Against the Storm

Against the Storm

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Dominions 4 Feb 14, 2023 @ 5:13pm
Fishmen ritual site
I'm not good at the game and was wondering how the Fishman Ritual Site modifier works. I understand not getting any orders but how does it affect your score?

Do you consider it harder or just something that prolongs a run?

Thanks
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Showing 1-15 of 51 comments
Bukkfrig Feb 14, 2023 @ 5:38pm 
Modifiers don't factor into the settlement score, but this one means you won't be getting any points for completing orders. You'll get some additional influence points in the cycle for the extra Artifacts you earned.

I haven't played this one, but I imagine it makes it much harder as well as longer.
DG Feb 14, 2023 @ 5:47pm 
All the things that are harder will generally prolong the run.

Give these modifiers a go. Lots of players have commented that playing with these harder modifiers is a really good way of learning new tricks.
Anna Curser Apr 10, 2024 @ 1:56pm 
"no orders" means you cannot possibly win the round. at least i dont see how. you gain no reputation whatsoever passively, only from orders. if you dont get orders, your impatience will outrun you and you will lose.
cant help it.
idk how you could possibly win this one. this modifier is a certain loss.
kory Apr 10, 2024 @ 2:03pm 
Originally posted by Anna Curser:
"no orders" means you cannot possibly win the round. at least i dont see how. you gain no reputation whatsoever passively, only from orders. if you dont get orders, your impatience will outrun you and you will lose.
cant help it.
idk how you could possibly win this one. this modifier is a certain loss.
I have completed it, many people have, its fun and forces you into new playstyles that help you in normal games (as in when you have a game that all your orders are inconvenient, now you know what to do).
schnappkatze Apr 10, 2024 @ 2:14pm 
Originally posted by Anna Curser:
"no orders" means you cannot possibly win the round. at least i dont see how. you gain no reputation whatsoever passively, only from orders. if you dont get orders, your impatience will outrun you and you will lose.
cant help it.
idk how you could possibly win this one. this modifier is a certain loss.

Well, you get reputation through completing dangerous glade events and when the resolve of your villagers is high enough.
Last edited by schnappkatze; Apr 10, 2024 @ 2:15pm
Anna Curser Apr 10, 2024 @ 2:31pm 
Originally posted by kory:
Originally posted by Anna Curser:
"no orders" means you cannot possibly win the round. at least i dont see how. you gain no reputation whatsoever passively, only from orders. if you dont get orders, your impatience will outrun you and you will lose.
cant help it.
idk how you could possibly win this one. this modifier is a certain loss.
I have completed it, many people have, its fun and forces you into new playstyles that help you in normal games (as in when you have a game that all your orders are inconvenient, now you know what to do).
but then i can at least work towards the order. maybe produce something or make the right pick. so i dont know what to do with it.

Originally posted by schnappkatze:
Originally posted by Anna Curser:
"no orders" means you cannot possibly win the round. at least i dont see how. you gain no reputation whatsoever passively, only from orders. if you dont get orders, your impatience will outrun you and you will lose.
cant help it.
idk how you could possibly win this one. this modifier is a certain loss.

Well, you get reputation through completing dangerous glade events and when the resolve of your villagers is high enough.

i didnt find much time to get to many glades, i might have completed one or two before the game ended. and i dont see how i could serve the resolve without having any buildings or items to please villagers. since i dont get reputation, i also didnt unlock a single building. so i only been on start basic production. which isnt much. no fancy food, clothes or items.
every storm, resolve would drop to zero all around.

dont know what to do about that.

so in my book, the fishmen site is a no win zone.
kory Apr 10, 2024 @ 2:55pm 
Originally posted by Anna Curser:
dont know what to do about that.

so in my book, the fishmen site is a no win zone.
Sure, and if you don't want to do it, thats fine, no reason to do something you don't think will be fun, but lets not go claiming that it means you "cannot possibly win".
schnappkatze Apr 10, 2024 @ 11:15pm 
Originally posted by Anna Curser:
i didnt find much time to get to many glades, i might have completed one or two before the game ended. and i dont see how i could serve the resolve without having any buildings or items to please villagers. since i dont get reputation, i also didnt unlock a single building. so i only been on start basic production. which isnt much. no fancy food, clothes or items.
every storm, resolve would drop to zero all around.

dont know what to do about that.

so in my book, the fishmen site is a no win zone.

Not trying to argue, just to be helpful:

Maybe you need to play faster. I usually pop my first dangerous glade at the end of the first year, earlier. If there are no orders and I have nothing else to do, I solve whatever is in there and go into the next one. If you are afraid of getting an unsolvable glade event, remember that you can call the trader, often you can just buy something that deals with the glade. Maybe you can also buy tools and open caches, that gives reputation, too.

In that specific case for a map without orders, I suggest to not pick any of your 3 starter blueprints when you begin the map. Just build houses, crude workstation, woodcutters, a trader and open the first dangerous glade as soon as possible in year 1. Only when you can see the glade event and find out what goods you need to solve it, you choose your blueprints. Chances are high that one of the buildings you can choose will help with that glade event.

Ignore everything else in the first year, don't start gathering food, your #1 priority at the start is to get more blueprints, and the only way for that is to solve dangerous glade events or open caches.

If you feel a bit daring, you could also open 2 dangerous glades in year one, so you can even better see if the blueprints you will pick fit to the glade events.
Last edited by schnappkatze; Apr 11, 2024 @ 12:00am
Anna Curser Apr 11, 2024 @ 6:17am 
Originally posted by schnappkatze:
Originally posted by Anna Curser:
i didnt find much time to get to many glades, i might have completed one or two before the game ended. and i dont see how i could serve the resolve without having any buildings or items to please villagers. since i dont get reputation, i also didnt unlock a single building. so i only been on start basic production. which isnt much. no fancy food, clothes or items.
every storm, resolve would drop to zero all around.

dont know what to do about that.

so in my book, the fishmen site is a no win zone.

Not trying to argue, just to be helpful:

Maybe you need to play faster. I usually pop my first dangerous glade at the end of the first year, earlier. If there are no orders and I have nothing else to do, I solve whatever is in there and go into the next one. If you are afraid of getting an unsolvable glade event, remember that you can call the trader, often you can just buy something that deals with the glade. Maybe you can also buy tools and open caches, that gives reputation, too.

In that specific case for a map without orders, I suggest to not pick any of your 3 starter blueprints when you begin the map. Just build houses, crude workstation, woodcutters, a trader and open the first dangerous glade as soon as possible in year 1. Only when you can see the glade event and find out what goods you need to solve it, you choose your blueprints. Chances are high that one of the buildings you can choose will help with that glade event.

Ignore everything else in the first year, don't start gathering food, your #1 priority at the start is to get more blueprints, and the only way for that is to solve dangerous glade events or open caches.

If you feel a bit daring, you could also open 2 dangerous glades in year one, so you can even better see if the blueprints you will pick fit to the glade events.
thanks <3 that IS helpful.
but how could i buy tools from a trader if i dont have money, or things to sell? since tools are sp expensive, it might take my whole stock to get enough for a glade event.
schnappkatze Apr 11, 2024 @ 6:34am 
Originally posted by Anna Curser:
thanks <3 that IS helpful.
but how could i buy tools from a trader if i dont have money, or things to sell? since tools are sp expensive, it might take my whole stock to get enough for a glade event.

Happy to help :)

Since you don't necessarily need money to buy stuff, you can use anything you have embarked with or gathered. It might feel like a waste sometimes to trade raw food, wood, clay or whatever away, but it is worth it when you can aquire a blueprint due to the trade.

In the beginning, you usually need more blueprints to get your economy rolling. Especially the first ones are important and can cascade into a very producte settlement, while not even getting the first one can be a serious bottleneck. My longest and most difficult games are usually those where I don't get the first blueprints for a long time.

If the price for getting the blueprints is to trade away a bunch of resources (for tools or to solve the glade event), it is usually worth paying. You will find more food and resources in the glades you are going to open. While you will just gather new resources, reputation points / blueprints are hard to get elsewhere without orders.

One additional thing that I found out too late: You can speed up getting into dangerous glades by only cutting very tight openings to them, one tile wide is enough. Like a small tunnel between glades.

You can still get unlucky with the dangerous glade events though, but saving your three blueprints for them and calling the trader are the only ways to deal with this map that work for me.
Last edited by schnappkatze; Apr 11, 2024 @ 7:37am
Anna Curser Apr 11, 2024 @ 11:00am 
Originally posted by schnappkatze:
One additional thing that I found out too late: You can speed up getting into dangerous glades by only cutting very tight openings to them, one tile wide is enough. Like a small tunnel between glades.
oh i thought thats what you meant by getting glades fast.
ill try it, thanks. it doesnt have to be pretty, i guess. just working so and so.
Anna Curser Apr 11, 2024 @ 11:23am 
okay so .... i tried your suggestion but its not working. off all the glade events i found, only two of them had reputation as a reward but it was not accessable for me bc i had no tools to start with. i was visited by traders about 4 times but none of them had any tools to buy.
this is just not working.
i guess im too bad for this game. and i also feel that i need a break from it now.
el Darkness Apr 11, 2024 @ 2:31pm 
For sure there was another resource that would have helped you, Tools are nice to have (and are pretty universal) but it is rare for Dangerous Events to require ONLY tools to solve.

Also while Reputation is what you are looking for, you should not disregard Complex food (or Raincoats) as a reward from Events. If you get enough Complex food, you will earn Reputation from high Resolve.

Perhaps you should try to use Rainpunk engines (do you have them unlocked?) to boost Resolve of your workers so they will start generating Reputation.

Unfortunately I have not done this modifier myself, so I am not able to give you better advice. :steamsad:
saurce Apr 11, 2024 @ 2:56pm 
Originally posted by Anna Curser:
okay so .... i tried your suggestion but its not working. off all the glade events i found, only two of them had reputation as a reward but it was not accessable for me bc i had no tools to start with. i was visited by traders about 4 times but none of them had any tools to buy.
this is just not working.
i guess im too bad for this game. and i also feel that i need a break from it now.
Always remember to check alternative resource options to complete events. Many events that request tools can also be solved with Parts, Packs of Building Materials, Rocks, Training Materials, Pipes, or even the uhhhh.. Orange things. Wildfire Essence. There's usually many options to choose from!
Last edited by saurce; Apr 11, 2024 @ 2:56pm
Samseng Yik Apr 11, 2024 @ 6:16pm 
Is a location with special modifier.
Such location will need you change strategic play style to win.
Blocking order will make you win slower due to the first few point of reputation usually from "easy order" to gain more blue print, so it is harder to gain moment.
You need to plan "natural organic settlement growth"
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