Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But if too much time passes, you may not be able to reduce hostility enough. The constantly rising hostility is another way (alongside impatience) for the length of the game to be limited and encourage you to always be working toward your goal of earning reputation to close out the game.
Harmony is the name for the third tier of decorations. That doesn't help with hostility, and I'm not aware of any other meaning for the word.
i do not mean during the storm i have issues keeping resolve up high enough when no storm is in progress.
If you're in year 5 and not starting to meet several needs, people are going to be mad. And if its year 9 or more, winning through high resolve may become out of reach completely.
Most easy part is "Excavation/Archaeology"map since the archaeology building perk helps you to reduce hostility very much eventually zero.
Otherwise buy complex food from trader to boost your species for resolve, sacrifice coal or wood when when your folks are close to being "blue glowing" or one of 3 is close to, should get +5 resolve privilege.
Heart first upgrade give +2 resolve, you can create a second heart for another +2 resolve which is stackable. Only effect of fire guardian isn't stackable.
First is for impatience, like health bars in other games, the only point that matters is the last one. High impatience lowers hostility. So unless there are resources you need from a order, don't claim it until your impatiance bar is almost full.
Second is don't open small glades, resouce wise they are not worth the hostility you get from it. Focus on dangerous ones.
Look for perks that reduces hostility, they are usually powerfull, if you know you can use it.
You get increases per year and per villager. You get massive increases per woodworker, especially during a Storm. And the BIGGEST increases come from working dangerous glade events.
The best way to counter, is by speeding through the run as quick as you can. Second, is to increase your villager resolve by providing luxuries. Once you get trade routes, certain perks and buildings will increase your global resolve MASSIVELY.
Fortunately, when your villagers leave or die, or as your queen's impatience increases, it decreases hostility. So even when you take a beating, it won't be the end of the run. You still have a good chance of bouncing back.
yeah pretty sure it does XD
well can it be that not all changes in difficulty are visible?
for example it seems like pioneer already use way way way more food then settler.
and this is something i think is not even described in the difficulty setting.
now i wonder what else changes wich is not stated.
And get quicker at the game in general, the more years pass and the more villagers you have = the worse hostility becomes.
High hostility only matter during the storm, that is: if you manage to get enough resolve to ignore the hostility modifier to resolve during the other seasons.
Having at least 2 woodworker camps gathering all the time is great as well. Because wood (or even better coal) can be used as a sacrifice in your hearth to reduce hostility temporary (with enough wood "temporary" can be a very long time).
i would not say it only matters during the storm specialy not if you want your resolve bonus going.
not sure anymore tho what exactly happed in this game cannot remember anymore but even in clearance and drizzle resolve was an issue.
Get rain totem spirit. It does -50
As you play games you will slowly incrementally make your villages more efficient and unlock different things. Unlocking trade is huge. There is a perk that lowers hostility based on how much amber worth of goods you sell. That can be a complete game-changer.
My first few runs were on the second lowest difficulty and felt challenging and stressful until the very end. A lot of the time you just don't have the puzzle pieces you need for an easy win.
After opening your first dangerous groves only open more if you need more resources or are desperate. Forbid coal from burning because it can be used as an alternate resource for some grove events.
Raise resolves to their threshholds through multiple hubs, favoritism, luxuries, grove buildings, etc. for the influence over time, Also if resolve is low you might be able to juggle the resolves of two pops if they aren't too low by favoriting one and then the other back and forth.
Buy/build tools to open caches for amber and influence. You can use the amber to buy more tools to open more caches.
As long as you crawl across the finish line you win.
This is why video gaming should never start at lowest difficulty.