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I don't think idle embark points do anything, but I haven't tested.
Speedrunning the maps will ultimately lead to more reliable wins, I have found. If you let things drag on to years 7, 8, etc you are making it easier for something to go wrong. Racial expectations will rise, making it difficult to get that extra bit of Reputation you need to offset Impatience, the glade you targeted won't have anything good in it, or you'll just plain old lose track of something and run out of food or building supplies.
Ultimately, AtS and Frostpunk play somewhat similarly in their basic principle of: "If you are reacting to situations, you are losing." In both games you can lose for quite a bit of time before you see a loss screen, and you absolutely can turn a losing situation into a winning one with the correct play. But if you are speedrunning, there are strictly fewer situations that can make you react. You have less opportunity to lose.
There is still a deed for finishing a P10 game without embark bonuses, though it doesn't unlock anything. Its just an option for self-imposed difficulty. At most I guess they could give you a small score bonus for every unused point or something.