Against the Storm

Against the Storm

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iMatrix7 Feb 24, 2023 @ 1:47pm
Someone could explain me better Global Resolve?
I usually have, in all my games, this situation:

https://i.imgur.com/xIRP8On.png

Harpies have ALWAYS low resolve. No idea why. Often the same happens to Lizards.
Beavers and Humans are usually okay.

I'm trying to understand something from the image I posted, but.. clearly I'm not getting anywhere.

Any help?

PS = Also.. any idea how to keep low the Hostility of the Forest, since it impacts on Global Resolve??
Last edited by iMatrix7; Feb 24, 2023 @ 1:56pm
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Showing 1-5 of 5 comments
Dutchmv Feb 24, 2023 @ 1:55pm 
Humans and Beavers have higher base resolve than Lizards and Harpies. As for the ways to impact resolve, you can hover over each individual need to see what is needed to fulfill it.

As for the game image you linked, you have only fullfilled basic housing for each race which gives +3 resolve per villager that benefits.

For the hostility, you can hover over the red hostility bar in the middle of the screen to see what impacts it. But generally the most impact comes from opening glades, number of years that have passed, number of villagers, number of lumberjacks.

To lower hostility:
There are cornerstones that can lower hostility.
Take lumberjacks off in the storm.
Sacrafice wood or coal in the heart.
Build a Monestary if you have it.
Build multiple hearts.

There is no button to make villagers leave, but ...
You can attack traders.
You can tank a species resolve.
Some glade events kill villagers.
High blightrot kills three villagers per 100%
Just remember that villagers that leave or die make your impatience go up.
Last edited by Dutchmv; Feb 24, 2023 @ 2:16pm
iMatrix7 Feb 24, 2023 @ 2:06pm 
Originally posted by Dutchmv:
Humans and Beavers have higher base resolve than Lizards and Harpies. As for the ways to impact resolve, you can hover over each individual need to see what is needed to fulfill it.

As for the game image you linked, you have only fullfilled basic housing for each race which gives +3 resolve per villager that benefits.

For the hostility, you can hover over the red hostility bar in the middle of the screen to see what impacts it.

Thank you.
I didn't know they had different base resolve... it explain everything. It is very hard to keep them happy (harpies). :(

As for the hostility of the forest.. I'm aware it grows for a lot of factors, and it can decrease with hearts and the queen's impatience.. but is there something else to keep that low?

PS = For example.. I noticed that a lot of hostility come from the number of villagers. Is there any way to force someone to leave intentionally? It happens sometime that I have too many builders and high hostility. I don't need that.
Last edited by iMatrix7; Feb 24, 2023 @ 2:12pm
DG Feb 24, 2023 @ 2:24pm 
Don't take all the people that arrive each year. Extra people should be able to build themselves houses and they can sometimes supply their extra food but they generally can't lower the hostility the create.
Last edited by DG; Feb 24, 2023 @ 2:27pm
LotusBlade Feb 25, 2023 @ 12:36am 
You can reduce hostility by:
1) Unequipping woodcutters;
2) Getting cornerstones that reduce hostility;
2.1 you get them yearly for free, buy from shops or receive from glade events;
3) Making sacrifices in main heart (wood / coal).

Instead of reducing hostility it is viable to just increase resolve by different means. You can prevent some hostility by never unlocking small glades, since rewards are not worth it anyway.

...

As for forcing people out, you can doing by letting them leave during storm when they have negative resolve and fully complete 'rage bar'. To speed it up, you can deny them from eating favourite food.

You can also attack trader to lose some people, but it generates queen impatience +3.
Silberfuchs Feb 25, 2023 @ 12:57am 
Two things:
- You don't need to accept all new villagers, just let them wait if you have enough.
- And races like harpies with lower base resolve have benefits that make up for it.

Harpies for example start generating reputation past resolve 15, 2 extra points of resolve = 1 full point of reputation. Lizards start to generate reputation at 15 resolve as well, but take 7 points of extra resolve for each point of reputation, humans and beavers start generating reputation past 30(!) points of resolve.

I would classify harpies as a high risk/ high reward race. Meanwhile humans are the most steady low risk/ low reward race.

All races have up- and downsides.
There can certainly be a "best" and "worst" race based on your playstyle, but the overall balance of the game is pretty good.

PS:
Opening glades creates hostility as well. Hence most players tend to learn and master the glade event mechanics first and start skipping all small glades to go for dangerous/ forbidden glades only to keep hostility low (it takes a while to get comfortable doing this).
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Date Posted: Feb 24, 2023 @ 1:47pm
Posts: 5