ 3:55am 
You will notice as you play that the first 3 or so blueprints are always either camps, farms or basic resource generators, though I think the 3rd mixes in some food production choices. And remember that the basics can always be produced with the tier 0 recipes.
Last edited by Cryten; Apr 7, 2023 @ 3:56am
DG Apr 7, 2023 @ 3:59am 
The initial building offering has service buildings and can just as easily offer you a tavern and flour mill when you want a farm. Have you tried going back to the initial building offering from P20 by starting a new profile? The building offering didn't seem any easier to me.
steeldog Apr 7, 2023 @ 3:59am 
Originally posted by Cryten:
You will notice as you play that the first 3 or so blueprints are always either camps or basic resource generators, though I think the 3rd mixes in some food production choices. And remember that the basics can always be produced with the tier 0 recipes.
i have already played, and i have already notices that it's totally wrong. first 3 blueprint can be totally useless at the begin
steeldog Apr 7, 2023 @ 4:08am 
Originally posted by DG:
The initial building offering has service buildings and can just as easily offer you a tavern and flour mill when you want a farm.
the difference is that the higher level the more some tavern/forge. so yes in initial you can choose between farm, sawmill, tavern and flour mill. but next level you have to choose betwen tavern, mill, sauna and temple.

Originally posted by DG:
Have you tried going back to the initial building offering from P20 by starting a new profile? The building offering didn't seem any easier to me.
i just remember that at the very begin it was possible to find +\- useful blueprint among offered, but now at level 6 sometimes even reroll offering 3 times doesn't help.
koboldlord Apr 7, 2023 @ 5:13am 
The blueprints are biased toward some category, but they aren't guaranteed. The last one from any particular choice is always a random wildcard blueprint.

Sometimes you just don't get anything useful, just by getting randomly unlucky. Other times you get offered something that actually is pretty good but you don't see the potential.
steeldog Apr 7, 2023 @ 5:47am 
Originally posted by koboldlord:
The blueprints are biased toward some category, but they aren't guaranteed. The last one from any particular choice is always a random wildcard blueprint.

Sometimes you just don't get anything useful, just by getting randomly unlucky. Other times you get offered something that actually is pretty good but you don't see the potential.
to see potential it's like in poker, you don't see potential of hidden cards - the same. there is no potential of some "actually is pretty good", untill factor which guaranteed this potential is hidden or not indefined yet. the combination of factors and blueprints gives you potential, but if you get blueprints from different sets - means no potential at all.
you see potential in production of cakes + mill, but it will be just trash until you got some corn farm. but actually it possible that you won't get it at all.
so all this words adout seeng of potential is totall stupidity, but the fact is that frequency of "you just don't get anything useful" will increase with level because of increasing of unuseful (for beginning) blueprints
Spacesuit Spiff Apr 7, 2023 @ 7:36am 
Service buildings are obviously not great in the initial draw (except maaaybe the one that buffs camps), but most others are plausibly useful. Flour mill can be an important box to check for field kitchen biscuits in year 2, etc etc. And while I'm obviously going to try get all the building materials in the initial draw, it's not like the run is dead if I don't. Sacrificing beaver/human houses goes a long way. You can also do an early order and find 10 amber somewhere to get a 4th and 5th roll pretty quickly.
steeldog Apr 7, 2023 @ 7:53am 
Originally posted by Spacesuit Spiff:
but most others are plausibly useful.
wrong. forge can't be usefull until you found ore, buildings for making tools or scrolls... brewary without pub and fields. many of them can be useful in set only.



Originally posted by Spacesuit Spiff:
Sacrificing beaver/human houses goes a long way. You can also do an early order and find 10 amber somewhere to get a 4th and 5th roll pretty quickly.
10 amber it's just 1 roll. 5th roll will cost you 35? and where you can get that 35 amber at start of settlemnt? you have no problems, if you have 35 amber for just trying lucky.
löyly Apr 7, 2023 @ 9:34am 
You might have been right if all those buildings would only produce that one thing, but they can be very useful for various other purposes too. Like, a rain mill can produce packs of building materials that any trader accepts and that you could trade for, say, grain/roots/mushrooms to make into flour while you don't have a farm. If we're ignoring the fact that you can also gather those from resource nodes with camps in most biomes. A lot of this game is about being flexible and figuring out different ways to use the random stuff you get.
steeldog Apr 7, 2023 @ 9:50am 
Originally posted by löyly:
You might have been right if all those buildings would only produce that one thing, but they can be very useful for various other purposes too. Like, a rain mill can produce packs of building materials that any trader accepts and that you could trade for, say, grain/roots/mushrooms to make into flour while you don't have a farm.
uhu... of course. so what if i say that performance have sence? because it produce it at low effectivity and you need some building for producing some building materials, and resources for it. but if you think that it isn't matter i will say you that there is superbasic (available at start) building which producing all that stuff, so you can play and trade without mill ;)
so, i know that you, fanboys will try to defence all weaknesses of this game, but try to do it more clever, ok?

Originally posted by löyly:
If we're ignoring the fact that you can also gather those from resource nodes with camps in most biomes.
yes, you are ignoring, indeed, the fact that you need to have enormouse amount of rocks for it.

Originally posted by löyly:
A lot of this game is about being flexible and figuring out different ways to use the random stuff you get.
and blah-blah-blah... all it doesn't cancel the fact, that new blueprints are curse instead of being a prize.
kory Apr 7, 2023 @ 10:46am 
Originally posted by steeldog:
and blah-blah-blah... all it doesn't cancel the fact, that new blueprints are curse instead of being a prize.

They are, and the game is balanced around you having them, at the start you are on "easy mode" working through the unlocks to play the "real game".
steeldog Apr 7, 2023 @ 11:41am 
Originally posted by kory:
Originally posted by steeldog:
and blah-blah-blah... all it doesn't cancel the fact, that new blueprints are curse instead of being a prize.

They are, and the game is balanced around you having them, at the start you are on "easy mode" working through the unlocks to play the "real game".
so let's make for any updates in city negative effects instead of positive then. for playing a "real game"? ;)
Last edited by steeldog; Apr 7, 2023 @ 11:41am
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Date Posted: Apr 7, 2023 @ 2:34am
Posts: 118