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Majority of big glades require nothing to complete, just 2 workers. Others will ask for 30 oil / 20 boards, so you can choose starting resource oil and right away jump into big glades.
Now there are also Forbidden Glades mostly in map corners, those are tricky to complete, but you should be able to do it if have like 20 tools.
Overall that modifier is one of the best.
All Dangerous Glades, sure, no problem, I also haven't opened small Glades, however, Forbidden Glades have these really painful events which cannot be solved without advanced resources that I do not have access to, so I really wonder how I can open them and survive.
The map type is Royal Woodlands, so I won't be able to get access to tools at all basically, unless I open a glade before that, however I won't be able to get tools before opening any Glade, so I really wonder if there are some tricks an advanced player would use to defeat this modifier at my current smoldering city upgrade level.
Yeah, it says on the modifier, "Only Forbidden Glades can be found in this region".
That is significantly more difficult than just upgrading all small glades into big glades. Not even close to the same thing. In fact, if it was that, it would be purely a bonus, but Forbidden glades are quite different from Dangerous ones.
OP specifically said they have no oil as starting bonus.
All of them are forbidden on this modifier.
And you could be one of the best first responders if you'd bother to read the questions first.
It is luck of the draw though. Don't let anyone fool you.
It's the >Forbidden< glades I'm worried about, this map tile only has forbidden glades.
To me it sounds like some of you people struggle to read or something.. Not sure what part of *Forbidden Glade* or *Forbidden Lands* is unclear....
Viceroy hasn't been difficult so far, and should only become easier from here as I learn more about the game. The game is very generous with the time given to the player to assemble a winning strategy for each map on that difficulty. Prestige is clearly where the real meat is, but I will get some more upgrades first before I try to climb prestige I think.
It should be impossible to lose on Viceroy to be honest, unless you just don't pay attention or make poor blueprint choices that don't lead to a winning strategy (rng this or that, with 4 choices per level, there is never any rng preventing you from winning).
I have found some documentation on Forbidden glades, and know which resources are needed for it, so I can prioritize the production buildings which can produce the said resources (Like Oil, or even Cosmetics which can be crafted from basic resources available on the Royal woodlands map and solves 2 very difficult Forbidden Glade events). Parts can be used instead of tools for a bunch of the events, but is not very sustainable, but for those same events Stormwater can be used as well, so setting up rain collector to get stormwater early is quite useful too.
The only threat on this map mod seems to be opening the first glade, as Forbidden glades will give such strong rewards you should be able to assemble a winning strategy after solving the first glade.
Though getting screwed by a very difficult first forbidden glade will probably cause an unavoidable loss.
Get gather a lot of Ambers and be ready to open the glade shortly before the trader arrives. If the trader doesnt have the items, you can pay 0.5 impatience for another trader.
Some orders have tools as reward.
You won't get any complete freebies, though. A given Forbidden Glade might destroy 200 food, or it might blow up your fuel supply. You might have to cope with eight or nine extra levels of hostility, and the resolve penalties that come with it. You might get a bunch of levels of hostility plus a -10 to resolve on top of that. You won't be getting any that do literally nothing but eat up worker time; they all do something that you have to manage. Some of them will also eat up a LOT of worker time; the caged warbeast in particular takes 4 minutes of time from 7 or 8 workers to complete.
But ultimately, there's nothing there that you can't just bullheadedly force your way through and win anyway. If you bungle it up you just buy some more food or fuel from the trader, or you lose a few villagers before stabilizing, or you blow up a massive chunk of the map where hopefully you didn't leave any important gathering camps. Failing a Glade Event doesn't end your run on the map, it just causes a bunch of problems, and you actually need quite a lot of those problems to stack on top of each other before you can't recover any more.
I would recommend cracking open a few forbidden glades voluntarily on other maps before you settle the challenge locations, so you can explore them at your own pace, but if you want to do it anyway you probably just want to take it a bit slow. Buy some supplies off the trader before you crack open your first glade. The requirements are all basically the same as Dangerous Glades; you just get steeper penalties for working the glade event and worse consequences for failure. Be ready to pull all your woodcutters to keep hostility down, and never ever ever open a Forbidden Glade except in the first few seconds of Drizzle. This is probably not the right time to take a timed order that requires you to open 5 glades in eight minutes.
If you get the bird, you're probably going to lose a bunch of villagers, but that's okay. That's just how the bird works.
You can open them for a preview just before drizzle starts then start the event directly when drizzle starts, or perhaps a bit before.
Although that does add another large glade to your hostility index during the storm, so make sure that won't kick you over a bad threshold.