Against the Storm

Against the Storm

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Any plans to increase the level cap?
I've already hit level 18 but I still have a bunch of deeds that reward exp that I've yet to complete. Are there any plans to increase the level cap in the future? I want to know in case I complete those deeds I can hold off on claiming any exp from them. Much obliged! :ayos_hello:
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Showing 1-14 of 14 comments
Leisurely Luke  [developer] Aug 8, 2023 @ 1:45am 
Hey! While we don't have any specific plans to increase the level cap at the moment, it's possible it will increase in future Early Access updates (as it did in the past). Nevertheless, the game should count your Experience earned beyond the current max level and count it towards the new level once we add it.
Samseng Yik Aug 8, 2023 @ 2:04am 
I hope we get some bonus embark point for high prestige play.
Because high prestige and far distance from Citadel create a "rail road" situation where only "few options are meta".
A rogue-ish game shouldn't have rail-road meta.
TowerWizard Aug 8, 2023 @ 2:59am 
Originally posted by Samseng Yik:
I hope we get some bonus embark point for high prestige play.
Because high prestige and far distance from Citadel create a "rail road" situation where only "few options are meta".
A rogue-ish game shouldn't have rail-road meta.

What do you mean, I don't exactly understand?

Do you mean that if you go out from the citadel in a straight line, the game forces you to play at harder and harder difficulties, and that the only way to play the higher difficulties is to employ certain strategies?

The game actively punishes play from far from the citadel by taking away embark points (where you have to play high prestige already), so I don't see the game giving you embark points for playing high prestige far from the citadel (since this is what they actively punish you for doing)?
Last edited by TowerWizard; Aug 8, 2023 @ 3:02am
AlexGK Aug 8, 2023 @ 7:18am 
Originally posted by Samseng Yik:
I hope we get some bonus embark point for high prestige play.
Because high prestige and far distance from Citadel create a "rail road" situation where only "few options are meta".
A rogue-ish game shouldn't have rail-road meta.
Sorry, this makes no sense. You go high prestige, because you want extra challenge from modifiers and you go farther from the centre, because you want extra challenge from reduced embark points. What you suggest is counter-productive, no?
TowerWizard Aug 8, 2023 @ 7:24am 
The rings do create lose-lose situations, though.

Like, there is a fun modifier that I would like to play, but it is in the P5 ring, and i don't want to play P5. So if I don't play the modifier, that is a loss of a fun modifier, but if I play it, it will still not be fun because I have to play P5, which is not fun.
arjensmit79 Aug 8, 2023 @ 8:02am 
In my experience its the other way around.

At low difficulties, you can easilly repeat the same thing you learned over and over.
At high difficulties, you are forced to adept and do different things depending on what the game gives you.
Last edited by arjensmit79; Aug 8, 2023 @ 8:02am
TowerWizard Aug 8, 2023 @ 12:34pm 
Originally posted by arjensmit79:
In my experience its the other way around.

At low difficulties, you can easilly repeat the same thing you learned over and over.
At high difficulties, you are forced to adept and do different things depending on what the game gives you.

But is it fun being forced, is the question? No, in this case.
Hariman Aug 8, 2023 @ 1:45pm 
Originally posted by TowerWizard:
Originally posted by Samseng Yik:
I hope we get some bonus embark point for high prestige play.
Because high prestige and far distance from Citadel create a "rail road" situation where only "few options are meta".
A rogue-ish game shouldn't have rail-road meta.

What do you mean, I don't exactly understand?

Do you mean that if you go out from the citadel in a straight line, the game forces you to play at harder and harder difficulties, and that the only way to play the higher difficulties is to employ certain strategies?

The game actively punishes play from far from the citadel by taking away embark points (where you have to play high prestige already), so I don't see the game giving you embark points for playing high prestige far from the citadel (since this is what they actively punish you for doing)?

If you're going for the Seals, you have to play at high prestige.

Also, having only a few embarkation points at the start makes it tedious to start and harder to hit the ground running in the outer rings.

So it's a tedious process of squiggling back and forth in the lower difficulties stacking Embarkation Points to have in the last few runs around the seal.

Starting with maybe 4 reserve embarkation points, having more options to gain bonuses/modifiers on the world map.

Little things that wouldn't change the game, just add more options would be nice.


Also a way to spend citadel resources before or during the settlements other than the Forsaken Altar would be nice.
arjensmit79 Aug 8, 2023 @ 3:30pm 
Originally posted by TowerWizard:
Originally posted by arjensmit79:
In my experience its the other way around.

At low difficulties, you can easilly repeat the same thing you learned over and over.
At high difficulties, you are forced to adept and do different things depending on what the game gives you.

But is it fun being forced, is the question? No, in this case.

Yes, for me the fun increased massively when i got to the levels where i actually had to think about how to make things work instead of just following my routines.

It is where the game clicked really. At the lower difficulties, i felt like it was a city builder, but not a great one because i had to wait to get the right blueprints. The game started to be fun when i found out what the game actually was: A puzzle you have to solve with very limited and randomized means. A puzzle that has only one or a few possible solutions is fun, thats the essence of a puzzle. A puzzle that will be solved no matter what you try is no fun.
Last edited by arjensmit79; Aug 8, 2023 @ 3:34pm
Froot Loop Lux Aug 8, 2023 @ 4:24pm 
Originally posted by Leisurely Luke:
Hey! While we don't have any specific plans to increase the level cap at the moment, it's possible it will increase in future Early Access updates (as it did in the past). Nevertheless, the game should count your Experience earned beyond the current max level and count it towards the new level once we add it.

Thank you for letting me know! :ayos_heart:
Samseng Yik Aug 8, 2023 @ 9:18pm 
What I mean is.
"We forced to adapt that 1 or 2 meta".
Which is rail-roading gameplay.

Majority of embark can't be selected anyway in high prestige distance village.
AN example of "hard mode perk" is some ARPG turning higher difficulty also grant bonus gold/loot drop quantity.
Grim Dawn are Stolen Realm are 1 example.
The game is same hard. The "hard mode perk" is just a minor support
Last edited by Samseng Yik; Aug 8, 2023 @ 9:20pm
TowerWizard Aug 9, 2023 @ 7:10am 
Originally posted by Samseng Yik:
What I mean is.
"We forced to adapt that 1 or 2 meta".
Which is rail-roading gameplay.

Majority of embark can't be selected anyway in high prestige distance village.
AN example of "hard mode perk" is some ARPG turning higher difficulty also grant bonus gold/loot drop quantity.
Grim Dawn are Stolen Realm are 1 example.
The game is same hard. The "hard mode perk" is just a minor support

No idea what you are trying to say, sorry, except for this sentence: "Majority of embark can't be selected anyway in high prestige distance village." This I understand and agree with.
arjensmit79 Aug 9, 2023 @ 7:35am 
Originally posted by TowerWizard:
No idea what you are trying to say, sorry, except for this sentence: "Majority of embark can't be selected anyway in high prestige distance village." This I understand and agree with.
The bonus embarkation points have "solved" this though. If you are going for a far away seal in lands where you get little embarkation points, you have the opportunity to collect extra embarkation points early in the cycle when playing games close to the citadel.
TowerWizard Aug 9, 2023 @ 8:16am 
Originally posted by arjensmit79:
Originally posted by TowerWizard:
No idea what you are trying to say, sorry, except for this sentence: "Majority of embark can't be selected anyway in high prestige distance village." This I understand and agree with.
The bonus embarkation points have "solved" this though. If you are going for a far away seal in lands where you get little embarkation points, you have the opportunity to collect extra embarkation points early in the cycle when playing games close to the citadel.

Unless you are saving those extra embark points for the Seal, which I am doing.
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Date Posted: Aug 7, 2023 @ 7:45am
Posts: 14