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Other races have similar bonuses in other buildings. There seems to be a "good at" bonus and a "likes to" bonus. The "good at" bonus is as above, a chance of double yield with a waterwheel portrait. The "likes to" bonus is a bonus to resolve for that one pop, and is indicated with a blue glow around the portrait.
It's possible to have both of these at the same time, though I can't remember where. It was I think Lizards in a Smokehouse or similar building.
Global, and building specific.
A beaver gets a 10% chance for 2x production in regards to woodcutting, lumber production and a few other things. Lizards love to work with meat (and love hot buildings), harpies are good for cloth production and stuff related to alchemy and i believe some harvesting stuff, humans are the best farmers... etc.
And above all the race related boni comes the global kind of extra %, mainly from citadel upgrades and cornerstones. Oh, certain glade events influence this as well.
I used to belive that after unlocking Citadel upgrade which increases chance of double production all of my workers could gain this benefit regardeless of who was working where.
After watching a video I mentioned before I believe only a Beaver can get double production in such building like Woodcutter Camp.
If every race got +10% by the citadel upgrades. Then beaver has 10% + 10% for wood cutting, that explains itself.
Yeah, if you have no upgrade nore cornerstorne or any bonus, then only Beaver can 2x for wood cutting.
You don't get the bonus +10%, on top of what chance you already have, upgrading a heart to level 3 gives a 10% global chance for double production (stacking), also.