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It was
population * resolve / 1200 (for high tresshold races)
population * resulve / 1850 (for low tresshold races)
So, it does take it into calculation. And it makes perfect sense!
@OP - please remove the solved status. I think everyone will confirm that the year is in the formula. And not as a linear coefficient either.
@devs - may we have the formula, please?
PS: Wait, its resolve and not resolve above the treshhold? Meaning for the same resolve level a low resolve specie will get slower rep than an above-the-treshhold-by-a-point high resolve specie? I will test that if devs dont respond.
Someone answered with this link:
https://www.reddit.com/r/Against_the_Storm/comments/14d7xiy/comment/jop7un9/?utm_source=share&utm_medium=web2x&context=3
If we translate and compare that with the reddit info:
0.00013*R*0.7*P*60
0.000195*R*0.7*P*60
=>
P*R*0.00546 /min
P*R*0.00819 /min
=>
That makes the reddit formula closs but not exact.
1/1200 = 0.008333
1/1850 = 0.005405
Correct would be
P*R/1221
P*R/1831
Alex helped a lot too though!
I was silly to waste my time tesing instead of asking to begin with.
The linear scale with pop growth changes everything for me. Now starting max pop is a lot more viable.
High resolve species generating rep at a faster rate is also important, since they only start generating rep mid to late game. Until now i was never interested in generating rep earlier with them. Beaver just got buffed in my book :D