Against the Storm

Against the Storm

View Stats:
Deredere Jul 11, 2023 @ 1:20am
Frostpunk
Is this game similar to Frostpunk? Cause I just play only Frostpunk and I'm finding another game have same style gameplay, I love that kind of gameplay
Last edited by Deredere; Jul 11, 2023 @ 1:22am
Originally posted by Samseng Yik:
In this game, you need to make more decision than Frostpunk, in order to win.
However , this game is more align with Roguelite.
Mean it has enormous of random, however in a supreme well done way.
So far only players who can't accept rogue ish game cannot accept this.
All other players praised how the game give players a lot and different way of play style and still can win.

Depend how much roguelike roguelite games you played.
If you good in those genre, then you have powerful adaptation and critical thinking.

1 settlement of Frostpunk probably last way longer than ATS.
In ATS, a settlement last around at most 2 hours if I play at 1.5 speed and pause constantly for everything need my attention and decision making.
When you win, that settlement will gone (this is something "typical city builder" not willing to give up their "Effort") , then you pick another land in world map to start another completely maybe different play style settlement for differenet gameplay experience.

If you wondering ATS need to make some pain decision for survival and better future?
Hell yes, you need to, robbing people , cannibalism they are all here
< >
Showing 1-13 of 13 comments
The author of this thread has indicated that this post answers the original topic.
Samseng Yik Jul 11, 2023 @ 2:23am 
In this game, you need to make more decision than Frostpunk, in order to win.
However , this game is more align with Roguelite.
Mean it has enormous of random, however in a supreme well done way.
So far only players who can't accept rogue ish game cannot accept this.
All other players praised how the game give players a lot and different way of play style and still can win.

Depend how much roguelike roguelite games you played.
If you good in those genre, then you have powerful adaptation and critical thinking.

1 settlement of Frostpunk probably last way longer than ATS.
In ATS, a settlement last around at most 2 hours if I play at 1.5 speed and pause constantly for everything need my attention and decision making.
When you win, that settlement will gone (this is something "typical city builder" not willing to give up their "Effort") , then you pick another land in world map to start another completely maybe different play style settlement for differenet gameplay experience.

If you wondering ATS need to make some pain decision for survival and better future?
Hell yes, you need to, robbing people , cannibalism they are all here
Deredere Jul 11, 2023 @ 2:42am 
Originally posted by Samseng Yik:
In this game, you need to make more decision than Frostpunk, in order to win.
However , this game is more align with Roguelite.
Mean it has enormous of random, however in a supreme well done way.
So far only players who can't accept rogue ish game cannot accept this.
All other players praised how the game give players a lot and different way of play style and still can win.

Depend how much roguelike roguelite games you played.
If you good in those genre, then you have powerful adaptation and critical thinking.

1 settlement of Frostpunk probably last way longer than ATS.
In ATS, a settlement last around at most 2 hours if I play at 1.5 speed and pause constantly for everything need my attention and decision making.
When you win, that settlement will gone (this is something "typical city builder" not willing to give up their "Effort") , then you pick another land in world map to start another completely maybe different play style settlement for differenet gameplay experience.

If you wondering ATS need to make some pain decision for survival and better future?
Hell yes, you need to, robbing people , cannibalism they are all here
damn, sound interesting, but also more challenge and annoying thing like "In ATS, a settlement last around at most 2 hours if I play at 1.5 speed and pause constantly for everything need my attention and decision making." Cost a lot of hours to play.
Anyway, thank for info
Samseng Yik Jul 11, 2023 @ 2:50am 
You may look the short duration of settlement as a "bad stuff".
But you forgot the game has dozens of way to played.
Today , you finish a settlement, let say with heavy trading focus and economy booming everyone happy make you win.
2molo, your settlement may played another way to, exploration reap reward net you to victory.
next day, your another settlement may found a way mass produce luxury food efficiently and make everyone happy net you a win.

Of course, not every product design for everyone.
There is a demo, you know?
The demo has tutorial (very hand crafted just to teach you basic).
Then you can play the game for real. Unlimited, but of course with less variety of content.
Try it there. no shame if the product not designed for you.

Long story short, a settlement victory (end) if you get enough reputation.
Sounds like short game? There are actually a huge world. And the very last patch developer released few weeks has "end game" for ultimate challenge at various difficulty setting.
While you make settlement in open world and travel around, there are events that can affect your current cycle.

Edit : I can't see your game library, so it is hard for me to quote any rogue ish games you played or not. To compare
Last edited by Samseng Yik; Jul 11, 2023 @ 2:54am
TigaTone Jul 13, 2023 @ 10:52pm 
I came from playing Anno 1880 and the resourcing management is very similar. The big difference is in Anno you build your epic cities. Here the small 2 hr games are more analagous to Starcraft.

But whats all been said about the "many game play approaches" is true.
One day one of playing this I gave is a Thumbs Down.
I'm now on day 6 and switched it to Thumbs Up.
Spacesuit Spiff Jul 14, 2023 @ 10:11am 
If you like frostpunk but wish it had a way to stop you from memorising one solution and save-scumming it, this is what you want.
BlueAuran Jul 17, 2023 @ 5:19am 
Also IMPORTANT for many to keep in mind. I LUV the idea of frostpunk and beLIEve it to be a proper superb title in every way except ONE that really matters to a lot of people. UI size. Now that I have LOSSLESS scaling on steamgames I may give it another whirl and see if that program can work its magic...yet with THIS TITLE here (ATS) you have all of that baked right in from the getgo, making it a much more usable game for many/most. Yet FrostPunk just sits in my collection because the UI is too small to play on 1080p or 4K for me...yet this game here will get LOTS of action!
Rango [Xeno] Jul 19, 2023 @ 9:22am 
If you want a game more Frostpunk style, I'd go with IXION. This game is less brutal but also quite interesting in it's own way. I like it.
Sir_Blaze Jul 19, 2023 @ 10:20am 
I wouldn't say AtS has more choices, but different ones, what does killing a person do in this game it just removes a worker and sometimes can actually buff you due to less people making them more resolute, frostpunk can lead to rebellion and mutiny that you then have to deal with,also they are completely different games.
FP is a city builder in a grim setting of endless snow where you make political and tech choices and hope you get them out in time before the storm kills your game and you have to work through said storm your game doesn't stop because of it.
AtS you are starting villages till they are considered self sufficient by gaining the win condition of resolve. and then going on to the next village. and you make multiple villages till the storm comes when it does you mosey on back to your home city safe n snug and go back out when the storm is gone
Deredere Jul 19, 2023 @ 4:21pm 
thank you so much for advice, guys

Originally posted by Rango Xeno:
If you want a game more Frostpunk style, I'd go with IXION. This game is less brutal but also quite interesting in it's own way. I like it.
OMG, this is FP but sci-fi style!!! Definite wishlist now!
Samseng Yik Jul 19, 2023 @ 8:20pm 
Those less roguelike approach game will suitable you .
But the game of course is linear, less reason to replay and experience different stuff
BlueAuran Jul 20, 2023 @ 2:30am 
PS lossless scaling was utterly useless in both FrostPunk & SkyLines...both those games remain with a UI that is pretty much abysmal on 4K displays. Also finding Surviving the Abyss & the reset of that series (even Mars) to have similar issues. The only one that has half-way decent scaling out of the bunch would be EndZone and Against the Storm. The latter has some of the best scaling I have ever seen in a game! So GET WITH IT all the rest of you, one of the most important aspects of any city builder IS the UI. How some of these titles made it into epic status with flunking on that part is almost beyond me!
BlueAuran Jul 20, 2023 @ 2:33am 
Just realised what forum I was in. SO I remind you that Against the Storm is the ABSOLUTE WINNER when it comes to UI...honestly, best options I have ever seen in ANY city builder. More should take direction from how they managed this one!
Sir_Blaze Jul 20, 2023 @ 4:47am 
@Deredere the biggest problem with Ixion when i played it was that everything is in the exact same place every time so you can streamline it extremely easily there is 0 randomness in it , there is a correct choice for every decission which makes things superfluous
Last edited by Sir_Blaze; Jul 20, 2023 @ 4:48am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jul 11, 2023 @ 1:20am
Posts: 13