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You select the difficulty before embarking and the rewards depend on the selected and adjacent tiles (including modifiers).
is there any advantage to pushing further away?
Understandable, and this is just a suggestion but it would be nice if there was some incentive for pushing further away from the citadel for more risk vs reward gameplay, perhaps some kind of difficulty/hostility modifier ontop of normal difficulty even if its just minor.
a watch tower near a excavation site biome right next to the citadel is exactly the same rewards/challange as one u would find very far out.
There is in terms of the influence scoring system, you get extra points the further away you've gone with your settlements. Plus you can discover more modifiers and treasures to play with or claim. The risk is slightly there in terms of trade route partner selection and distance to said partners (although I think longer routes pay off better for the longer travel time and provision cost so that probably about evens out).
Not generally, though in my experience some modifiers either just flat out dont spawn near the center or they are rare enough to be very unlikely to be there. Not that you need to go to extremes and explore to the ends of the map (in fact with the current mechanics the total map size seems to be a bit overkill anyway), but at least there is some point in pushing out a bit.
that temple that gives you a lot more timed orders comes to mind. And the influence ranking is mainly influenced by settlement score for sure but if it was only that, there wouldn't be those other categories. I suppose it's not like its a big factor, but its at least something.
I'm assuming that the whole company system is just a simple placeholder for something else that will come later in development.
it lacks details, for sure, but outside of the Modifiers score its self-explainatory enough. For that one its mainly that I have no idea how much each map modifier is worth. I assume the negative ones are worth more than the positive ones but that's about it.