Against the Storm

Against the Storm

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id race
Does anyone know the race id?
(humans, lizards, beavers, harpies, foxes.)
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Showing 1-10 of 10 comments
Clawyer Jul 31, 2023 @ 11:23pm 
I don't but if you want to, you can look into the patch preview sessions the developers stream on twitch, they are using some debug code there.
Leisurely Luke  [developer] Jul 31, 2023 @ 11:25pm 
Hey! Do you need their names for the Experimental Branch commands? If so: Human, Lizard, Beaver, Harpy, Foxes (this one is plural - a little oversight on our end that's really time-consuming to change).
OmnaticSin Sep 29, 2024 @ 12:20pm 
Originally posted by Leisurely Luke:
Hey! Do you need their names for the Experimental Branch commands? If so: Human, Lizard, Beaver, Harpy, Foxes (this one is plural - a little oversight on our end that's really time-consuming to change).

For some odd reason these don't work anymore. Were they updated? :o
mostly willing Sep 29, 2024 @ 12:38pm 
they still work
OmnaticSin Sep 30, 2024 @ 2:20pm 
Race Id's Don't Work?
Hello!

It's been awhile since I played, and I only started to play again when the dlc was announced. However, I noticed when messing around with console commands that the race id's don't work? I tried to spawn any race whatsoever, and the game says that those races don't exist.

Anyone else notice this?

Btw, dlc is very pretty. I like it :D

I do wonder why the frogs don't have an affinity for working with fishing though? I mean... plenty of frog species eat other frogs, and given many live in ponds it would be poetic for them to have an affinity to work with ponds/fishing, no?
Perhaps foxes will have the affinity! That'd be cute :P lol
mostly willing Sep 30, 2024 @ 2:29pm 
I've replied to you before that all of them still work. I just double checked all of the following:
villager.spawn Human 1 villager.spawn Beaver 1 villager.spawn Lizard 1 villager.spawn Harpy 1 villager.spawn Foxes 1

obviously you have to have the species in the game. use
villager.fillall
to fill out the slots immediately

I can't test frogs cause of the current patch
Last edited by mostly willing; Sep 30, 2024 @ 2:29pm
OmnaticSin Sep 30, 2024 @ 5:01pm 
Originally posted by mostly willing:
I've replied to you before that all of them still work. I just double checked all of the following:
villager.spawn Human 1 villager.spawn Beaver 1 villager.spawn Lizard 1 villager.spawn Harpy 1 villager.spawn Foxes 1

obviously you have to have the species in the game. use
villager.fillall
to fill out the slots immediately

I can't test frogs cause of the current patch


Oh! Sorry I didn't see a notification. Thank you for replying. I appreciate it :D
Leisurely Luke  [developer] Oct 2, 2024 @ 12:36am 
Originally posted by OmnaticSin:
Originally posted by Leisurely Luke:
Hey! Do you need their names for the Experimental Branch commands? If so: Human, Lizard, Beaver, Harpy, Foxes (this one is plural - a little oversight on our end that's really time-consuming to change).

For some odd reason these don't work anymore. Were they updated? :o
Hey! They haven't been updated and they appear to be working just fine on the Experimental Branch. Could you please double-check if you're on the Experimental Branch and if you're using the right commands? Here's a little guide that might be of use: https://steamcommunity.com/sharedfiles/filedetails/?id=3210939497
Please also note that you won't be able to spawn villagers of other species than the three species that were drawn for this game.
Last edited by Leisurely Luke; Oct 2, 2024 @ 12:36am
OmnaticSin Oct 10, 2024 @ 11:19am 
Originally posted by Leisurely Luke:
Originally posted by OmnaticSin:

For some odd reason these don't work anymore. Were they updated? :o
Hey! They haven't been updated and they appear to be working just fine on the Experimental Branch. Could you please double-check if you're on the Experimental Branch and if you're using the right commands? Here's a little guide that might be of use: https://steamcommunity.com/sharedfiles/filedetails/?id=3210939497
Please also note that you won't be able to spawn villagers of other species than the three species that were drawn for this game.


Hello! Apologies again for not replying right away. I have been busy working on my capstone. Dx

Majority of the commands do work, however I have noticed something interesting.
1.) You cannot spawn any species that isn't one of the three? Example, I have only one or two, not three filled already. So I try to spawn frogs to fill the third spot, however I cannot. I know when experimental first started I could spawn whomever, whenever. Even once had four! Lol, that was fun. Is this an intentional change? If so, why? (Genuinely curious btw, not hating!) I do think it's smart if you want to lock in three specific species regardless, but again just curious as to why the change. Unless this is a bug?

2.) I have noticed that trying to give myself dye does not work. Is it because it's meant to be called something else? Pigment/s? Colored powder? I know there was another one I couldn't spawn, but I cannot recall what it was at this time. So far I only found dye, and one other item, that you cannot give yourself through their direct name.

Regardless, I have been thoroughly enjoying this game! It's been a ton of fun, and I'm so happy you guys are still passionate about this project. Thank you for the excellent work.

Stay safe and take care!
Leisurely Luke  [developer] Oct 10, 2024 @ 1:40pm 
Originally posted by OmnaticSin:
1.) You cannot spawn any species that isn't one of the three? Example, I have only one or two, not three filled already. So I try to spawn frogs to fill the third spot, however I cannot. I know when experimental first started I could spawn whomever, whenever. Even once had four! Lol, that was fun. Is this an intentional change? If so, why? (Genuinely curious btw, not hating!) I do think it's smart if you want to lock in three specific species regardless, but again just curious as to why the change. Unless this is a bug?
Hiya! Hmmm, I'm afraid that was never possible. You can't have more than 3 species on the Experimental Branch (just like in the regular game) and you can't freely choose species during a game. Although, you can re-roll caravans before embarking with the following command:
worldMap.randomizeEmbark
Originally posted by OmnaticSin:
2.) I have noticed that trying to give myself dye does not work. Is it because it's meant to be called something else? Pigment/s? Colored powder? I know there was another one I couldn't spawn, but I cannot recall what it was at this time. So far I only found dye, and one other item, that you cannot give yourself through their direct name.
That's true, some items can't be added with a direct name and require additional parameters. To add Dye, you need to use a commad:
good.add "[Crafting] Dye"
You can find get a list of all the full names of resources by typing the command:
good.list
I hope this helps! ^^
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Date Posted: Jul 31, 2023 @ 8:36pm
Posts: 10