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However , this game is more align with Roguelite.
Mean it has enormous of random, however in a supreme well done way.
So far only players who can't accept rogue ish game cannot accept this.
All other players praised how the game give players a lot and different way of play style and still can win.
Depend how much roguelike roguelite games you played.
If you good in those genre, then you have powerful adaptation and critical thinking.
1 settlement of Frostpunk probably last way longer than ATS.
In ATS, a settlement last around at most 2 hours if I play at 1.5 speed and pause constantly for everything need my attention and decision making.
When you win, that settlement will gone (this is something "typical city builder" not willing to give up their "Effort") , then you pick another land in world map to start another completely maybe different play style settlement for differenet gameplay experience.
If you wondering ATS need to make some pain decision for survival and better future?
Hell yes, you need to, robbing people , cannibalism they are all here
Anyway, thank for info
But you forgot the game has dozens of way to played.
Today , you finish a settlement, let say with heavy trading focus and economy booming everyone happy make you win.
2molo, your settlement may played another way to, exploration reap reward net you to victory.
next day, your another settlement may found a way mass produce luxury food efficiently and make everyone happy net you a win.
Of course, not every product design for everyone.
There is a demo, you know?
The demo has tutorial (very hand crafted just to teach you basic).
Then you can play the game for real. Unlimited, but of course with less variety of content.
Try it there. no shame if the product not designed for you.
Long story short, a settlement victory (end) if you get enough reputation.
Sounds like short game? There are actually a huge world. And the very last patch developer released few weeks has "end game" for ultimate challenge at various difficulty setting.
While you make settlement in open world and travel around, there are events that can affect your current cycle.
Edit : I can't see your game library, so it is hard for me to quote any rogue ish games you played or not. To compare
But whats all been said about the "many game play approaches" is true.
One day one of playing this I gave is a Thumbs Down.
I'm now on day 6 and switched it to Thumbs Up.
FP is a city builder in a grim setting of endless snow where you make political and tech choices and hope you get them out in time before the storm kills your game and you have to work through said storm your game doesn't stop because of it.
AtS you are starting villages till they are considered self sufficient by gaining the win condition of resolve. and then going on to the next village. and you make multiple villages till the storm comes when it does you mosey on back to your home city safe n snug and go back out when the storm is gone
OMG, this is FP but sci-fi style!!! Definite wishlist now!
But the game of course is linear, less reason to replay and experience different stuff