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This is what I needed. I'm not even to the point yet of needing to build more than one hearth per location. Makes sense now. Thank you!
Just keep in mind, its a very rare resource otherwise. Aside from Citadel resources and Ancient Tablets, they are the only resource you can never produce anywhere, and unlike even these, there aren't even any cornerstones that could give you some extra. Very rare for traders to have them, too.
Just to be specific on that mechanic. Nothing to do with the essences but keeping the hearths going with fuel. If a fire goes out in a hearth, it can be used to rest and housing buildings in their range stop working until fuel is supplied again. If the Ancient Hearth goes out, you also get a huge global resolve penalty until then. Its not an instant Game Over condition, but it can certainly lead to a loss.
I will still keep at least 1. Because I like to build a 2nd hearth, but not 3rd
Sure, most of the time you will find a few extra nonetheless, but selling them becomes a harder choice.
I usually focus more on getting my hearths to 20 pop each for that extra chance of double production, and by then thats 2 service buildings, which at that stage is usually well on the road to victory.
Kind of depends on level. Once you get to the point where you can get the third unlock (20 pop plus the decorations and a service building), it's better to build a bit tall in my experience than it is to build wide.
I usually pick a destination for the second hearth and get it set up based on fewest trees to clear to get there (just extending in a grid layout), then build those two to 20 population. I'll do that with the third rather quickly, too - but by that point in time, I'm pretty much on the last stretch to the end of the run.
I'm still leveling up my citadel stuff, so stuff may change as I get higher level for some reason. The hardest part of the game, so far, for me is keeping food consistently supplied. When I have tons of farmland, I have no farms and when I have all the farms, I have neither farms nor nodes. On the plus side, stuff that destroys your food stocks is rather moot to go up against. Too bad it's usually morale killing stuff that stacks with the morale penalty from people starving. It could just be a confirmation bias thing, but the game does seem to have some kind of mechanic to lower your odds of getting ideal draws. Dump all your amber into re-rolling blueprints for all the fields, and never get one. Go onto a map with no farmland and you end up picking farms because it's all it gives you. We need a mechanic to bribe the blueprints guy at the city, or have the queen investigate him for sabotaging towns. Find the blightrot cyst on his head, or something.
The hostility reduction from small hearths gets eaten away and then some by higher population numbers anyways.
If you can do it: go for a really large population, but it's not always the best of ideas.
Just sell the extra unneeded
This is somewhat my same impressions as well. Yes, I am still playing on lower difficulties until I get city upgraded more but by the time I consider or set up a second hearth the game is usually almost over anyway.