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You need to gather resources to upgrade your citadel. The citadel has a ton of things you can upgrade with the "meta citadel resources" that you earn from each town completion.
There are modifiers in the world that give you the special resource types Machinery and Artifact. If you place a town near these modifiers, it creates some challenge or bonus to your town run.
The objective within each town run is to complete the full reputation blue bar before the red bar fills up.
The Seal is another goal. Fixing a seal gives you more years to do more towns in a run and at the end upon winning you get bonus resources.
Building each village has various RNG mechanics that make them almost unique every time you play. Each run plays almost entirely different from the last because you need to adapt to the hand you're dealt. You don't always get the same blueprints each time for example.
The real challenge is climbing the difficulty ladder until you can consistently win with Prestige 20 and fixing the Prestige 20 seal (Adamantine).
Yes, the core game loop is starting a settlement, fulfilling orders to gain new blueprints to make your villagers happy until your queen says they are happy enough and sends you on to the next settlement. After a number of years a big storm comes and whipes the map clean and you start again. But after 200 hours of playtime I still don't find it boring and come back for the new content that is delivered every two weeks.
I recommend the game as it keeps adding small twists and tweaks as well as some toolsets over time when you level up your citadel, but if the core gameplay loop of building settlement after settlement doesn't appeal to you, you might want to look elsewhere.
To win, you need 10+ reputation (blue bar)
But how you gonna do this ?
This part is very open ended.
You get reputation with
1) doing queen order
2) opening cache/box with tool (send to citadel)
3) Some events decision reward you reputation
4) people happy and resolve hit the threshold, then they generate reputation per minute.
If you are not a roguelike gamer.
This game is not for you.
If you are a "typical city gamer" who prefer to build a massive bloated city over 100 hours and refuse to "move on next because it waste my current city".
Then again this game is not for you.
Actually, for me. "HOW BORING " for "typical city builder" to stay in a same city for so much hours.
A roguelike can have several dozens of gameplay variation for every settlement. I get to play and experiment the game differently. Exactly why Against The Storm is my GOTY.
I have seen some stupid answers before (not necessarily this thread) but this one beats them all
Ron provided a very accurate description of various goals in different layers of the game:
Every game will be different (at least after you get first few unlocks), you will journey through different biomes, you will get different aides in form of Cornerstones and Blueprints, you will get different rersources hidden in Glades, all this will make you think how to adapt... or you will fail. You can think of AtS as a puzzle game, make your choices to maximise chances of winning. This game, even on lower difficulties always kept me on my toes.
If you are looking for goal, you can aim to reforge damaged seals, or to fully upgrade your Citadel, or to beat maximum difficulty - Prestige 20. Gameplay loop (and difficulty system) is a bit similar to Slay the Spire or Monster Train.
Oh, and when you are selecting your new caravan to embark with, that is your embarkation screen, there you can spend the embarkation points you have to get some more starting resources. A lot of embarkation word here. :)