Against the Storm

Against the Storm

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iProfessore Jul 12, 2023 @ 12:23pm
What is the object of this game?
First off let me say i am not a fan a fantasy worlds, reality is my thing.
I understand the City Building bit and the different buildings but what in god's name embarkation is i don't know.
Did the tutorials 1 & 2 then it said i had to get somewhere but very little info on how to do that. Landed up on another island building again with no objective explained.
I suspect this game is simply to keep repeating the same buiding a village over and over again. How boring.
i am undecided on this one
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RonEmpire Jul 12, 2023 @ 12:42pm 
The objective of the game is stated in the cut scene intro.

You need to gather resources to upgrade your citadel. The citadel has a ton of things you can upgrade with the "meta citadel resources" that you earn from each town completion.

There are modifiers in the world that give you the special resource types Machinery and Artifact. If you place a town near these modifiers, it creates some challenge or bonus to your town run.

The objective within each town run is to complete the full reputation blue bar before the red bar fills up.

The Seal is another goal. Fixing a seal gives you more years to do more towns in a run and at the end upon winning you get bonus resources.

Building each village has various RNG mechanics that make them almost unique every time you play. Each run plays almost entirely different from the last because you need to adapt to the hand you're dealt. You don't always get the same blueprints each time for example.

The real challenge is climbing the difficulty ladder until you can consistently win with Prestige 20 and fixing the Prestige 20 seal (Adamantine).
Last edited by RonEmpire; Jul 12, 2023 @ 12:47pm
Clawyer Jul 12, 2023 @ 12:44pm 
Doesn't building a settlement again and again in a hostile environment that makes your villagers want to leave or even kills them while having to adapt to the random blueprints you gain that enable you to keep them fed and happy sound appealing to you? ;)

Yes, the core game loop is starting a settlement, fulfilling orders to gain new blueprints to make your villagers happy until your queen says they are happy enough and sends you on to the next settlement. After a number of years a big storm comes and whipes the map clean and you start again. But after 200 hours of playtime I still don't find it boring and come back for the new content that is delivered every two weeks.

I recommend the game as it keeps adding small twists and tweaks as well as some toolsets over time when you level up your citadel, but if the core gameplay loop of building settlement after settlement doesn't appeal to you, you might want to look elsewhere.
Samseng Yik Jul 12, 2023 @ 8:16pm 
Your objective is to win.
To win, you need 10+ reputation (blue bar)

But how you gonna do this ?
This part is very open ended.
You get reputation with
1) doing queen order
2) opening cache/box with tool (send to citadel)
3) Some events decision reward you reputation
4) people happy and resolve hit the threshold, then they generate reputation per minute.
Samseng Yik Jul 12, 2023 @ 8:35pm 
Originally posted by iProfessore:
I suspect this game is simply to keep repeating the same buiding a village over and over again. How boring.
i am undecided on this one

If you are not a roguelike gamer.
This game is not for you.
If you are a "typical city gamer" who prefer to build a massive bloated city over 100 hours and refuse to "move on next because it waste my current city".
Then again this game is not for you.

Actually, for me. "HOW BORING " for "typical city builder" to stay in a same city for so much hours.
A roguelike can have several dozens of gameplay variation for every settlement. I get to play and experiment the game differently. Exactly why Against The Storm is my GOTY.
Skaarphy Jul 13, 2023 @ 2:11am 
Originally posted by iProfessore:
[...] reality is my thing
If that's the case not sure if playing computer games is really the right thing for you. Have you tried going outside, meeting people, and talking with them about politics and stuff?
Last edited by Skaarphy; Jul 13, 2023 @ 2:12am
iProfessore Jul 13, 2023 @ 5:16am 
Originally posted by Skaarphy:
Originally posted by iProfessore:
[...] reality is my thing
If that's the case not sure if playing computer games is really the right thing for you. Have you tried going outside, meeting people, and talking with them about politics and stuff?

I have seen some stupid answers before (not necessarily this thread) but this one beats them all
Skaarphy Jul 13, 2023 @ 5:34am 
Originally posted by iProfessore:
Originally posted by Skaarphy:
If that's the case not sure if playing computer games is really the right thing for you. Have you tried going outside, meeting people, and talking with them about politics and stuff?

I have seen some stupid answers before (not necessarily this thread) but this one beats them all
Not really the humorous type, are you? You might want to avoid talking about politics then, lots of humor needed for that these days.
NoobusMaximus Jul 13, 2023 @ 6:14am 
This game sucks....for 5 people out of 100 on average.
Leisurely Luke  [developer] Jul 13, 2023 @ 6:58am 
Hey everyone! Just chiming in to remind that we'll all benefit from keeping the conversations civil and on topic :SWHHeart:

Ron provided a very accurate description of various goals in different layers of the game:

Originally posted by RonEmpire:
The objective of the game is stated in the cut scene intro.

You need to gather resources to upgrade your citadel. The citadel has a ton of things you can upgrade with the "meta citadel resources" that you earn from each town completion.

There are modifiers in the world that give you the special resource types Machinery and Artifact. If you place a town near these modifiers, it creates some challenge or bonus to your town run.

The objective within each town run is to complete the full reputation blue bar before the red bar fills up.

The Seal is another goal. Fixing a seal gives you more years to do more towns in a run and at the end upon winning you get bonus resources.

Building each village has various RNG mechanics that make them almost unique every time you play. Each run plays almost entirely different from the last because you need to adapt to the hand you're dealt. You don't always get the same blueprints each time for example.

The real challenge is climbing the difficulty ladder until you can consistently win with Prestige 20 and fixing the Prestige 20 seal (Adamantine).
el Darkness Jul 13, 2023 @ 9:39am 
Originally posted by iProfessore:
First off let me say i am not a fan a fantasy worlds, reality is my thing.
I understand the City Building bit and the different buildings but what in god's name embarkation is i don't know.
Did the tutorials 1 & 2 then it said i had to get somewhere but very little info on how to do that. Landed up on another island building again with no objective explained.
I suspect this game is simply to keep repeating the same buiding a village over and over again. How boring.
i am undecided on this one
Hard to say If I can recommend AtS to you, in this game you play in a loop, a loop of building settlements. In every settlement your ONLY objective is to establish a settlement, you do this by gaining reputation, if the Queen decides you have done well (you get enough reputation) she will consider your job done and she will send you to establish another settlement. You keep doing that until the apocalyptic storm hits, after storm passes you begin your journey anew.

Every game will be different (at least after you get first few unlocks), you will journey through different biomes, you will get different aides in form of Cornerstones and Blueprints, you will get different rersources hidden in Glades, all this will make you think how to adapt... or you will fail. You can think of AtS as a puzzle game, make your choices to maximise chances of winning. This game, even on lower difficulties always kept me on my toes.

If you are looking for goal, you can aim to reforge damaged seals, or to fully upgrade your Citadel, or to beat maximum difficulty - Prestige 20. Gameplay loop (and difficulty system) is a bit similar to Slay the Spire or Monster Train.

Oh, and when you are selecting your new caravan to embark with, that is your embarkation screen, there you can spend the embarkation points you have to get some more starting resources. A lot of embarkation word here. :)
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Date Posted: Jul 12, 2023 @ 12:23pm
Posts: 10