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1) developer designed an "intended game"
2) Developer noticed, too much things at once will overwhelm new player, especially players who still learning the rope
3) Developer hide some blue prints, and only unlocked when player gain more level.
You don't really need specific building to complete something.
There are many new unlocked blueprint mix and match the recipes, such as a Plank actually exist in building that make food, or make tool, or much more others.
You don't just need the "Lumbermill" to make plank.
Also, if you are like a Dead Cell player who only "unlock 1 weapon because you only want to use that weapon foreverly" , then perhaps just this game is not design for you.
Yet they are considered a legendary title.
A rogue-ish game designed for gameplay variation, and player shall always beef up adaptability skill in order to survive.
i just saying that at first days you need some BASIC buildings for BASIC NEEDS. you don't need some temple, because you have no all necassary production chains. that's why all new special buildings added by new level making playing more difficult at the begin (the difficultiest stage) of town
PS by the way there is the strategy for all cases in game. it's production of tools which gives you possibility to open stashes for prestige
i just remember that at the very begin it was possible to find +\- useful blueprint among offered, but now at level 6 sometimes even reroll offering 3 times doesn't help.
Sometimes you just don't get anything useful, just by getting randomly unlucky. Other times you get offered something that actually is pretty good but you don't see the potential.
you see potential in production of cakes + mill, but it will be just trash until you got some corn farm. but actually it possible that you won't get it at all.
so all this words adout seeng of potential is totall stupidity, but the fact is that frequency of "you just don't get anything useful" will increase with level because of increasing of unuseful (for beginning) blueprints
10 amber it's just 1 roll. 5th roll will cost you 35? and where you can get that 35 amber at start of settlemnt? you have no problems, if you have 35 amber for just trying lucky.
so, i know that you, fanboys will try to defence all weaknesses of this game, but try to do it more clever, ok?
yes, you are ignoring, indeed, the fact that you need to have enormouse amount of rocks for it.
and blah-blah-blah... all it doesn't cancel the fact, that new blueprints are curse instead of being a prize.
They are, and the game is balanced around you having them, at the start you are on "easy mode" working through the unlocks to play the "real game".