Against the Storm

Against the Storm

View Stats:
Ryan Dorkoski Dec 21, 2022 @ 11:50am
Any advantage to service/workshop buildings being close to the hearth?
Other than walking distance?

Thanks in advance,
< >
Showing 1-15 of 15 comments
OverThere Dec 21, 2022 @ 12:01pm 
No advantage beyond walking distance. Indeed, for service buildings, the walking distance advantage is no advantage at all as workers automatically get the benefits during their break at the hearth if there is sufficient (wine, training gear etc) in storage. Unless you need the service building to upgrade the hearth, it need not even be within range of the hearth.

Note that if you build a second hub (and in most games at the higher difficulty levels, you should), the ideal placement is to have the hearth and the warehouse face each other. That makes travel distance between the warehouse and hearth zero, so workers insta-switch from dropping off/picking up at the warehouse and resting.

Unfortunately, the starting hearth and warehouse don't face each other. Neither can be deleted or moved, so you have to put up with workers walking between both.
Ryan Dorkoski Dec 21, 2022 @ 12:07pm 
Originally posted by OverThere:
No advantage beyond walking distance. Indeed, for service buildings, the walking distance advantage is no advantage at all as workers automatically get the benefits during their break at the hearth if there is sufficient (wine, training gear etc) in storage. Unless you need the service building to upgrade the hearth, it need not even be within range of the hearth.

Note that if you build a second hub (and in most games at the higher difficulty levels, you should), the ideal placement is to have the hearth and the warehouse face each other. That makes travel distance between the warehouse and hearth zero, so workers insta-switch from dropping off/picking up at the warehouse and resting.

Unfortunately, the starting hearth and warehouse don't face each other. Neither can be deleted or moved, so you have to put up with workers walking between both.
Perfect. Thank you!
Mmm Dec 21, 2022 @ 9:41pm 
Originally posted by OverThere:
the ideal placement is to have the hearth and the warehouse face each other. That makes travel distance between the warehouse and hearth zero, so workers insta-switch from dropping off/picking up at the warehouse and resting.

I don't get this logic. How is that better than placing warehouse as close to productions as possible?

Do pips go warehouse to get the food/items for themselves?
Samseng Yik Dec 21, 2022 @ 10:13pm 
I don't get it either.
I usually place my warehouse at "industrial zone" of multiple production buildings
happybjorn Dec 21, 2022 @ 10:15pm 
The people working in service building still need to travel to the warehouse to replenish stock of whatever resource fulfills that need. Also, breaks tend to happen in groups, so being able to quickly pick up more of whatever resource matters some. The villagers working in service buildings need to take breaks too, so pretending the distance to hearth doesn't matter at all is foolish.

The stuff about dropping off/picking up at warehouse and going on breaks makes little sense. Even if that is optimal (which it could be), villagers don't take breaks optimally. This is obvious if you've ever watched what they do when you complete a glade event. Assuming they were working on the event longer than the break interval they will finish the event and go directly to hearth without carrying any rewards to the warehouse (and then go back the event location to transport goods after taking the break).
Last edited by happybjorn; Dec 21, 2022 @ 10:42pm
lukeliu Dec 21, 2022 @ 11:42pm 
Originally posted by OverThere:
No advantage beyond walking distance. Indeed, for service buildings, the walking distance advantage is no advantage at all as workers automatically get the benefits during their break at the hearth if there is sufficient (wine, training gear etc) in storage. Unless you need the service building to upgrade the hearth, it need not even be within range of the hearth.

Note that if you build a second hub (and in most games at the higher difficulty levels, you should), the ideal placement is to have the hearth and the warehouse face each other. That makes travel distance between the warehouse and hearth zero, so workers insta-switch from dropping off/picking up at the warehouse and resting.

Unfortunately, the starting hearth and warehouse don't face each other. Neither can be deleted or moved, so you have to put up with workers walking between both.

Do you really build the 2nd hearth? I have completed P20, but I have never built a second hearth. The extra fuel consumption is deadly.
Samseng Yik Dec 22, 2022 @ 12:25am 
Extra hearth is really nice to push everyone resolve.
Lizard on each hearth = +2 resolve to everyone.
Then each level 2 hearth = +2 resolve to everyone.

2 level 2 hearths with lizard manning give everyone enough resolve to constantly generate reputation.
Threshold of Dwarf, Bird and Human only +2 for each reputation they generated.
Of course, nothing come free, this double your consumption of fuel.

Still...... this is off topic. Anyway thanks for the insight about taking break material.
Will pay more attention on that in future
Last edited by Samseng Yik; Dec 22, 2022 @ 12:27am
Mmm Dec 22, 2022 @ 1:13am 
Originally posted by Samseng Yik:
Extra hearth is really nice to push everyone resolve.
Lizard on each hearth = +2 resolve to everyone.
Bonus is activate only for main hearth, and it is +1 for Lizard.

Hearths give you -30 Hostility and is +2 resolve for level 2 as you said. And it is faster to take breaks for anyone close.

I never had problem with fuel, wood is everywhere. I think one should always build as much hearths as possible, at least below that burning speed prestige.

You can even micromanage hearth job (remove worker after he added fuel) if you need workforce, just be careful with this during storm.
Last edited by Mmm; Dec 22, 2022 @ 1:22am
Ghostlight Dec 22, 2022 @ 4:26am 
Originally posted by Mmm:
Originally posted by OverThere:
the ideal placement is to have the hearth and the warehouse face each other. That makes travel distance between the warehouse and hearth zero, so workers insta-switch from dropping off/picking up at the warehouse and resting.

I don't get this logic. How is that better than placing warehouse as close to productions as possible?

It isn't. The workers make far more trips in between their jobs and a warehouse than they do between anywhere and hearth. This is easily observed. I think the poster meant that if you can place your warehouse facing your hearth then go for it, but NOT at the expense of your warehouse being as close as possible to as many workshop buildings as possible.
Ghostlight Dec 22, 2022 @ 4:28am 
Originally posted by lukeliu:
Do you really build the 2nd hearth? I have completed P20, but I have never built a second hearth. The extra fuel consumption is deadly.

The only reason I've ever had to build a 2nd hearth is to get the global Resolve or to satisfy an Order. Never do it to affect travel times to rest unless they are genuinely ridiculous.
Narandia Dec 22, 2022 @ 7:00am 
I tend to focus my whole industry close to the starting hearth anyway, so the additional hearths definitely don't get that much use for resting purposes, but it can still be useful for those buildings you will have to build further out. Mines and farms especially.
Event workers will usually take a break before they start carrying back loot, so having more hearths spread out will help them quite a bit too, same with resource camps (though having a nearby warehouse definitely helps more overall).

Another case worth a hearth is a ruined settlement type glade (so 3-4 ruined buildings), if you can make use of most of them. Plus its an extra bit of hostility reduction. The bigger problem on higher prestige levels is the doubled ember cost, so you can't build a lot of them anyway.
Nordil(Hun) Dec 23, 2022 @ 9:43am 
Originally posted by Narandia:
I tend to focus my whole industry close to the starting hearth anyway, so the additional hearths definitely don't get that much use for resting purposes, but it can still be useful for those buildings you will have to build further out. Mines and farms especially.
Event workers will usually take a break before they start carrying back loot, so having more hearths spread out will help them quite a bit too, same with resource camps (though having a nearby warehouse definitely helps more overall).

Another case worth a hearth is a ruined settlement type glade (so 3-4 ruined buildings), if you can make use of most of them. Plus its an extra bit of hostility reduction. The bigger problem on higher prestige levels is the doubled ember cost, so you can't build a lot of them anyway.

Not just that, the double fuel cost is actually way more terrifying. If you are not able to produce oil, you can be in a really bad pinch with the double fuel cost. (Allthough with increased wood or coal production you can also offset this, but never count on it.)
Especially if you need to burn fuel during the storm.
Narandia Dec 23, 2022 @ 11:10am 
Originally posted by Nordil(Hun):
Originally posted by Narandia:
I tend to focus my whole industry close to the starting hearth anyway, so the additional hearths definitely don't get that much use for resting purposes, but it can still be useful for those buildings you will have to build further out. Mines and farms especially.
Event workers will usually take a break before they start carrying back loot, so having more hearths spread out will help them quite a bit too, same with resource camps (though having a nearby warehouse definitely helps more overall).

Another case worth a hearth is a ruined settlement type glade (so 3-4 ruined buildings), if you can make use of most of them. Plus its an extra bit of hostility reduction. The bigger problem on higher prestige levels is the doubled ember cost, so you can't build a lot of them anyway.

Not just that, the double fuel cost is actually way more terrifying. If you are not able to produce oil, you can be in a really bad pinch with the double fuel cost. (Allthough with increased wood or coal production you can also offset this, but never count on it.)
Especially if you need to burn fuel during the storm.

You don't need more resources to get sacrifice effects if you build more hubs. The basic fuel cost isn't all that steep either, only times it gets scarce is as a result of sacrifice or maybe if I didn't get enough of a reserve before the storm when woodcutting is paused (while I kept plank production etc running at full capacity).

Plus, the added benefits of upgrading the hearth make it easier to manage storms with less sacrificing, production bonuses also help fuel recipes etc. For that matter, I hardly ever build a hearth unless I can populate it with at least 8 villagers without taking away an upgrade elsewhere. Occasionally I might give up on a neighbourhood temporarily if I really need the extra resolve more.
Leebears Dec 23, 2022 @ 7:14pm 
I think it's a great testament to the game's design that there are vastly different approaches among the players.
Reading about people getting to P20 only doing 1 hearth every run, and here I am doing at least 3 every run (4 if I can get the firestones/building-cost redux keystone).
chaosguy Dec 23, 2022 @ 7:21pm 
Originally posted by Leebears:
I think it's a great testament to the game's design that there are vastly different approaches among the players.
Reading about people getting to P20 only doing 1 hearth every run, and here I am doing at least 3 every run (4 if I can get the firestones/building-cost redux keystone).

Same. Its an easy and constant reduction to hostility- I'm guessing other builds juggle woodworkers more (pulling them off duty during storm, etc) and thus the worry about fuel.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 21, 2022 @ 11:50am
Posts: 15