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During each break your people go to nearest Hearth. During this break they check for their needs: housing, food (including complex food) and services. If they do not have needs fullfilled, nothing happens. If they have house, then they get up to 3 (or 6 if you built racial housing), if you have complex food, they will eat ALL complex food type they like and then their Resolve goes up, Services works in the same way.
I doubt it is even necessary to have the service building inside hearth area at all to benefit.
Actually houses bonus resolve is uptated in real time when the situation change (houses get built/destroyed/get more or less space etc.).
To reach Hearth T3 you will need to have a Service building completely inside the AoE the Hearth affects. But the Service Building's effect does not care whether the Service building is inside a Hearth's range or not.
Hey Lil,
does this mean, for example, if some people prefer cake and cookies and both are available, they will consume two food? I always thought there will only one food consumed per rest, and then the best the settler prefers most.
TC, Stefan
1) People who you put inside Service buildings will deliver service items from main storage to Service building's unique storage. You do not need to have all 3 slots taken, 1 is enough for delivery.
2) People consume 1 of each available Service/Food items, if they like that service. BUUUT! If there is only cookies in your storage, all people will eat cookies out of no choise in order to not starve. So yes, if someone loves pies, cookies and jerky, which are available in storage, he will eat all 3 at once to get three sources of resolve.
I am not sure what happens when they work on glade event. As far as i know, they do not go to break at all until job is done, but what happens to needs - can someone clarify? Cus player can just scam game by forcing super long glade events on purpose, preventing species to go on breaks.
-yes, the service range is global
-for the level 3 heart upgrade you don't even need to have people in the service structure, so it can be entirely inactive and you still get your level 3 heart
-service structures lack critical information: Storage ! They can only serve needs while the items that are needed to provide the serivce are still stored inside the structure, which each villager using this service consumes once during a break. The maximum amount of items that can be stored inside a service structure is basically unlimited and only limited by the amount of workers it can have assigned multiplied by their carrying capacity for whatever service item they need to bring in. So services CAN GO DOWN despite having the structures, the people assigned and the necessary number of items IF they're drained too fast because of too many people. While the UI is otherwise good it's lacking for housing, services, haulers.
Housing: can't just assign specific people from specific workplaces to a specific house slot, so they benefit from a useful bonus
Services: if they truly want to be global they should get a storage limit that's at least as high as the number of people that could use this service, otherwise the UI should prompt that your services aren't 100% covered but only x%, depening on the total amount of items stored in relation to the population
Haulers: Not a fan of these. They're bad. With automated carts you don't even have any unit control over them. I can never get them to do what I actually want and what would be useful because of the lack of proper unit control. First of all they should only work for structures they're assigned to. Second: Each structure should be able to define what action haulers are allowed or not allowed to do: take items, bring items, for which production or of which specific type (overrides the "for which production") setting. That way they'd be far more useful and under control. Haulers also don't get a UI element at any warehouse to display the bonus effects they benefit from.
Active bonus effects for your people keep being active or fade with each break that "updates" the effects according to needs met or not met. Otherwise they could starve during a too long glade event. Villagers don't take a break before they start a glade event but that's just something that may happen, so you need to watch the indicator, which is why I always assign them first and then wait until the UI shows me they're ready and good to go before starting work on an event, with sometimes the UI failing to show any icon at all for some time, for some reason.