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I haven't played this one, but I imagine it makes it much harder as well as longer.
Give these modifiers a go. Lots of players have commented that playing with these harder modifiers is a really good way of learning new tricks.
cant help it.
idk how you could possibly win this one. this modifier is a certain loss.
Well, you get reputation through completing dangerous glade events and when the resolve of your villagers is high enough.
i didnt find much time to get to many glades, i might have completed one or two before the game ended. and i dont see how i could serve the resolve without having any buildings or items to please villagers. since i dont get reputation, i also didnt unlock a single building. so i only been on start basic production. which isnt much. no fancy food, clothes or items.
every storm, resolve would drop to zero all around.
dont know what to do about that.
so in my book, the fishmen site is a no win zone.
Not trying to argue, just to be helpful:
Maybe you need to play faster. I usually pop my first dangerous glade at the end of the first year, earlier. If there are no orders and I have nothing else to do, I solve whatever is in there and go into the next one. If you are afraid of getting an unsolvable glade event, remember that you can call the trader, often you can just buy something that deals with the glade. Maybe you can also buy tools and open caches, that gives reputation, too.
In that specific case for a map without orders, I suggest to not pick any of your 3 starter blueprints when you begin the map. Just build houses, crude workstation, woodcutters, a trader and open the first dangerous glade as soon as possible in year 1. Only when you can see the glade event and find out what goods you need to solve it, you choose your blueprints. Chances are high that one of the buildings you can choose will help with that glade event.
Ignore everything else in the first year, don't start gathering food, your #1 priority at the start is to get more blueprints, and the only way for that is to solve dangerous glade events or open caches.
If you feel a bit daring, you could also open 2 dangerous glades in year one, so you can even better see if the blueprints you will pick fit to the glade events.
but how could i buy tools from a trader if i dont have money, or things to sell? since tools are sp expensive, it might take my whole stock to get enough for a glade event.
Happy to help :)
Since you don't necessarily need money to buy stuff, you can use anything you have embarked with or gathered. It might feel like a waste sometimes to trade raw food, wood, clay or whatever away, but it is worth it when you can aquire a blueprint due to the trade.
In the beginning, you usually need more blueprints to get your economy rolling. Especially the first ones are important and can cascade into a very producte settlement, while not even getting the first one can be a serious bottleneck. My longest and most difficult games are usually those where I don't get the first blueprints for a long time.
If the price for getting the blueprints is to trade away a bunch of resources (for tools or to solve the glade event), it is usually worth paying. You will find more food and resources in the glades you are going to open. While you will just gather new resources, reputation points / blueprints are hard to get elsewhere without orders.
One additional thing that I found out too late: You can speed up getting into dangerous glades by only cutting very tight openings to them, one tile wide is enough. Like a small tunnel between glades.
You can still get unlucky with the dangerous glade events though, but saving your three blueprints for them and calling the trader are the only ways to deal with this map that work for me.
ill try it, thanks. it doesnt have to be pretty, i guess. just working so and so.
this is just not working.
i guess im too bad for this game. and i also feel that i need a break from it now.
Also while Reputation is what you are looking for, you should not disregard Complex food (or Raincoats) as a reward from Events. If you get enough Complex food, you will earn Reputation from high Resolve.
Perhaps you should try to use Rainpunk engines (do you have them unlocked?) to boost Resolve of your workers so they will start generating Reputation.
Unfortunately I have not done this modifier myself, so I am not able to give you better advice.
Such location will need you change strategic play style to win.
Blocking order will make you win slower due to the first few point of reputation usually from "easy order" to gain more blue print, so it is harder to gain moment.
You need to plan "natural organic settlement growth"