Against the Storm

Against the Storm

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Rougelike?
Why do people keep calling this a 'rougelike'?
Originally posted by Yahweh's Grace:
I wonder if anyone here has actually played the 1980 video game Rogue. I have, and 98% of games tagged roguelike (as in, LIKE ROGUE) these days are, in fact, nothing like Rogue.

Random map generation isn't enough to qualify. Sid Meier's Civilization isn't a roguelike either.
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Showing 1-15 of 75 comments
Narandia Jan 8, 2023 @ 6:45am 
its more specifically a rogue*lite*, but either way it uses the idea of randomly generated games like the namesake, just for a citybuilder type game, not an rpg where the formula is more commonly used.
Exsilium Games Jan 8, 2023 @ 6:52am 
Originally posted by Narandia:
its more specifically a rogue*lite*, but either way it uses the idea of randomly generated games like the namesake, just for a citybuilder type game, not an rpg where the formula is more commonly used.

So, 'rougelite' = random?
Silberfuchs Jan 8, 2023 @ 7:14am 
Well, a pretty common definition (according to google):
"Rougelite = A subgenre of roguelikes that has most of the game design philosophies of roguelikes but also has at least one progression element that persists after failure."

Aka RNG is a big part of the game, but there is a progression system working on a level above a playthrough (in AoS a playthrough = a settlement).
Fraktal Jan 8, 2023 @ 7:44am 
You lose nothing for a loss, whether the queen says GTFO, or you abandon.

This isn't a rogue anything.
Silberfuchs Jan 8, 2023 @ 7:58am 
Originally posted by The Orange and Blue Ninja:
You lose nothing for a loss, whether the queen says GTFO, or you abandon.

This isn't a rogue anything.

Sorry to disappoint you, but this is the exact reason why this (sub-) genre is called rogue-LITE. Doesn't matter if you lose or not, by playing enough you basically always progress in a rogue-LITE. There is no final "game over" screen.

The classic rogue games were full of RNG and you either won or lost, then you went in again starting from zero. In rogue-likes and rogue-lites you usually have a system that rewards you in one way or another for your previous attempts.

That's kind of the point of it.
Exsilium Games Jan 8, 2023 @ 8:51am 
Originally posted by Silberfuchs:
Well, a pretty common definition (according to google):
"Rougelite = A subgenre of roguelikes that has most of the game design philosophies of roguelikes but also has at least one progression element that persists after failure."

Aka RNG is a big part of the game, but there is a progression system working on a level above a playthrough (in AoS a playthrough = a settlement).

A definition that includes itself isnt a definition lol. Yes, I know, roguelite not equal to roguelike...

I feel like the roguelike/lite is one of those made up terms the mentally ill in our society is so fond of. What about randomness has anything to do with rouge anything?
Last edited by Exsilium Games; Jan 8, 2023 @ 8:54am
Samseng Yik Jan 8, 2023 @ 8:54am 
Instead of stray the topic further.
I will just describe this game has many ways to reach victory, it also has a lot gameplay variation (minimum standard for all rogue likelite games)
But if you just want to play a city building game with every fixed sequence and planning, then perhaps randomness is not for you.

Also, adaptable to randomness is not mentally ill.
Your life is a roguelike. No bonus you can carry forward from your past life, most things you faced is RNG and uncontrollable.
Last edited by Samseng Yik; Jan 8, 2023 @ 8:56am
Silberfuchs Jan 8, 2023 @ 9:05am 
Originally posted by Exsilium Games:
A definition that includes itself isnt a definition lol. Yes, I know, roguelite not equal to roguelike...

I feel like the roguelike/lite is one of those made up terms the mentally ill in our society is so fond of. What about randomness has anything to do with rouge anything?

In case you are really as dense as it seems:
Genres generally evolve over time. Just look at music and the dozens of sub-genres of rock, metal and pop. There is bound to be a certain amount of overlap between different sub-genres and sometimes even between genres.

Doesn't change the fact that players usually understand what games mean when they talk about "rogue", "rogue-iike" or "rogue-lite". The later two names are kinda descriptive in what they are.

The success of "rogue-iike" and "rogue-lite" games here on steam in the last couple of years proves the demand for those types of games, meanwhile classic rogue games are a dying breed. AtS is trying to combine citybuilders/ rts with mechanics usually found in "rogue-lite" games, so far with a good bit of success.

Oh, and a large amount of RNG is a central component in everything "rogue".
Yok 2D God Jan 8, 2023 @ 9:12am 
Imagine calling people mentally ill over your own stupid questions. It's a subgenre, get over it or look for a hobby that doesn't involve message boards.
Last edited by Yok 2D God; Jan 8, 2023 @ 9:12am
Lonestead Jan 8, 2023 @ 10:03am 
Originally posted by Exsilium Games:
Originally posted by Silberfuchs:
Well, a pretty common definition (according to google):
"Rougelite = A subgenre of roguelikes that has most of the game design philosophies of roguelikes but also has at least one progression element that persists after failure."

Aka RNG is a big part of the game, but there is a progression system working on a level above a playthrough (in AoS a playthrough = a settlement).

A definition that includes itself isnt a definition lol. Yes, I know, roguelite not equal to roguelike...

I feel like the roguelike/lite is one of those made up terms the mentally ill in our society is so fond of. What about randomness has anything to do with rouge anything?

How do you think genres were defined in the first place? Someone called something like this or that and either the term died or people used it frequently so it got more or less a defined genre. All genres were made up from one point or another. Genres are only there to easily describe something. Nearly any person in gaming knows what "rogue-lite" means, it became a very standard description in the past few years for certain gaming mechanics. If you don't understand this I really wonder who is mentally ill here...
senitewolf Jan 8, 2023 @ 12:02pm 
Originally posted by Exsilium Games:
Why do people keep calling this a 'rougelike'?
Because people can't take the time to thoroughly check that it's actually tagged as roguelite.
Narandia Jan 8, 2023 @ 1:39pm 
Are we just gonna have someone new coming in whining about these definitions every couple of weeks? Never bothering to check if the topic was brought up previously.
Stevie Nyx Jan 8, 2023 @ 1:45pm 
Everyone doing alright? Resolve seems low.

Why do people get their panties in a bunch every time Roguelike is mentioned?

This game is a city builder with some meta-progression between runs.

Can Roguelites include other genres besides RPGs? Who cares? If you want a city builder, this game is a 10/10.
The author of this thread has indicated that this post answers the original topic.
Yahweh's Grace Jan 8, 2023 @ 5:04pm 
2
I wonder if anyone here has actually played the 1980 video game Rogue. I have, and 98% of games tagged roguelike (as in, LIKE ROGUE) these days are, in fact, nothing like Rogue.

Random map generation isn't enough to qualify. Sid Meier's Civilization isn't a roguelike either.
Yok 2D God Jan 8, 2023 @ 10:14pm 
Originally posted by Xii:
I wonder if anyone here has actually played the 1980 video game Rogue. I have, and 98% of games tagged roguelike (as in, LIKE ROGUE) these days are, in fact, nothing like Rogue.

Random map generation isn't enough to qualify. Sid Meier's Civilization isn't a roguelike either.

Remember how the term souls-like wasn't a thing 10 years ago and now games like salt and sanctuary come out and are labeled souls-like by people even though the game is nothing like Dark Souls! It isn't even 3D!!11

Or people fire up a short "run" in Hades or Isaac even though it isn't even a run lol they just sit on a chair!!11
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