Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Works so far.. on veteran.. didn't tried anything more yet
When the food is eaten depends on when the citizen takes a break. The gap between breaks varies with species. 120 seconds for humans and beavers, 100 seconds for harpies and lizards.
Yes, they eat all complex food and use all services they like if they are available (exist and not forbidden). Otherwise they eat only one food.
Common strategy here is to allow only one most efficient complex food (usually Jerky or Skewers) and let everyone eat it, including those who don't like it. And when you need to up resolve (during storm or for reputation) you allow more favorite food/services.
You can even micromanage food consumption if they have too much resolve, let them starve so that it is near 0.
I don't try to balance it at all. No need to calculate or anything. In this game you are constantly moving people around anyway. During storm everyone comes off woodcutting. When you do glade events a varying number is needed for that etc. You just keep moving them around. So i just look at what i have in stock.
Food >200, only set people to gather when they really dont have anything else to do.
Food >100, food is fine and ill put a few on gathering if they are available, but not super high priority.
Food <100, keep an eye on it, gathering is a bit of a priority
Food <50, man all food stations, build another camp
Same for wood, same for fuel.
And for production chains too. Theres just so many varyables. Its not settlers where you exactly know "1 forrester, -> 2 woodcutter -> 1 sawmill is in balance. Here its never in balance and you just keep checking what you have and what you need to produce more or less.
-The basic food need: Is met when the villager is able to eat a single unit of any food on break. Priority order goes: complex liked food -> basic food -> other complex food
If they can't eat anything, they gain a hunger debuff stack. Eating anything will clear previously gained hunger stacks. Having food to eat isn't so much boosting resolve as preventing a penalty.
-Complex Food: Works the same as the other advanced needs (Cloaks, Services), just with the added bonus of satisfying the basic food need at the same time. Workers will consume additional food units if the option is there, but also gain a buff to resolve for each type. On the other hand, they won't eat complex food they don't like for this purpose.
Worth noting: if a worker ends up eating complex food they don't like, for lack of alternatives, that will not count for the purposes of additional buffs from cornerstones (like biscuits for farmers), order objectives or drizzle/storm effects conditions. It just simply keeps them from starving. In consumption control, the tooltip when you disallow complex food for a species they don't like, it even mentions that turning even that option of means they'll be starving.
As a resume :
- If multiple complex food (that they like) are avalaible, they will eat "more" food. They wont just eat one, and alternate between the food they like.
- Some people have claimed that if no basic food is avalaible, they will eat complex food they don't like. I'm a bit surprised by this cause i've seen beaver starve while I had jerky. But it make sense otherwise, forbidding jerky for beaver wouldn't be an option.
Thank you everyone !
Base consumption is 1 food per citizen per break.
Breaks happen about once every 2.5 minutes. So thats 4 times per year.
Meaning you consume 4 food per citizen per year.
+50% @ prestige 6 and up.
Year lasts longer @ prestige 15, so there we go to about 7 food per citizen per year. (including the 50%)
As i explained earlier, it doesn't really matter though. If your food drops low, farm and gather more. If its high, let your guys do something more productive. I'm all for wanting to know all the intricate details, but this is not why you are failing.