Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Resolve only matters if it drops below 0 (people start leaving => impatience penalty) and if it gets high enough to generate reputation points.
All races behave different in terms of reputation gains.
Humans and beavers need a lot to get started with the reputation gain, lizards and harpies start much earlier BUT lizards take a lot of resolve for each point of reputation.
Hence harpies are the no1 source of reputation gains from resolve, but they are usually the easiest to lose to negative resolve as well. Hence they are a high risk high reward race. Oh, and lizards only leave really slowly even after hitting negative resolve, and both lizards and harpies take a break every 100 seconds compared to the 120 seconds for humans and beavers.
And yes, the lizard firekeeper is only useful in fringe cases.
Beaver fire keepers can be useful, but usually a harpy or human are you best choice.
Most players are in the "harpies are the best" camp.
But each race has it's own up- and downsides.
Strictly speaking there is no "best race", because it all depends on the individual playstyle we have. Despite all 4 races behaving very different, the overall balance between them is remarkable good.
Oh yeah in general, definitely. Harpies are perhaps a bit overtuned (strong benefits but also high maintenance, practically requiring specialized housing), but all of them have their place. Some are a bit less useful in certain biomes (humans in Marshlands due to less fertile soil), but its never all that crucial.
Not sure I've seen an environment where I wouldn't be happy to have beavers, though you certainly can do without them.
Yeah, sure, you always have foraging, but other than that, humans don't have all that many places where their production bonus comes in, outside of farms.
As for beavers, I'd say they are least important on Royal Woodlands, where you get more wood from trees anyway. Then again, that biome has no mining deposits, so they can still be pretty handy for the Forester's Hut to help grow Crystalized Dew.
but the +5 carry is huge imo
The humans effect on impatence growth is just massive though and hard to pass up, im usually torn between harpies and humans.
with max citadel, your impatence grows at .17 per min by default, with humans its .10
But then again i tend to play it pretty safe (over 100 games in and still have never lost) but like i mentioned above, if its low difficulties and i know i wont have any problems i love harpies, though it can be nice to have spare impatence buffer to throw around for things.
Yeah I've grown to appreciate humans a lot more with that modifier, and/or the map modifier that starts you at 6 impatience. Though its also a bit counterproductive sometimes (a bit of hostility reduction from impatience is nice to have, especially early on).