Against the Storm

Against the Storm

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Fortuna Mar 16, 2023 @ 6:57am
How many blightrot fighters do you need?
I just tried and won my first game on Veteran, so it was my first experience with blightrot.

I only had two buildings using water, and neither was maxed out since I didn't have geysers and didn't need the resolve bonus to win. One I think was full on production, and the other was either full or 2 notches on production. It seemed to work fine with a single Harpy in the Blight post and a hydrant put down near the two buildings (they were near each other). But I only really had one storm where there was a cyst on one that needed to be burned (was late in starting to use water)

So I'm wondering how many blightrot fighters do you need? Is there a rough idea of many you need for how much water you're using?
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Zero Grim Mar 16, 2023 @ 7:42am 
I'm not an expert, only pushed into prestige difficulty a little so far but I tend to find its not about blight-rot fighters its about hydrant placement, you can typically get by with just one permanent worker making fire through the year then just move some of you woodcutters over to burning duty.

I don't use rainpunk aggressively but even when weather was bring lot of blight rot I never got overwhelmed with just one station and one or two hydrants at key spots.
EpicHoosier Mar 16, 2023 @ 7:53am 
I'm at P20 and in my experience one blight post (3 blight fighters) is enough for 100-250% corruption, just always make sure that you have enough purging fire in reserve *before* the storm starts. For 250% corruption or more I'll build a second temporary blight post to deal with it. I also find myself taking the firekeeper's armor perk from time to time. The peace of mind is great, especially if I'm running low on fuel, villagers, and/or parts (but usually all three). I rarely build hydrants, but that's mainly because I tend to concentrate all my industry around a single area near my main warehouse.
Last edited by EpicHoosier; Mar 16, 2023 @ 7:54am
Alexander Mar 16, 2023 @ 8:14am 
I use the number of cysts as an indicator. On P11 it is one blight post by 15 cysts, meaning that if I see ~12 cysts during the Clearance I start building a new Blightpost just in case. Hydrants are not very useful because one blightfighter can burn one cyst at a time anyways.
RonEmpire Mar 16, 2023 @ 8:50am 
1 is usually enough to handle around 14-16.

But there have been moments where I had to rush building a 2nd one when things get above 16 blight rot.

It's usually the every 3 year spawn that gets you (when playing P2 and higher). (And some glade events).
DG Mar 16, 2023 @ 9:18am 
I'll also go for about 15. It is little cost to be being over prepared and a lot of damage if you are under prepared so I'd try to stick to 15 cycts.
koboldlord Mar 16, 2023 @ 2:38pm 
You can handle normal amounts of cysts with one blight post, and you don't even need to staff it full-time. I usually have one villager, preferably a harpy for the bonus production chance, make 10 purging fire sometime during year 2 or 3, whenever it's convenient. In Clearance 3 I get the 10 bonus cysts from the prestige modifier, so I'll throw a few woodcutters in there when I pull them out at the start of the storm, and they can handle that level of contamination easily. Even if I'm using all my starting pipes, it's not going to get out of hand for three woodcutters in their off-season job.

If I open a glade in drizzle and I see a concerning glade event, I'm going to adjust based on that specific event and what it does. If it's a really bad one that I can't mitigate, I might put three villagers in to make 30 or more purging fire in time before the storm, and meanwhile tear down a gathering camp so I can put a second or even third blight post down. This is not *normal* to need to do, but a few of the glade events can really get out of hand in certain circumstances. After the situation is resolved, I'll break down the extra blight post and rebuild the gathering camps.
AntiGrav1ty Mar 17, 2023 @ 4:30am 
Unless you have some really nasty glade event one blight post should be enough to combat corruption even if every single building in your settlement is using water engines. Just have some purging fire in reserve and staff the building shottly before the storm starts so they get in position. This way you should be able to combat up to 300% corruption without losing anyone. If it gets higher than that then just temporarily build and staff another post and make sure you have more fire than cysts before the storm.
Last edited by AntiGrav1ty; Mar 17, 2023 @ 4:30am
Narandia Mar 18, 2023 @ 6:17am 
Originally posted by Alexander:
I use the number of cysts as an indicator. On P11 it is one blight post by 15 cysts, meaning that if I see ~12 cysts during the Clearance I start building a new Blightpost just in case. Hydrants are not very useful because one blightfighter can burn one cyst at a time anyways.

Hydrants can be more useful than you might think, though I'm still not using them much unless I have some rebuilt ruins further out from my main industry hub running on maxed out rain engines. Even the cysts created from glade events and the P2 modifier nearly always get placed around said hub anyway.

The other reason is that hydrants don't require parts, which makes them very handy on P10+. On the other hand, with that modifier I will still need to have at least a second Blight Post on hand when dealing with glade events spawning a bunch of extra cysts anyway, but a few well-placed hydrants can make a difference on close calls.
atlan Mar 18, 2023 @ 1:17pm 
1 is around enough for 15 cysts, 2 for 25 and 3 for 30. If you have over thirty cysts, corruption ticks so fast that it becomes almost impossible to burn enough cysts before you lose villagers. I haven't tested the exact numbers so it's only my rule of thumb.
LotusBlade Mar 18, 2023 @ 9:31pm 
I would say 1 worker per 45% of blightrot danger in case you don't have hydrants. So below Prestige difficulty 1 is enough most of the time.
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Date Posted: Mar 16, 2023 @ 6:57am
Posts: 10