Against the Storm

Against the Storm

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reesu Jan 26, 2023 @ 7:56pm
Smokehouse workers idle. Change workers or change recipe.
So I’ve been playing the demo. I built a Smokehouse to make jerky but there’s an exclamation mark on the building and the workers aren’t doing anything. I don’t know why and I don’t know how to change the recipe. There are a lot of options when I click on the Smokehouse a lot of arrows, I don’t know what any of them do or what they mean. I’m confused, can someone help? Also we can move buildings like shelters and others for free but the Smokehouse doesn’t have that move option?
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Bossman Jan 26, 2023 @ 8:07pm 
Originally posted by RŸM:
So I’ve been playing the demo. I built a Smokehouse to make jerky but there’s an exclamation mark on the building and the workers aren’t doing anything. I don’t know why and I don’t know how to change the recipe. There are a lot of options when I click on the Smokehouse a lot of arrows, I don’t know what any of them do or what they mean. I’m confused, can someone help?
When looking at the recipes in a building, the ingredient icons come in two shapes: squares are fixed ingredients that are always used, and circles to represent ingredients that can be substituted. Clicking on the circle brings up a radial menu where you can enable and disable use of specific resources. If I remember right, in the tutorial you need to enable meat in the jerky recipe.

Originally posted by RŸM:
Also we can move buildings like shelters and others for free but the Smokehouse doesn’t have that move option?
Camps and decorations can be moved freely, farms and housing have a resource cost to movement, but industrial and city buildings can't be moved. You would need to dismantle the building and rebuild it somewhere else. Fortunately, you can recover the resources used when dismantling, unless your settlement is under the Corrosive Torrent modifier.
Silberfuchs Jan 26, 2023 @ 8:09pm 
Most advanced building can't be moved, but you can demolish them and rebuilt them at another spot (you get all building materials back).

And workers doing nothing can have multiple reasons.
The raw material that is selected to be turned into jerky has ran out (for example no meat), OR you have set a limit (number between the arrows on the right) that has been reached (for example "20", meaning your workers stop producing after you have 20 jerky in storage).

The first option on each recipe activates (and vice versa) the recipe, the number you can pick (1-4) changes the priority, higher numbered recipes will always be produced first for as long as you have raw materials and the set production limit isn't reached.

Raw materials can be changed by clicking on them, after that you get a ring menu and you can left and right click on stuff to allow it's use in jerky making. I believe with "alt+click" you can even set priorities for raw materials).
CyberDown Jan 26, 2023 @ 8:16pm 
Missing an ingredient, you can select from the recipe wheel in the building to allow the use of alternative ingredients, or ALL available ingredient types. Likely you have meat but the smokehouse recipe is set on insects and you might not have any.

Make use of capping production to make sure you dont end up realizing your out of wood but have 1500 planks, ect.
reesu Jan 26, 2023 @ 8:38pm 
Thanks all for the helpful replies. I’m going to try that. Does the Smokehouse have to be close to the Trappers’ Camp (the building that collects meat, insects, etc.). Or it doesn’t matter?
Silberfuchs Jan 26, 2023 @ 8:50pm 
Originally posted by RŸM:
Thanks all for the helpful replies. I’m going to try that. Does the Smokehouse have to be close to the Trappers’ Camp (the building that collects meat, insects, etc.). Or it doesn’t matter?
Just keep asking, someone will always find the time here to answer your questions about the game.

And the distance doesn't matter, well it does, but:
Only to your storage building.

All raw materials get transported to your storage by workers that collect or make them, and workers in buildings that need stuff go and take it from your storage.

Oh, and all storages (you can build additional ones) are linked with each other, hence it's a good idea to have one in each outpost you create (small hearth + a couple of builings).
reesu Jan 27, 2023 @ 12:32am 
Very clear. Thank you. I’m enjoying the game and will be buying it once I complete the demo.
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Date Posted: Jan 26, 2023 @ 7:56pm
Posts: 6