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Camps and decorations can be moved freely, farms and housing have a resource cost to movement, but industrial and city buildings can't be moved. You would need to dismantle the building and rebuild it somewhere else. Fortunately, you can recover the resources used when dismantling, unless your settlement is under the Corrosive Torrent modifier.
And workers doing nothing can have multiple reasons.
The raw material that is selected to be turned into jerky has ran out (for example no meat), OR you have set a limit (number between the arrows on the right) that has been reached (for example "20", meaning your workers stop producing after you have 20 jerky in storage).
The first option on each recipe activates (and vice versa) the recipe, the number you can pick (1-4) changes the priority, higher numbered recipes will always be produced first for as long as you have raw materials and the set production limit isn't reached.
Raw materials can be changed by clicking on them, after that you get a ring menu and you can left and right click on stuff to allow it's use in jerky making. I believe with "alt+click" you can even set priorities for raw materials).
Make use of capping production to make sure you dont end up realizing your out of wood but have 1500 planks, ect.
And the distance doesn't matter, well it does, but:
Only to your storage building.
All raw materials get transported to your storage by workers that collect or make them, and workers in buildings that need stuff go and take it from your storage.
Oh, and all storages (you can build additional ones) are linked with each other, hence it's a good idea to have one in each outpost you create (small hearth + a couple of builings).