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As for the game image you linked, you have only fullfilled basic housing for each race which gives +3 resolve per villager that benefits.
For the hostility, you can hover over the red hostility bar in the middle of the screen to see what impacts it. But generally the most impact comes from opening glades, number of years that have passed, number of villagers, number of lumberjacks.
To lower hostility:
There are cornerstones that can lower hostility.
Take lumberjacks off in the storm.
Sacrafice wood or coal in the heart.
Build a Monestary if you have it.
Build multiple hearts.
There is no button to make villagers leave, but ...
You can attack traders.
You can tank a species resolve.
Some glade events kill villagers.
High blightrot kills three villagers per 100%
Just remember that villagers that leave or die make your impatience go up.
Thank you.
I didn't know they had different base resolve... it explain everything. It is very hard to keep them happy (harpies). :(
As for the hostility of the forest.. I'm aware it grows for a lot of factors, and it can decrease with hearts and the queen's impatience.. but is there something else to keep that low?
PS = For example.. I noticed that a lot of hostility come from the number of villagers. Is there any way to force someone to leave intentionally? It happens sometime that I have too many builders and high hostility. I don't need that.
1) Unequipping woodcutters;
2) Getting cornerstones that reduce hostility;
2.1 you get them yearly for free, buy from shops or receive from glade events;
3) Making sacrifices in main heart (wood / coal).
Instead of reducing hostility it is viable to just increase resolve by different means. You can prevent some hostility by never unlocking small glades, since rewards are not worth it anyway.
...
As for forcing people out, you can doing by letting them leave during storm when they have negative resolve and fully complete 'rage bar'. To speed it up, you can deny them from eating favourite food.
You can also attack trader to lose some people, but it generates queen impatience +3.
- You don't need to accept all new villagers, just let them wait if you have enough.
- And races like harpies with lower base resolve have benefits that make up for it.
Harpies for example start generating reputation past resolve 15, 2 extra points of resolve = 1 full point of reputation. Lizards start to generate reputation at 15 resolve as well, but take 7 points of extra resolve for each point of reputation, humans and beavers start generating reputation past 30(!) points of resolve.
I would classify harpies as a high risk/ high reward race. Meanwhile humans are the most steady low risk/ low reward race.
All races have up- and downsides.
There can certainly be a "best" and "worst" race based on your playstyle, but the overall balance of the game is pretty good.
PS:
Opening glades creates hostility as well. Hence most players tend to learn and master the glade event mechanics first and start skipping all small glades to go for dangerous/ forbidden glades only to keep hostility low (it takes a while to get comfortable doing this).