Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, 'rougelite' = random?
"Rougelite = A subgenre of roguelikes that has most of the game design philosophies of roguelikes but also has at least one progression element that persists after failure."
Aka RNG is a big part of the game, but there is a progression system working on a level above a playthrough (in AoS a playthrough = a settlement).
This isn't a rogue anything.
Sorry to disappoint you, but this is the exact reason why this (sub-) genre is called rogue-LITE. Doesn't matter if you lose or not, by playing enough you basically always progress in a rogue-LITE. There is no final "game over" screen.
The classic rogue games were full of RNG and you either won or lost, then you went in again starting from zero. In rogue-likes and rogue-lites you usually have a system that rewards you in one way or another for your previous attempts.
That's kind of the point of it.
A definition that includes itself isnt a definition lol. Yes, I know, roguelite not equal to roguelike...
I feel like the roguelike/lite is one of those made up terms the mentally ill in our society is so fond of. What about randomness has anything to do with rouge anything?
I will just describe this game has many ways to reach victory, it also has a lot gameplay variation (minimum standard for all rogue likelite games)
But if you just want to play a city building game with every fixed sequence and planning, then perhaps randomness is not for you.
Also, adaptable to randomness is not mentally ill.
Your life is a roguelike. No bonus you can carry forward from your past life, most things you faced is RNG and uncontrollable.
In case you are really as dense as it seems:
Genres generally evolve over time. Just look at music and the dozens of sub-genres of rock, metal and pop. There is bound to be a certain amount of overlap between different sub-genres and sometimes even between genres.
Doesn't change the fact that players usually understand what games mean when they talk about "rogue", "rogue-iike" or "rogue-lite". The later two names are kinda descriptive in what they are.
The success of "rogue-iike" and "rogue-lite" games here on steam in the last couple of years proves the demand for those types of games, meanwhile classic rogue games are a dying breed. AtS is trying to combine citybuilders/ rts with mechanics usually found in "rogue-lite" games, so far with a good bit of success.
Oh, and a large amount of RNG is a central component in everything "rogue".
How do you think genres were defined in the first place? Someone called something like this or that and either the term died or people used it frequently so it got more or less a defined genre. All genres were made up from one point or another. Genres are only there to easily describe something. Nearly any person in gaming knows what "rogue-lite" means, it became a very standard description in the past few years for certain gaming mechanics. If you don't understand this I really wonder who is mentally ill here...
Why do people get their panties in a bunch every time Roguelike is mentioned?
This game is a city builder with some meta-progression between runs.
Can Roguelites include other genres besides RPGs? Who cares? If you want a city builder, this game is a 10/10.
Random map generation isn't enough to qualify. Sid Meier's Civilization isn't a roguelike either.
Remember how the term souls-like wasn't a thing 10 years ago and now games like salt and sanctuary come out and are labeled souls-like by people even though the game is nothing like Dark Souls! It isn't even 3D!!11
Or people fire up a short "run" in Hades or Isaac even though it isn't even a run lol they just sit on a chair!!11