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Also, you can check the details for the resolve of each race and get a total breakdown of what is affecting them.
> by extending settlers panel you can actually see how much complex food are stored
> by setting properly all production limit (food and not food) in a workshop you can be informed quickly with the "!" exclamation mark when the production line is stop.
> You can customize the storage display (top left to the season icon) in order to show you food reserve.
Hovering your mouse over the icon will tell you how many people of that species are affected and how big the resulting debuff is.
You see "bread" Icon top left, it shows how enough food stored. At least above 0, they are fed.
If you mean the number of X per settler consumed each sec, I dont think there is a feature yet unless you find a calculator in somewhere website.
It's not a need effect, its listed under additional effects (under the blue symbol for negative factors).
Also worth noting that hunger effects are stackable, without any limitation (though I would assume there has to be some technical limit in the coding, but its unlikely you'd ever be able to hit that).
So looks like it doesn't specifically say if anyone is hungry. I simply want to know if my villagers are going hungry.
At the top of the screen, there is a bread icon with a number under it. This number is the total amount of food you have. If you click it, it brings up a sub-menu listing each individual food you have (or have recently had), and the numbers of each.
I use that menu and the fuel menu frequently.
Worth noting, the "low food" alert depends on actually available food. Though unfortunately there is nothing to directly show on the ressource bar how much of the food is actually available, but a low food alert when you have 30 or more food on the bar pretty much tells you that people are starting to go hungry because they aren't allowed to eat something.