Against the Storm

Against the Storm

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Hostility / resolve / harmony?
seems like as soon as i increase difficulty to pioneer lol ^^ hostility/resolve becomes a big issue mostly hostility tho, as fullfilling enough needs gets very tough.

What "does harmony" exactly do?

How can i decrease hostility better? (besides building and upgrading a 2nd heart)
(i know about woodcutters)
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Showing 1-15 of 20 comments
Bukkfrig Feb 1, 2023 @ 2:28am 
The main way to reduce hostility during the storm is to reduce the number of woodcutters, and then put them back to work after it has passed. You can get a small reduction from creating more hearths (upgrading them doesn't actually lower hostility). You may or may not be able to find some perks to reduce hostility. Some service buildings reduce hostility, and some ruined decorations in dangerous glades can be rebuilt to lower hostility.

But if too much time passes, you may not be able to reduce hostility enough. The constantly rising hostility is another way (alongside impatience) for the length of the game to be limited and encourage you to always be working toward your goal of earning reputation to close out the game.

Harmony is the name for the third tier of decorations. That doesn't help with hostility, and I'm not aware of any other meaning for the word.
-VG- Napster Feb 1, 2023 @ 2:49am 
Originally posted by Bukkfrig:
The main way to reduce hostility during the storm is to reduce the number of woodcutters, and then put them back to work after it has passed. You can get a small reduction from creating more hearths (upgrading them doesn't actually lower hostility). You may or may not be able to find some perks to reduce hostility. Some service buildings reduce hostility, and some ruined decorations in dangerous glades can be rebuilt to lower hostility.

But if too much time passes, you may not be able to reduce hostility enough. The constantly rising hostility is another way (alongside impatience) for the length of the game to be limited and encourage you to always be working toward your goal of earning reputation to close out the game.

Harmony is the name for the third tier of decorations. That doesn't help with hostility, and I'm not aware of any other meaning for the word.

i do not mean during the storm i have issues keeping resolve up high enough when no storm is in progress.
Last edited by -VG- Napster; Feb 1, 2023 @ 2:50am
Bukkfrig Feb 1, 2023 @ 3:04am 
Yeah, that's the point of the game. You have to figure out the fastest way to get the reputation, and hostility is one of the ways the game uses to say that you didn't do it fast enough.

If you're in year 5 and not starting to meet several needs, people are going to be mad. And if its year 9 or more, winning through high resolve may become out of reach completely.
-VG- Napster Feb 1, 2023 @ 3:09am 
Originally posted by Bukkfrig:
Yeah, that's the point of the game. You have to figure out the fastest way to get the reputation, and hostility is one of the ways the game uses to say that you didn't do it fast enough.

If you're in year 5 and not starting to meet several needs, people are going to be mad. And if its year 9 or more, winning through high resolve may become out of reach completely.
k thx very much
Crank Stanis Feb 1, 2023 @ 3:16am 
If you are low level, yeah it's always hard from the start since many buildings, cornerstones and features are locked. Play more games to get level up, it will become easy and comfortable.

Most easy part is "Excavation/Archaeology"map since the archaeology building perk helps you to reduce hostility very much eventually zero.

Otherwise buy complex food from trader to boost your species for resolve, sacrifice coal or wood when when your folks are close to being "blue glowing" or one of 3 is close to, should get +5 resolve privilege.
Heart first upgrade give +2 resolve, you can create a second heart for another +2 resolve which is stackable. Only effect of fire guardian isn't stackable.
Last edited by Crank Stanis; Feb 1, 2023 @ 3:19am
Paladino Feb 1, 2023 @ 3:27am 
So there are a lot of tips to slow down hostility.

First is for impatience, like health bars in other games, the only point that matters is the last one. High impatience lowers hostility. So unless there are resources you need from a order, don't claim it until your impatiance bar is almost full.

Second is don't open small glades, resouce wise they are not worth the hostility you get from it. Focus on dangerous ones.

Look for perks that reduces hostility, they are usually powerfull, if you know you can use it.
dande48 Feb 1, 2023 @ 5:53am 
Dude, it get so much nastier at higher difficulties. I'm on Viceroy for most runs, which has it at 3x pioneer, with an extra 2 negative modifiers.

You get increases per year and per villager. You get massive increases per woodworker, especially during a Storm. And the BIGGEST increases come from working dangerous glade events.

The best way to counter, is by speeding through the run as quick as you can. Second, is to increase your villager resolve by providing luxuries. Once you get trade routes, certain perks and buildings will increase your global resolve MASSIVELY.

Fortunately, when your villagers leave or die, or as your queen's impatience increases, it decreases hostility. So even when you take a beating, it won't be the end of the run. You still have a good chance of bouncing back.
-VG- Napster Feb 1, 2023 @ 7:42am 
Originally posted by dande313:
Dude, it get so much nastier at higher difficulties. I'm on Viceroy for most runs, which has it at 3x pioneer, with an extra 2 negative modifiers.

You get increases per year and per villager. You get massive increases per woodworker, especially during a Storm. And the BIGGEST increases come from working dangerous glade events.

The best way to counter, is by speeding through the run as quick as you can. Second, is to increase your villager resolve by providing luxuries. Once you get trade routes, certain perks and buildings will increase your global resolve MASSIVELY.

Fortunately, when your villagers leave or die, or as your queen's impatience increases, it decreases hostility. So even when you take a beating, it won't be the end of the run. You still have a good chance of bouncing back.

yeah pretty sure it does XD
well can it be that not all changes in difficulty are visible?
for example it seems like pioneer already use way way way more food then settler.
and this is something i think is not even described in the difficulty setting.
now i wonder what else changes wich is not stated.
Bossman Feb 1, 2023 @ 8:26am 
Originally posted by -VG- Napster:
for example it seems like pioneer already use way way way more food then settler.
and this is something i think is not even described in the difficulty setting.
That's actually stated in the Settler difficulty, it comes with a perk where there's a 35% chance of villagers not consuming food when resting. Pioneer takes off that training wheel.
Silberfuchs Feb 1, 2023 @ 8:42am 
Accept less new villagers, you can let them wait forever if you want.

And get quicker at the game in general, the more years pass and the more villagers you have = the worse hostility becomes.

High hostility only matter during the storm, that is: if you manage to get enough resolve to ignore the hostility modifier to resolve during the other seasons.

Having at least 2 woodworker camps gathering all the time is great as well. Because wood (or even better coal) can be used as a sacrifice in your hearth to reduce hostility temporary (with enough wood "temporary" can be a very long time).
-VG- Napster Feb 1, 2023 @ 8:47am 
Originally posted by Silberfuchs:
Accept less new villagers, you can let them wait forever if you want.

And get quicker at the game in general, the more years pass and the more villagers you have = the worse hostility becomes.

High hostility only matter during the storm, that is: if you manage to get enough resolve to ignore the hostility modifier to resolve during the other seasons.

Having at least 2 woodworker camps gathering all the time is great as well. Because wood (or even better coal) can be used as a sacrifice in your hearth to reduce hostility temporary (with enough wood "temporary" can be a very long time).

i would not say it only matters during the storm specialy not if you want your resolve bonus going.
not sure anymore tho what exactly happed in this game cannot remember anymore but even in clearance and drizzle resolve was an issue.
RonEmpire Feb 1, 2023 @ 2:31pm 
Kill off villagers and accept less newcomers. If you have cornerstone hidden from the queen and other cornerstones that benefit from killing them off that is a plus. High impatience also lowers hostility. Get cornerstones that have hostility reduction like event solves, amber trades
RonEmpire Feb 1, 2023 @ 2:33pm 
Get the monastery building. it does -100.
Get rain totem spirit. It does -50
Last edited by RonEmpire; Feb 1, 2023 @ 3:47pm
Dominions 4 Feb 1, 2023 @ 5:40pm 
The best advice I have (that I got from other people here) is to rush a dangerous grove or two. Don't choose your first 3 buildings until you can see which resources are available in large quantities.

As you play games you will slowly incrementally make your villages more efficient and unlock different things. Unlocking trade is huge. There is a perk that lowers hostility based on how much amber worth of goods you sell. That can be a complete game-changer.

My first few runs were on the second lowest difficulty and felt challenging and stressful until the very end. A lot of the time you just don't have the puzzle pieces you need for an easy win.

After opening your first dangerous groves only open more if you need more resources or are desperate. Forbid coal from burning because it can be used as an alternate resource for some grove events.

Raise resolves to their threshholds through multiple hubs, favoritism, luxuries, grove buildings, etc. for the influence over time, Also if resolve is low you might be able to juggle the resolves of two pops if they aren't too low by favoriting one and then the other back and forth.

Buy/build tools to open caches for amber and influence. You can use the amber to buy more tools to open more caches.

As long as you crawl across the finish line you win.
Last edited by Dominions 4; Feb 1, 2023 @ 5:42pm
Samseng Yik Feb 1, 2023 @ 8:09pm 
if you get used to hand holding, removing the hand will make you feel hard.
This is why video gaming should never start at lowest difficulty.
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Date Posted: Feb 1, 2023 @ 2:11am
Posts: 20