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Clay pit and clay delivery line is something I welcome. Plus it can be used for dew bars for fox homes and other stuff that uses dew bars. Tools and pipes and barrels.
I've been brick starved before on a few occasions. So not having any clay definitely hurts.
I would say pigments is more least useful. Only use for pigment is for scrolls or scarlet orchard event solve. Maybe for pack of trade goods but there are other options.
Pigments yeah I'm surprised there's so few recipes for it-and no pigment exclusive items either! You can make scrolls with wine if you're desperate enough. Scrolls are useful of course, used in education services and lots of glade stuff but incense has very similar functions yet is much easier to make.
I've heard some people claim herbs are not very useful compared to other food items but I'd disagree there. Granted, you can't eat it raw nor turn it into flour. But Most complex food lets you use herbs as an option, which frees up more edible foods for other things.
This might be embarrassing but ancient marrow's sac effect is only relevant for me in like 1/12 games. It's a nice alternative if youre struggling with wood... but mostly its just trade route fodder for me
But I think Dye, coloring, pigment
Annoying to make, feel not important to make. And is not very expensive to just buy the luxury product. Plus this luxury product is not often used anyway.
Only in scarlet do I save pigments from trees for the dig solve
Pigment seems like it could be good, I usually make some if I draft it, but the recipes are actually pretty expensive for what you're getting. And I virtually never make scrolls or tea (easier to just buy them).
Roots are sub-par food. Produced at 1-star in herb garden, you'd rather be doing mushrooms. Don't think I've ever foraged for them except year 1 in the starting glade. I've also never foraged wheat nodes (the marshlands big one doesn't count). If I'm in a position to do that I probably already found a farm blueprint and sold the Parts a camp would take to jumpstart trade routes.
Second has to be oil. Even with the buff, it's not worth to burn. Sure, 15 oil can be used for glade-solving, but 15 coal or 15 sea marrow also works. I've never seen anyone be glad to see a druid's hut pop up in their choices. It also doens't sell for much.
The others are quite useful depending on the situation (not really... resin is quite useless, but at least it sells for something). At any rate, you can sell them for decent money.
Oil is super useful imo. Making oil as your main fuel is imo a very viable option.
I also dont think there's anything wrong with clay. I always used to prefer it over stones actually. But just recently i stopped send ALL caches to the queen and now ill sometimes use stones to open some in early game. So caches vs easy containers, fair balance imo.
Id say second place after pigment is for resin.
More generally, it's good if you're going hard on the ranch strat.
Copper is only used for pigment, which as other has covered isn't that useful either, and most of the copper bar workshops are bad when you can make dewbars in the brickyard.
Mind you, copper bars are MUCH easier to make than dew bars. Copper bar is just ore + fuel.
Btw resin can be found on large root nodes as a side product along with herbs.