Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glade events are indeed an important part. Back in those days the traders also sold advanced tools that were barely more expensive but you needed half as many. Those probably helped a lot there. I think the cornerstone that gives you reputation for trading XX amber is also a great help for this achievement, espescially combined with some very effective pack production bonusses (which you can often get from orders) and the glade events. Cycle the value around a few times, calling in extra traders right after the last one left. Victory might then look like this:
6 points from orders
4 points from glade events
4 points from trading cornerstone
Resolve wont do very much to help you win in year 3. Its too slow for that and needs bigger populations. Of course unlocking all the upgrades is a given precursor for the hardest achievements. (paradise is the hardest iirc)
The main bottleneck is population (as resolve rep scales based on the number of villagers), barring things like trade hub, and then luck with +global resolve modifiers.
Here is one such game thanks to the harmony spirit altar (yes, humans, you will have absolutely nothing but a basic roof over your heads, and still be happy)
https://steamcommunity.com/id/kb27787/screenshot/2040744207145784673/
The first thing to keep in mind is that you're choosing orders entirely based on your ability to complete them quickly. There is some order RNG in that sometimes you get presented with two that take some time or are uncertain, or that you sometimes get presented with one that has a really nice reward but is harder to complete. For a homesick run nothing matters except getting them done as fast as possible, so always pick the one you can immediately force to complete and hope you get lucky on your options offered.
Second, you don't have to worry about the future. You can go way harder on your resources than you can in a normal game, because you're not going to be here very long. All those starting parts and wildfire essences? You're selling those for tools. If your people start starving because you're selling food they need to live, that's all fine, you're just trying to get that last reputation. You can rotate traders a lot faster because you won't be having time for impatience to build up, and if some of them run off because you're working glade events in a storm that won't have time to cause bad consequences either. If you have a dangerous glade event that isn't rewarding to finish, you can often even just let it run because the game will be over before bad things happen.
When i was hunting for specific moifier i was spamming those games, they took 2-3 years.