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Rapportera problem med översättningen
I recall similar situation where I was forced to save scum to learn of the game mechanics. It was when I tried to tear down a Leaking Cauldron. The game tooltip simply does not provide enough info, I thought it was 1 cyst every 20 food produced during event. NO IT WAS TOTAL FOOD PRODUCED and I saw hilarious number of cyst spawned
That one got me good a few days ago. I took every worker out of my cooking buildings, but apparently planting crops counts as producing food
The blightrot cauldron should only be making cysts for food produced while working it. Maybe you were producing food from woodcutting? If you have a meat or mushroom bonus in the relevant biomes you can end up getting quite a few procs just from clearing out trees.
It is not total food produced. It is food produced during the event. Taking off your food harvesters, cooks, and farmers should keep it down. Other gatherers might get up to 20 food through the secondary production, the byproducts, but those cysts can be managed. If you have 10 cysts for the prestige penalty (every third year), plus 4 cysts from the cauldron, plus another 1 from rainkpunk maybe, you're still at 15 which should be possible for a blight station to handle.
If that's the case, how is it possible that I get 20 cysts immediately after I press Investigate button? Game wants me to lose that bad huh 🤣🤣🤣🤣
OMG!
After 20 prestige levels now I understand why the game spawned 20 cysts!
So it's clear 4 cyst per 20 food, but the game counts complex food as well! And not the "charge" amount, but total. So I made pickled goods, IIRC probably with Zhong's that DOUBLES IT!
I've no access to the save, and I was frankly shocked, but now I learned!
Some games have this that let's you get a list of everybody. Figure out where they are and adjust tasks as needed.
Some times I watch to see who is walking to the heart and then release small amounts of food during blood flower so it gets consumed. It had worked a few times.
Would be nice to get production indicators on the worker overlay.