Against the Storm

Against the Storm

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sycoman2 Jan 31, 2023 @ 10:06pm
What the craziest thing you have done with stacking perks?
Just had a game where i found the hallowed brewery in my first dangerous glade, and the next few traders all had relevant perks for sale.
I had:
2 +3 to pickled goods
+50% to brewery goods
10 skewers for every 10 pickled goods

My hallowed brewery was making 32 pickled goods at a time, for 4 berries lol!

https://steamcommunity.com/sharedfiles/filedetails/?id=2926710671
Last edited by sycoman2; Jan 31, 2023 @ 10:09pm
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Showing 1-15 of 17 comments
Plasmon Jan 31, 2023 @ 10:40pm 
Meat Specialization in Coral Forest, stack 5 times before the end of year 4.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926720518
sycoman2 Feb 1, 2023 @ 1:07am 
I got that as my first corner stone once. Not sure how many stacks it got to but i remember i had 900 meat at the end, even with 4 different buildings fully staffed cooking with it.
Crank Stanis Feb 1, 2023 @ 2:55am 
Yesterday I got first time unlocked greenhouse and tried next game, got early the cornerstone 100% more for fertile ground, then the task gives me +1 herb and mushroom, then add bonus +1 by the production number x.
Got 600 Herbs and mushrooms at 6 years.
Last edited by Crank Stanis; Feb 1, 2023 @ 2:57am
Kalisa Feb 1, 2023 @ 3:21am 
for me it was on coral forest iirc with meat stacks, by the end of the game i was +21 meat ontop of having the service building that buffed camps by 100%, so my people were bringing in over 40 meat per single "meat" on a node, at such time i had wish i invested in more carry capcity.
there was another game quite awhile back where i went trade crazy, had around 5000 amber by end of game since i got several trading cornerstones that scaled as you traded. when i built the service building that gave +1 resolve per 60 trade value, i shot up to around 150 resolve on all my characters.

I Love to stack those fertile land perks tho, the one in the forsaken temple gives 150% bonus to fertile land with no downside, stacked with the 100% boost from earlier cornerstone picks happens quite often, again at such a time the issue becomes moving stuff from the farm >.<
Last edited by Kalisa; Feb 1, 2023 @ 3:25am
Paladino Feb 1, 2023 @ 3:21am 
Just finished a game where I started with farms, got greenhouse and got the 100% fertile ground production. Then during the game I got the 1+ wheat every 25.

Then I went full on trading, got the lower suply packs for trading, +1 extra package production, + amber upgrade for trade routs and faster routes/merchants from altar. After that I got +1 resolve for every 40 amber traded and the guild house and last bougth faster trade good production from a merchant.

Just went ham on building pack os crops and trade goods. Won the game with +20 resolve from wealth only..
DG Feb 1, 2023 @ 5:12am 
I once took a cornerstone that revealed glade contents, took two events that each provided the same totem, +2 resolve for each different service building, then took all the possible service buildings from offered blueprints.
Earl Komrad Feb 1, 2023 @ 6:57am 
I once got workers to have a carry capacity of 90 per tri´p. It absolutely tanked my economy as they would each carry hundreds of goods to their working places, thus effectively locking the settlement out of any goods needed for production chains.
akaplan1 Feb 1, 2023 @ 7:20am 
Imagine if you also had the cornerstone that gives +10 skewers for each 10 pickled goods produced.
Silberfuchs Feb 1, 2023 @ 7:55am 
Originally posted by akaplan1:
Imagine if you also had the cornerstone that gives +10 skewers for each 10 pickled goods produced.

Imagine getting that one more than once.
DG Feb 1, 2023 @ 7:58am 
I once had bonus jerky(?) for pies doubled and had lots of people who ate jerky and only two people who ate pies. I finished the game with close to 200 pies.
reminded Feb 1, 2023 @ 8:46am 
25%, and 50% increase to small farms, a couple +1, +2 grain, 2 moldy grain perks. Ended up getting 23 grain and 6 mushrooms per tile. Along with the planting and harvesting time perks to allow the 2 human farmers to fully tend their 15 fields.
Narandia Feb 1, 2023 @ 8:58am 
There is a ton of synergy for perks around grain production. From the stackable bonus yield perk, mushrooms from grain, double yield for farmers supplied with biscuits, getting wine from ale, oil from flour, jerky from pies. Grain can be used for every recipe on the Ranch too, shoring up some weaknesses and potentially getting a lot of milage out of some related perks. And of course buffing herb and root production from biscuits, even if you hardly need herb farms when your small farms are buffed that much.
MarQan Feb 2, 2023 @ 4:00am 
My favourite is Trading for sure. It's a safe bet with many benefits.

Cornerstones:
- increased trader speeds
- reputation for every 60 Amber worth of goods sold
- hostility reduction for every 15 (25?) Amber (..) sold
- bonus for every 3 standing you have with settlements, can't recall the bonus, but it was a decent one :) also the 3 standing doesn't need to be with 1 settlement, it can be like 1+1+1
- most cornerstones (and all cornerstones that increase production) have a positive effect on trading, especially the ones that increase packed goods output

Guildhouse:
- +50% trader speed
- resolve for every 60 Amber (..) sold, retroactively applied

Misc:
- more Amber, meaning you get access to more cornerstones, buildings and goods from traders, and you can reroll your blueprints more
- you can usually get 1-2 trade-related Orders, which are basically free this way
- risk-free to go for it, since it's not dependent on race, map, resource types, available buildings or cornerstones, you'd basically trade anyways
Nordil(Hun) Feb 2, 2023 @ 4:33am 
Originally posted by MarQan:
My favourite is Trading for sure. It's a safe bet with many benefits.

Cornerstones:
- increased trader speeds
- reputation for every 60 Amber worth of goods sold
- hostility reduction for every 15 (25?) Amber (..) sold
- bonus for every 3 standing you have with settlements, can't recall the bonus, but it was a decent one :) also the 3 standing doesn't need to be with 1 settlement, it can be like 1+1+1
- most cornerstones (and all cornerstones that increase production) have a positive effect on trading, especially the ones that increase packed goods output

Guildhouse:
- +50% trader speed
- resolve for every 60 Amber (..) sold, retroactively applied

Misc:
- more Amber, meaning you get access to more cornerstones, buildings and goods from traders, and you can reroll your blueprints more
- you can usually get 1-2 trade-related Orders, which are basically free this way
- risk-free to go for it, since it's not dependent on race, map, resource types, available buildings or cornerstones, you'd basically trade anyways

- Protected trade, hostility reduction for every 25 Amber worth of goods sold (not sure but i think the forbidden temple one has 15 Amber)
- bonus for every level 3 standing you have with settlements. So it can be actually higher if you reach level 6 for instance with 3 settlements that means. 2+2+2
- +1 or 2 additional trade slots depending if you take it as normal or you get it from forbidden temple
- +1 or +3 Amber per trade route (again depends on forbidden temple)
- -1 or -3 provision required per trade (again depends on forbidden temple)
- +1 room for every 10 trade route completed
- +10 Amber for every 5 trade route completed

These are just a few i just had in my run.
I had at the end 6 trade routes, and protected route just was hillariously useful.
Also with the recent rainpunk patch trading is a lot more functional to lower hostility than any other method.
Narandia Feb 2, 2023 @ 5:25am 
I actually don't like the extra room for trade route cornerstone. I like to min-max population around hub upgrades, which I then have to rework every time that ticks up. Suppose it could be really handy if you're going for full specialized housing coverage though, but for resolve purposes the other trade-related cornerstones easily provide more benefit on that front anyway.

Also on trade-related cornerstones, lets not forget the various cornerstones that give you free provisions to fuel the trade routes. Most of them can easily generate so many that you can also dump a bunch for extra amber on traders. They might not sell for crazy amounts, but every trader accepts them.

I also really, really like "Free Samples" (extra Parts for every 25 amber value traded), especially on P5 and up where the increased building costs really make those a precious resource. Even if you aren't starved for parts yourself, they are still pretty decent value for trading themselves to synergize with other cornerstone benefits.
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Date Posted: Jan 31, 2023 @ 10:06pm
Posts: 17