Against the Storm

Against the Storm

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Entrails Jan 20, 2023 @ 1:39pm
Geyser pumps
I'm confused about how you get the ability to build geyser pumps. I'm a new player and I've never seen a geyser pump blueprint yet there are geysers everywhere in my games.
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Showing 1-12 of 12 comments
Tam Jan 20, 2023 @ 1:55pm 
Have you unlocked the citadel upgrade "obsidian Archive lvl 6" yet?
It will unlock rainpunk technology.
Entrails Jan 20, 2023 @ 4:17pm 
Ah, I have not. Thanks for the response. I even searched for geyser and pump in several of the wikis, and nothing came up.
wolfypagan74 Jan 21, 2023 @ 7:25pm 
Personally, I found more enjoyment in the game BEFORE the update added "rainpunk" geysers and all.... I find them unnecessary and detracting from the gaming experience. I wish we could turn it off. If we had a menu where we could choose whether we wanted to play with this feature, everyone would win. I'd hate to stop playing this game simply because I find one feature so ultra-annoying. It is great otherwise!
Progenic Jan 21, 2023 @ 11:08pm 
Personally I've never used it, but I love to have it as an option none the less. Wood however is extremely frustrating. Every time, I need to cut those bastards down to build something. Would really make me sad to stop playing if they simply can't remove it. Would make everyone's lives so much easier...
Tam Jan 22, 2023 @ 3:37am 
Originally posted by wolfypagan74:
Personally, I found more enjoyment in the game BEFORE the update added "rainpunk" geysers and all.... I find them unnecessary and detracting from the gaming experience. I wish we could turn it off. If we had a menu where we could choose whether we wanted to play with this feature, everyone would win. I'd hate to stop playing this game simply because I find one feature so ultra-annoying. It is great otherwise!
But can't you just ignore it? Maybe I'm missunderstanding what you mean.
I have played only two games since the update and in one of them I just ignored the new feature.
Personally I think the end point when you are at deciding which building gets how much water is not a bad idea, but the whole way to get to that (finding a fitting geyser, building the pump, manning the pump, upgrading the building you want to enhance, building blightposts) is to long and the ressource cost is to high.
Narandia Jan 22, 2023 @ 5:03am 
I do wonder if it would be possible for them to code map generation so that geysers aren't spawned before you get that upgrade. Not a big priority in the long run, but it would help to avoid confusion early on.
wolfypagan74 Jan 22, 2023 @ 10:30am 
Originally posted by Narandia:
I do wonder if it would be possible for them to code map generation so that geysers aren't spawned before you get that upgrade. Not a big priority in the long run, but it would help to avoid confusion early on.
That is exactly what I mean... the game looked better, played better and was more fun before I saw a bunch of those things in every glade! Can we have the option to just play without them the entire game?
Set Jan 23, 2023 @ 2:49am 
Originally posted by Narandia:
I do wonder if it would be possible for them to code map generation so that geysers aren't spawned before you get that upgrade. Not a big priority in the long run, but it would help to avoid confusion early on.
Yeah, but this way builds anticipation and gives the player a feel how common / rare the geysers are.

A tooltip saying "We need to upgrade the smoldering city to harness the rain" or something would be more than enough.
Narandia Jan 23, 2023 @ 3:01am 
Originally posted by Set:
Originally posted by Narandia:
I do wonder if it would be possible for them to code map generation so that geysers aren't spawned before you get that upgrade. Not a big priority in the long run, but it would help to avoid confusion early on.
Yeah, but this way builds anticipation and gives the player a feel how common / rare the geysers are.

A tooltip saying "We need to upgrade the smoldering city to harness the rain" or something would be more than enough.

Yeah, I suppose that would also suffice. Just a bit of an outlier in that sense, there is nothing else in the game otherwise that you can't do anything with until you unlock the respective mechanic or something. Outside of the tutorial, anyway.
fangel Jan 25, 2023 @ 7:58am 
It seems that geysers are unbalanced for the moment. The pipe cost is prohibiting and the total infrastructure and worker needed to provide steam and clean calamity make it clearly unworth. Finally, it is better and simpler to have twice the target industry building. For the moment, it seems better to totally ignore them and thus have no calamity at all.
zverozvero Jan 25, 2023 @ 1:43pm 
If pipes were only required for Pump itself or engines priced lower at 1-2 pipes system would work better. Some water stored to boost production when necessary is good option. Having to trade for extra pipes just to run 2 types of water and few buildings attached makes it fairly weak.
Entrails Jan 25, 2023 @ 6:14pm 
I myself feel like the gathering buildings are where I could use the boost to productivity. Particularly the mines. I would prefer being able to make something like potions from the geysers to use for the employees in those buildings rather than pumping up industry with rainpunk tech.
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Date Posted: Jan 20, 2023 @ 1:39pm
Posts: 12