Against the Storm

Against the Storm

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MythN7 Jan 24, 2023 @ 10:19am
is this working like i think for firekeeper?
I like the lizzard, but it seems if that firekeeper wont push there resolve above the blue tick, it would be better to use harpy?
i like to use harpy right off the bat instead cause adding 5 to carry limit from day 1 is huge is it not?
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Showing 1-9 of 9 comments
Silberfuchs Jan 24, 2023 @ 10:27am 
That's correct.

Resolve only matters if it drops below 0 (people start leaving => impatience penalty) and if it gets high enough to generate reputation points.

All races behave different in terms of reputation gains.
Humans and beavers need a lot to get started with the reputation gain, lizards and harpies start much earlier BUT lizards take a lot of resolve for each point of reputation.

Hence harpies are the no1 source of reputation gains from resolve, but they are usually the easiest to lose to negative resolve as well. Hence they are a high risk high reward race. Oh, and lizards only leave really slowly even after hitting negative resolve, and both lizards and harpies take a break every 100 seconds compared to the 120 seconds for humans and beavers.

And yes, the lizard firekeeper is only useful in fringe cases.
Beaver fire keepers can be useful, but usually a harpy or human are you best choice.
Narandia Jan 24, 2023 @ 10:30am 
Lizards are very hard to push resolve for early on. Still can be useful as main firekeeper for that extra resolve for everyone, but unless its really needed I'm pretty much always going for a harpy firekeeper bonus. Lizards can still be assigned to simple hearths for the individual comfort bonus, though there are also plenty of other workplace options for them.
Silberfuchs Jan 24, 2023 @ 10:57am 
Originally posted by Narandia:
Lizards are very hard to push resolve for early on. Still can be useful as main firekeeper for that extra resolve for everyone, but unless its really needed I'm pretty much always going for a harpy firekeeper bonus. Lizards can still be assigned to simple hearths for the individual comfort bonus, though there are also plenty of other workplace options for them.
True.

Most players are in the "harpies are the best" camp.
But each race has it's own up- and downsides.

Strictly speaking there is no "best race", because it all depends on the individual playstyle we have. Despite all 4 races behaving very different, the overall balance between them is remarkable good.
Narandia Jan 24, 2023 @ 11:11am 
Originally posted by Silberfuchs:
Originally posted by Narandia:
Lizards are very hard to push resolve for early on. Still can be useful as main firekeeper for that extra resolve for everyone, but unless its really needed I'm pretty much always going for a harpy firekeeper bonus. Lizards can still be assigned to simple hearths for the individual comfort bonus, though there are also plenty of other workplace options for them.
True.

Most players are in the "harpies are the best" camp.
But each race has it's own up- and downsides.

Strictly speaking there is no "best race", because it all depends on the individual playstyle we have. Despite all 4 races behaving very different, the overall balance between them is remarkable good.

Oh yeah in general, definitely. Harpies are perhaps a bit overtuned (strong benefits but also high maintenance, practically requiring specialized housing), but all of them have their place. Some are a bit less useful in certain biomes (humans in Marshlands due to less fertile soil), but its never all that crucial.
ulzgoroth Jan 24, 2023 @ 11:51am 
Originally posted by Narandia:
Originally posted by Silberfuchs:
True.

Most players are in the "harpies are the best" camp.
But each race has it's own up- and downsides.

Strictly speaking there is no "best race", because it all depends on the individual playstyle we have. Despite all 4 races behaving very different, the overall balance between them is remarkable good.

Oh yeah in general, definitely. Harpies are perhaps a bit overtuned (strong benefits but also high maintenance, practically requiring specialized housing), but all of them have their place. Some are a bit less useful in certain biomes (humans in Marshlands due to less fertile soil), but its never all that crucial.
The marshlands has wild wheat, doesn't it? That stuff can be quite big and works best with humans.

Not sure I've seen an environment where I wouldn't be happy to have beavers, though you certainly can do without them.
Narandia Jan 24, 2023 @ 1:25pm 
Originally posted by ulzgoroth:
Originally posted by Narandia:

Oh yeah in general, definitely. Harpies are perhaps a bit overtuned (strong benefits but also high maintenance, practically requiring specialized housing), but all of them have their place. Some are a bit less useful in certain biomes (humans in Marshlands due to less fertile soil), but its never all that crucial.
The marshlands has wild wheat, doesn't it? That stuff can be quite big and works best with humans.

Not sure I've seen an environment where I wouldn't be happy to have beavers, though you certainly can do without them.

Yeah, sure, you always have foraging, but other than that, humans don't have all that many places where their production bonus comes in, outside of farms.

As for beavers, I'd say they are least important on Royal Woodlands, where you get more wood from trees anyway. Then again, that biome has no mining deposits, so they can still be pretty handy for the Forester's Hut to help grow Crystalized Dew.
Die Happy Jan 25, 2023 @ 3:44am 
for firekeeper, yes harpies all the way unless you are in trouble with resolve -> lizard if it puts you over the mark, or beaver if low on fuel while in a storm.

but the +5 carry is huge imo
Kalisa Jan 25, 2023 @ 5:46am 
for me, its harpies all the way on low difficulties, but often switch to humans just as a buffer when you only get .5 impatence reduction per victory point. Lizards only usually during storms and that bonus resolve will make a difference. Never really use beavers but its a nice option if ur really struggling with fuel.
The humans effect on impatence growth is just massive though and hard to pass up, im usually torn between harpies and humans.
with max citadel, your impatence grows at .17 per min by default, with humans its .10

But then again i tend to play it pretty safe (over 100 games in and still have never lost) but like i mentioned above, if its low difficulties and i know i wont have any problems i love harpies, though it can be nice to have spare impatence buffer to throw around for things.
Last edited by Kalisa; Jan 25, 2023 @ 5:50am
Narandia Jan 26, 2023 @ 4:20am 
Originally posted by Kalisa:
for me, its harpies all the way on low difficulties, but often switch to humans just as a buffer when you only get .5 impatence reduction per victory point.

Yeah I've grown to appreciate humans a lot more with that modifier, and/or the map modifier that starts you at 6 impatience. Though its also a bit counterproductive sometimes (a bit of hostility reduction from impatience is nice to have, especially early on).
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Date Posted: Jan 24, 2023 @ 10:19am
Posts: 9