Against the Storm

Against the Storm

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Nightmyre Dec 8, 2022 @ 5:23pm
Why does Cursed Royal Woodlands not provide any incentive?
It seems to be the only negative map modifier that doesn't?
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Showing 1-9 of 9 comments
Birrihappyface Dec 8, 2022 @ 6:28pm 
The ghosts can be pretty helpful. A good number of them have no downsides and drop supplies when you fulfill their requests.
Nordil(Hun) Dec 8, 2022 @ 7:27pm 
Originally posted by Birrihappyface:
The ghosts can be pretty helpful. A good number of them have no downsides and drop supplies when you fulfill their requests.

I have yet to find a ghost who had no downside, and who did not ask for both items and something to be DONE. The description says they need one of the two or sometimes both.
For me that sometimes was allways they needed both.
Mmm Dec 8, 2022 @ 7:29pm 
Right now it is basically "choose your own difficulty".

I have to choose random map, otherwise I would always go to Royal Woodlands.

There should be some ingame incentive or something like this otherwise it is wasted map diversity.
Last edited by Mmm; Dec 8, 2022 @ 7:32pm
Narandia Dec 8, 2022 @ 10:18pm 
the incentive comes from whatever biomes you can reach around map modifiers or to more efficiently uncover more of the map towards question marks.
Plus, you know, variety.
Kyresti Dec 8, 2022 @ 10:31pm 
It's kind of a 'hard mode' biome.

That said, I've found the ghosts pretty useful, their timers pretty generous, and their maluses generally not that scary. Generally it's something like "explore more glades or eventually get +1 impatience" or "Meet the religion need x times and get sparkdew bars. Ignore me and I'll just go away"

It's like a doubling of glade events in a way, which can be a blessing (albeit mixed).
madzai Dec 9, 2022 @ 2:29am 
I think, since you don't that type of Glades you're opening, they all should count as small Glades in terms of gained Hostility. Or, maybe, somewhere between small and Dangerous.
Nightmyre Dec 9, 2022 @ 6:11am 
The ghosts themselves I don't consider to be anything making the map harder - you can always just ignore them at no cost.

However, the fact that all the glades are same-sized and don't show you what type they are - that is a pretty clear increase in difficulty. So, why wouldn't that biome provide an additional bonus for winning?
ACS36 Dec 9, 2022 @ 6:43am 
The over world map should be completely invisible to be honest. Games too easy when you can choose your own modifiers.
Narandia Dec 9, 2022 @ 8:45am 
Originally posted by Nightmyre:
The ghosts themselves I don't consider to be anything making the map harder - you can always just ignore them at no cost.

Not the red ones, those have a penalty for ignoring them. Although, its mostly stuff you can play around well enough, provided you keep an eye on their timers. For example, I always let the ones vanish that want me to attack a trader, where the punishment is taking amber and ancient tablets. Making sure I don't have much of either lying around when they vanish.

On the other hand, there are some where the punishment includes a permanent hostility debuff, and those I can't afford. Fortunately, they tend to have pretty easy requests.

However, the fact that all the glades are same-sized and don't show you what type they are - that is a pretty clear increase in difficulty. So, why wouldn't that biome provide an additional bonus for winning?

Agreed, that is what makes this biome more challenging than the rest. The ghosts being overall more helpful than dangerous tends to make up for that though, so I don't think its enough to justify higher rewards for playing this biome.

Originally posted by madzai:
I think, since you don't that type of Glades you're opening, they all should count as small Glades in terms of gained Hostility. Or, maybe, somewhere between small and Dangerous.

I'd be more in favor of a medium value for every glade. In terms of size they are all roughly the same under that modifer anyway, which makes them equally managable in terms of added room to build new hearths to counteract the hostility gain.
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Date Posted: Dec 8, 2022 @ 5:23pm
Posts: 9